![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 211 Joined: 26-June 05 ![]() |
Vlad,
I have dual weld character and forgot to remove my left hand weapon and they haven't caught me yet so I put a weapon in everyone's left hand. We are talking to everyone. ![]() |
|
|
![]()
Post
#2
|
|
![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Congratulations! You discovered another BioWare's bug. Check for weapon equipped doesn't work for the second hand!?
![]() |
|
|
![]()
Post
#3
|
|
Forum Member Posts: 58 Joined: 11-January 05 ![]() |
HasItemSlot(LastSeenBy(Myself),SLOT_SHIELD)
![]() |
|
|
![]()
Post
#4
|
|
![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Well, it's okay, but Leina wears a lyre in her second hand. It's definitely not a weapon.
![]() |
|
|
![]()
Post
#5
|
|
Forum Member Posts: 58 Joined: 11-January 05 ![]() |
!Name(LastSeenBy(Myself),"Leina")---that is her scripting name (DV)?
or !HasItemEquiped(LastSeenBy(Myself),"[the lyre]") If you don't mind the loophole, then all is well. Just trying to provide you some functional workarounds, if they are desired. |
|
|
![]()
Post
#6
|
|
![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Thanks Bill, sure it's possible to find some workarounds, if they are really desired.
But please agree that it's a bug because a function which check weapons equipped should equally works for both hands. |
|
|
![]()
Post
#7
|
|
Forum Member Posts: 58 Joined: 11-January 05 ![]() |
Fully agreed.
![]() And added to the list of dozens of similar limitations/inconsistencies. Sometimes I'm amazed that this game actually worked at all! ![]() It's simply not in my nature to easily accept limitations and boundaries. I always try to believe "there has to be another way..." ![]() |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 14th August 2025 - 11:34 AM |