QUOTE(Sir-Kill @ Aug 10 2006, 03:11 PM)
The GUI looks real good
The areas however could use some improving:
ProjectsP3 in particular there are shadows running in at least 2 different directions. I'd suggest that you cut those associated with the thieves’ guild maybe even lighten the walls that are shadowed as well. Shadowing can be tricky and a huge pain.
You have grass borders that end abruptly or just look flat, meaning that there is no illusion of differentiating elevations between the pavement/cobblestones and the grass. Suggestion, since the grass in real life is usually higher that the sidewalks I highlight the edge of the grass slightly (next to any pavement) and darken the stonework a bit near the edge of the grass.
I also think that some of you compositions are real good.
It is good to see more people making areas. keep on keeping on
Thanks Sir-Kill, I know that the areas are not better then the Bioware's areas...
But it's always better to have new areas in a new mod, than just copying it... I see what you mean with area (P3), I will correct it, I forgot to change it
I will imrpove all the new areas, before releasing the mod.. But I'm no top graphic designer and I do what I can... Our mod is very big and very hard to finish - we are improving many things (new animations, many new types of weapons, kits, subraces, new sounds, many new quest, City quests..)