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> New Quest Mod - POF
BGslayer
post Aug 10 2006, 03:22 PM
Post #21





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QUOTE(Sir-Kill @ Aug 10 2006, 03:11 PM) *

The GUI looks real good
The areas however could use some improving:
ProjectsP3 in particular there are shadows running in at least 2 different directions. I'd suggest that you cut those associated with the thieves’ guild maybe even lighten the walls that are shadowed as well. Shadowing can be tricky and a huge pain.
You have grass borders that end abruptly or just look flat, meaning that there is no illusion of differentiating elevations between the pavement/cobblestones and the grass. Suggestion, since the grass in real life is usually higher that the sidewalks I highlight the edge of the grass slightly (next to any pavement) and darken the stonework a bit near the edge of the grass.
I also think that some of you compositions are real good.
It is good to see more people making areas. keep on keeping on smile.gif


Thanks Sir-Kill, I know that the areas are not better then the Bioware's areas...
But it's always better to have new areas in a new mod, than just copying it... I see what you mean with area (P3), I will correct it, I forgot to change it smile.gif
I will imrpove all the new areas, before releasing the mod.. But I'm no top graphic designer and I do what I can... Our mod is very big and very hard to finish - we are improving many things (new animations, many new types of weapons, kits, subraces, new sounds, many new quest, City quests..) smile.gif

This post has been edited by BGslayer: Aug 10 2006, 03:26 PM
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Sir-Kill
post Aug 10 2006, 03:37 PM
Post #22


consiglieri
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From: Michigan, U.S.A.




Sorry, if you are like me, I hate to hear criticism too when it first comes out but I learn from it, we all start somewhere. smile.gif
as far as having a large mod WTP is no small mod either so I know what you are talking about. However you should not rush something just to get it out there.
The ares do not need to be better than biowares (a tricky thing to do, they are great artists).
if you ever need any tips, suggestions, or have concerns reguarding graphics. Ill be glad to offer my help and others might help too there is a lot of experence in CG here.


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BGslayer
post Aug 10 2006, 04:02 PM
Post #23





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QUOTE(Sir-Kill @ Aug 10 2006, 03:37 PM) *

Sorry, if you are like me, I hate to hear criticism too when it first comes out but I learn from it, we all start somewhere. smile.gif
as far as having a large mod WTP is no small mod either so I know what you are talking about. However you should not rush something just to get it out there.
The ares do not need to be better than biowares (a tricky thing to do, they are great artists).
if you ever need any tips, suggestions, or have concerns reguarding graphics. Ill be glad to offer my help and others might help too there is a lot of experence in CG here.


Ok, so I need help of someone, who can check all the areas I make (I made few areas - 5-6), and can tell me, where should I improve it or where should I delete something... smile.gif

Thank you Sir-Kill
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Sir-Kill
post Aug 10 2006, 05:04 PM
Post #24


consiglieri
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Member of Graphics Dept.
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From: Michigan, U.S.A.




yeah if you want to post/pm me some links to the full images or I can try to work off the smaller ones but that can be tough.

BTW you do work with layers right?
also what image editor are you using (psp,ph,ect.)?


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yarpen
post Aug 11 2006, 07:41 AM
Post #25





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But Slayer - one thing. You should paint there more grass! smile.gif
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BGslayer
post Aug 11 2006, 08:39 AM
Post #26





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yarpen, do you mean to Waterdeep? If so,I have already done that... smile.gif

This post has been edited by BGslayer: Aug 11 2006, 08:40 AM
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BGslayer
post Aug 31 2006, 05:13 PM
Post #27





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A new website has been created for PoF mod - visit the site on this link - http://pof.sigil.cz/en

You will find there all needed informations, screens, contacts and news about the Paladins of Faerun mod.

Thanks to MCZ and Drake127 for creating the PoF website.
Thanks to Sigil. www.sigil.cz
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