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> SHOUTDLG risk ?
Baronius
post Jul 11 2005, 12:45 AM
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I am making a mod for BG1 TotSC (well, TotSC is needed because of script actions), and I use SHOUTDLG often as an Override script.

I encountered the following matter:
In a certain situation, two NPCs having SHOUTDLG appear in the same area, near to each other. In my game, there was no problem: the first dialogue was triggered, then when it was finished, the other NPC started to speak.

My question: this mod will have a BG1Tutu version as well. What is the practice there? Can the double SHOUTDLG cause a bug? (I slightly remember something similar from BG2, i.e. that dialogues collided... there was no crash, but one of the dialogues got interrupted...)


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SimDing0
post Jul 11 2005, 10:32 AM
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If you make sure both dialogues are pausing dialogues (which WeiDU does by default), there shouldn't be a problem.
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Baronius
post Jul 18 2005, 06:15 PM
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That's great. Thanks!


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