New Quest Mod - POF |
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New Quest Mod - POF |
Aug 7 2006, 10:35 AM
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#1
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Forum Member Posts: 13 Joined: 18-December 05 |
I'm making a new Quest mod for SoA... For any informations you want please come on this forum and enter questions and suggestions, there you will find first screens and FEATURES... PoF mod forum
This post has been edited by BGslayer: Aug 7 2006, 10:36 AM |
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Aug 7 2006, 11:14 AM
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Sorry, I don't even know what to click to confirm that I am older than 13 to go on with registration there..
This is an impressive large-scale mod. May I ask how much is already done? I was always dreaming of introducing Waterdeep into BGII myself; not only because it's an impressive big city but also because it's the hometown of Ajantis (Whom I currently mod for BGII). How did you plan on introducing Waterdeep, do you create the city maps from the D&D information, which city parts do you include etc.? How will the quests and new areas be accessible (dependent on chapter or otherwise)? |
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Aug 7 2006, 11:20 AM
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#3
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Forum Member Posts: 13 Joined: 18-December 05 |
Sorry, I don't even know what to click to confirm that I am older than 13 to go on with registration there.. This is an impressive large-scale mod. May I ask how much is already done? I was always dreaming of introducing Waterdeep into BGII myself; not only because it's an impressive big city but also because it's the hometown of Ajantis (Whom I currently mod for BGII). How did you plan on introducing Waterdeep, do you create the city maps from the D&D information, which city parts do you include etc.? How will the quests and new areas be accessible (dependent on chapter or otherwise)? more then half of the mod is already done... Right now, I want to make Waterdeep city - I'm making it completely new... But I have no ideas, how could Waterdeep look like... I want to make TWO DISTRICTS (parts). If you have any ideas how could it look like - write it here... Thanks, any other questions are welcomed |
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Aug 7 2006, 11:30 AM
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#4
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
There are lots of information about Waterdeep, also available on the internet. My principle is: If there is canon information it should be used (creating a completely new city and calling it "Waterdeep" would not be appropriate, in my eyes). I know that this is only my principle which doesn't have to apply to everybody, and I know that BioWare didn't stick to it themselves when creating Athkatla.
I'll send you a PM. |
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Aug 7 2006, 11:36 AM
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#5
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Contributor Posts: 115 Joined: 20-December 04 From: Czech Republic, Prague |
1) Souhlasím s těmito podmínkami a je mi více než 13 let. = I Agree to these terms and am over or exactly 13 years of age
2) Uživatel = Username 3) Heslo = Password 4) Potvrzení hesla = Confirm password 5) Ověřovací kód = Security Code Confirmation 6) In Profile, you can change language (Jazyk fóra) to english. Have Fun. ;-) P.S. You must also confirm your registration through e-mail address. This post has been edited by Jab: Aug 7 2006, 11:40 AM |
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Aug 7 2006, 12:39 PM
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#6
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
your screenshots were not loading well. you might want to try loading some of those screens to Image Shack or another image loading service.
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Aug 7 2006, 12:59 PM
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#7
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Contributor Posts: 115 Joined: 20-December 04 From: Czech Republic, Prague |
I've created new english forum for this mod: http://forum.sigil.cz/viewforum.php?f=29
I will upload also all of the screenshots on our site Edit: Here they are: http://forum.sigil.cz/viewtopic.php?t=2101 This post has been edited by Jab: Aug 7 2006, 01:11 PM |
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Aug 7 2006, 01:22 PM
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#8
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Contributor Posts: 115 Joined: 20-December 04 From: Czech Republic, Prague |
Fixed...
This post has been edited by Jab: Aug 7 2006, 01:24 PM |
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Aug 7 2006, 01:46 PM
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#9
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
1) Souhlasím s těmito podmínkami a je mi více než 13 let. = I Agree to these terms and am over or exactly 13 years of age 2) Uživatel = Username 3) Heslo = Password 4) Potvrzení hesla = Confirm password 5) Ověřovací kód = Security Code Confirmation 6) In Profile, you can change language (Jazyk fóra) to english. Have Fun. ;-) P.S. You must also confirm your registration through e-mail address. Thanks Jab! |
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Aug 7 2006, 05:36 PM
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#10
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Forum Member Posts: 13 Joined: 18-December 05 |
I have still no Idea, how to do the Waterdeep city.. I don't want to make it all, just two parts...
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Aug 8 2006, 07:54 AM
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#11
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Forum Member Posts: 13 Joined: 18-December 05 |
Now I have gathered all the informations about Waterdeep I needed and I'm sturting with the city graphic - I will send you pictures, if you have still any ideas, please write it here or send me PM...
This post has been edited by BGslayer: Aug 8 2006, 07:54 AM |
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Aug 8 2006, 08:03 AM
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#12
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
I'm looking foreward to seeing your graphics.
As Waterdeep is very huge, which Wards did you decide to make accessible? |
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Aug 8 2006, 08:16 AM
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#13
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Forum Member Posts: 13 Joined: 18-December 05 |
Two Wards, later maybe three: Castle Ward, Dock Ward and maybe later Trades Ward
This post has been edited by BGslayer: Aug 8 2006, 08:16 AM |
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Aug 8 2006, 12:14 PM
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#14
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
I pasted together the WotSC map peices. heh huge indeed.
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Aug 8 2006, 03:11 PM
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#15
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Forum Member Posts: 13 Joined: 18-December 05 |
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Aug 10 2006, 10:48 AM
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#16
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Forum Member Posts: 13 Joined: 18-December 05 |
So, I'm almost finished with the first part of Waterdeep (Castle Ward)
I tried to do it like the original city with the same buidilnings....
Attached File(s)
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Aug 10 2006, 12:49 PM
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#17
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
It looks a bit "empty" between the big buildings, if you know what I mean. Maybe it would be possible to put some more houses in between.
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Aug 10 2006, 12:54 PM
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#18
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Forum Member Posts: 13 Joined: 18-December 05 |
Yes, I know, I said that I'm almost finished, not finished... I just wanted to show you how it will look like...
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Aug 10 2006, 01:04 PM
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#19
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Mod Developer Posts: 1399 Joined: 19-April 05 |
It looks like an exhibition of BG1 architecture.
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Aug 10 2006, 03:11 PM
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#20
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
The GUI looks real good
The areas however could use some improving: ProjectsP3 in particular there are shadows running in at least 2 different directions. I'd suggest that you cut those associated with the thieves’ guild maybe even lighten the walls that are shadowed as well. Shadowing can be tricky and a huge pain. You have grass borders that end abruptly or just look flat, meaning that there is no illusion of differentiating elevations between the pavement/cobblestones and the grass. Suggestion, since the grass in real life is usually higher that the sidewalks I highlight the edge of the grass slightly (next to any pavement) and darken the stonework a bit near the edge of the grass. I also think that some of you compositions are real good. It is good to see more people making areas. keep on keeping on This post has been edited by Sir-Kill: Aug 10 2006, 03:13 PM -------------------- |
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Lo-Fi Version | Time is now: 18th May 2024 - 02:33 PM |