Golden Thief
Apr 4 2006, 12:05 AM
Vlad,
I have dual weld character and forgot to remove my left hand weapon and they haven't caught me yet so I put a weapon in everyone's left hand. We are talking to everyone.
Vlad
Apr 4 2006, 06:20 AM
Congratulations! You discovered another BioWare's bug. Check for weapon equipped doesn't work for the second hand!?
horred the plague
Apr 7 2006, 01:19 PM
HasItemSlot(LastSeenBy(Myself),SLOT_SHIELD)
Vlad
Apr 7 2006, 04:04 PM
Well, it's okay, but Leina wears a lyre in her second hand. It's definitely not a weapon.
horred the plague
Apr 8 2006, 11:06 AM
!Name(LastSeenBy(Myself),"Leina")---that is her scripting name (DV)?
or
!HasItemEquiped(LastSeenBy(Myself),"[the lyre]")
If you don't mind the loophole, then all is well. Just trying to provide you some functional workarounds, if they are desired.
Vlad
Apr 8 2006, 12:43 PM
Thanks Bill, sure it's possible to find some workarounds, if they are really desired.
But please agree that it's a bug because a function which check weapons equipped should equally works for both hands.
horred the plague
Apr 9 2006, 01:10 PM
Fully agreed.
And added to the list of dozens of similar limitations/inconsistencies. Sometimes I'm amazed that this game actually worked at all!
It's simply not in my nature to easily accept limitations and boundaries. I always try to believe "there has to be another way..."