You don’t have to pick up the boots as soon as possible. (You can’t until Watcher’s Keep opens anyway.) I got them at level 26. The Pontifex fight required a reload. Previous strategies don’t work. The old tactics components have become much more difficult because they now use Sikret’s scripts! If you want another nice challenge, I recommend installing this component. You don’t have to pick up any item at all from the fights - thetruth doesn’t. And the XP that you earn really is only a very small percentage of the XP that you will earn completing IA.
If Sikret judges these boots to be a bit powerful, I request that he make a pair that are more balanced. I think even a pair of boots for only fighters that allow the casting of immunity abjuration and spell shield once a day would be nice, or something more simple like 20 rounds of immunity to Breach, Remove Magic, and Dispel Magic.
Personally, I think the Boots of Preserving are fine as they are for a fighter. It’s not like you will be getting them very early any way. I may change my mind after using them for a while, however.
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Combining the Boots of Preserving and the Judgment Day sword results in an extremely powerful character, and should probably be avoided. This combination is probably more powerful than going the evil route and allows you to legitimately face the tough optional encounter. However, the Flail of Defending and Wounding (FDW) does allow more raw damage and in combination with evil responses can allow you up to 30% more resistance to physical damage – at the very end of the game. Using Judgment Day sword and Defender of Easthaven gives you a bonus 15% physical resistance for most of the game compared to FDW and evil responses. The problem I have with this is that I believe the Judgment Day sword is too much of a good thing. I’m afraid that it would become a serious crutch to my play. FDW may be another item that is too much, but at least its defensive ability is not quite as extreme. The Judgment Day sword can even protect you from magic (Mirror Image, Globe of Invulnerability, Spell Turning, etc.) which is the bane of every pure fighter. For this reason, I’m presently inclined to skip using the Judgment Day sword. I will probably give myself the money to purchase the scrolls and pay for the forging of this sword, but I will NOT use the sword. I will forge the sword simply to face the optional encounter (although I won’t be surprised if I require tactical help then). I hope you don’t have to wield the sword in order to trigger the encounter…
While advancing my tactical skill, my goal is to finish with as few reloads as possible. Once that happens, I will likely start dropping the use of powerful items. Thetruth completed IA without the use of any but stock game items (many which have been nerfed); so, I should be able to also do that eventually. I don’t think that I will go as far as thetruth did because I love neat gadgets, but those items that make my game too easy for me will not be used. I may also consider limiting the amount of XP that I accumulate, but am not sure on the best way to do that. I found the improved encounters of IA 4.2 to be very difficult with low level, poorly equipped characters, but pleasantly challenging as I gained experience and equipment.
An adjustment that I hope to see in future versions is less use of immunity-abjuration by foes in battles available in Chapter 2! Also, and I know I may be in a minority here, but I would like to see more of the side quest type battles made a little less difficult, and the boss battles (demon lords/princes, bohdi the second time, Irenicus in Chapter 6, dragons, demi liches, and stuff on that level of power) to be made *slightly* more difficult in some cases (some battles are plenty tough already!). In essence, demonstrate a clearer difference between mook battles and boss battles. Sidequests with plenty of storyline are always appreciated. Some day I will play RC and FM heroes to enjoy those new add-ons.
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