QUOTE(Toxeus @ May 8 2007, 06:43 PM)
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QUOTE(Arkain @ May 8 2007, 07:35 PM)
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In ToB: Irenicus
It's good, you'll be the first who will check Longer Road and Improved Anvil for compatibility
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Both mods modify Watcher's Keep, so here may be problems.
Oh well, my fears of being the first "tester" of this compatibility became reality
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. Though my guess it that there won't be problems. The only things TLR adds are some NPCs and items. In fact you talk to the one who gives you the quest, pick up one item from the ground, go for another one (and meet another NPC who will spawn in a special area), fight a bit and get the last one. That's about it. Shouldn't be a great deal. I hope
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Jan because Imoen is annoying. As is Nalia. Not because they are so whiny or weak or anything ^^ ... I just love to use traps from time to time or to dispel illusions via a thief.
Unfortunately, traps suck in IA. Just as backstab. Swashbuckler and sorcerer are much better then mage/thief, but it'll be completely different party
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Too bad. I love backstab. And traps, though not for nuking, but in a tactical way. Like backstabbing the caster of a waiting group and luring them one by one to the spots where I laid down the traps. Oh and some more backstab after hiding again of course
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QUOTE(thetruth @ May 8 2007, 06:51 PM)
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First of all welcome to the BWL forums Arkain
Thanks!
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About compatibility (Sikret can correct me of course):
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Saerileth: Now, do I have to uninstallt it to have no problems or do I have to not have her in my group at all? Though it might be a doubtable question why I should keep a NPC mod if I can't use the NPC
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. I rather like her though...
First of all it is incompatible with Kiara and Zaiya mod IIRC, since the latter makes W.Keep unreachable in SoA.
Also there is an incompatibility issue with IA (look at the readme of IA).
Oh well... I had that issue already. They aren't really incompatible. I've played with Saeri and K&Z in the same party (dual romance as well. Heh. ^^). There's only one thing you should keep in mind: you have to CLUAConsole yourself to WK when Saeris quest needs to be done. That's all. Thinking about WK: Saerileth adds an encounter to it's first level.
The readme was the reason for my question by the way
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. As I would like to know whether it's totally incompatible or just incompatible if I have her with me in ToB... or whatever.
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Tactics: Is there anything I can keep? Like "The Ritual" or the F/I in the docks? Or may one of the contents cause problems?
I.Ilyich, Ritual, I.Bodhi, Kuroisan, Red-Badge encounter, Improved MaeVar, Lich in the Docks, Fighter/Illusionist in the Docks, Random encounters, smarter Beholders/Mind Flayers/Vampires, Improved N.Forest should be compatible with IA.
That said though I wouldn't recommend the installation of other tactical mods,except from Ascension, with IA (and I am a fan of mods like Tactics etc.).
The reason is that they will make your game much easier with the XP you will gain and with some weapons/items/gold these mods introduce.
(Especially the Random encounters component of Tactics).
Improved Anvil adds more content than any other tactical mod so you will have a "full" game from that point of view.
Mhm... I always found the improved Maevar or Bodhi (for example) to be somewhat enjoyable. I'm sharing your oppinion about the random encounters by the way.
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Kiara and Zaya: First of all it includes some battles in the mod (at least one which needs to be fought and one encounter which can be installed seperately) and more important there is a component for a harder Suldanessalar, consisting of tougher monsters (like mariliths and such instead of... whatever lurked around before). There is a tougher Irenicus at the tree of life component as well. Problems?
IA has it's own improved Irenicus at the Tree of Life. Some enemies of Suldanesselar are also improved.
I wouldn't install this mod.
Oh well... the demon prince was insane anyway ^^
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Ease of Use: Nothing about compatibility but rather about the readme: "- Wear Magical Armor AND Magic Rings (Recommended)" I always considered this some sort of cheat, or at least cheesy. Care to tell me why it's recommended?
Sikret recommends this component only because enemies of IA use Magical Armor and Rings. Personally I don't use it.
Ah... well... maybe. I'll ask the dice
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Planar Sphere mod: Well, it's some expanded mage stronghold. IA seems to add some content to this stronghold as well... may there be problems? I guess if so it would be the best way to do the "normal" PS stuff first and do the PS mod content afterwards, correct? Are the new quests (or whatever) avaiable before the regular routine (the disciples, the fanatics... is there anything else?) is finished?
It is compatible if you finish first the improved Mage Stronghold of IA and then start the Planar Sphere mod.
Again here IMO the mod will make your game much easier since you gain some insane amounts of XP/items/scrolls.
Hmm... I enjoy this mod mostly because it makes the mage stronghold more a place of learning with all those apprenti around. Plus the few encounters (and quests) have their own way of humor. I agree on the items etc. though. Especially the spells added by this mod shouldn't be used if one wants to have a challenge at all.
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Now... on to the next questions. Talking about partyplay... I have no clue whom I should take with me, so I hope there are some tipps regarding this topic. I thought about:
F/M/C
Keldorn
Valygar
Cernd
Jan (*sigh*)
In ToB: Irenicus
Not bad though a better Mage would make your life easier.
Still doable though (I had only Jan and HaerDalis as mages).
Go for Hammers and Flails for your F/M/C, Katanas and Longswords for Valygar,
2-handed swords/halberds and Longswords for Keldorn.
Generally I prefer dual wielding and I.Haste.
Long Swords and Halberds are very good choices in IA. Also try to give to all your characters PPoints at least to one blunt weapon (immunities of some enemies).
Mhm... we will see
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. Should be fun nevertheless. I too prefer I.Haste and dual wielding, but had lots of fun with a F/M wielding quarterstaffs and two handed swords as well. It's somehow a matter of one's own taste. Or something like that.
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I just love to use traps from time to time or to dispel illusions via a thief.
Ehm, Detect Illusions has been tweaked to get blocked from SI: Divination, so Keldorn's TS is still the best choice (read carefully the Readme with the Fixes and Tweaks).
Also traps are not so effective anymore. But not Timetraps
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(take many of those).
As you mention this... Nalia becomes quite attractive again. I almost forgot about Keldorn's TS ability (d'oh! -.-) and the tweaked Detect Illusions ability (more d'oh!). As I would have to remove the SI: Divination anyway I could just use Keldorn's TS and be done with it. As picking pockets is even more unattractive with IA and traps lose their potential (except for Timetraps, of course... which I really love by the way
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) Nalia or Imoen might do the thief job as well. So, there you go Jan
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. I guess.
And there's a romance for both, which seems to be a better option then the no longer existant Valygar romance (save for Tortured Souls of course. But it may cause problems..).
Oh and concerning "über items" like the acid katana or these boots from the ritual quest... I never use these anyway. Too cheesy. Though I have to admit that I once had a F/M/T dual wield CF and the katana simultaneously
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[edit] Reading what Sikret just wrote (now I AM typing too slow
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) I guess that's it with most of my mod questions. I will inform you if there are any problems concerning IA and PSM or TLR. Might give you mod review as well
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. We will see.
One remaining question though: Do you mean to not install K&Z at all, or to not install the tougher X components? [/edit]