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> Unfixed bugs of vanilla game, Send them here if you find any
LZJ
post Aug 25 2008, 03:58 PM
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Wow, I never thought there would be so much debate over this!

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I lean towards the longsword, and here's why:

Nalia is the daughter of a noble. Much more, a widowed father Noble with only a daughter as a child. I think it's more than reasonable that he would have made sure that she had basic training in a weapon that would be commonly found among men-at-arms and nobility.
Well, this is up for interpretation. To me, it seems that Nalia frequently sneaks away from her noble training to mingle with the common folk. That's why she has a thief class after all. Further, Nalia's Aunt, who would probably take care of her noblewoman training since her mother died, would probably object vehemently to Nalia learning any weapon. Nalia probably picked those up on her own. (That's how I would see it!)

QUOTE
Now from a GAMER'S perspective (meaning that I know what items are in the game and what she might be able to use) I'd go with Katana, because she could then use Dakkon Zerth's blade - to get those extra spells. That's using info that Nalia and Lord De'Arnise would never know while she was growing up, so a bit cheesy.

QUOTE
She doesn't need a proficiency point in katana to wield the Dakkon Zerth blade and benefit from the extra spells.

It doesn't really matter which proficiency is chosen because, since Nalia is a dual-class character, she can pick any thief-allowed weapon/style as she continues to advance in levels.


I fully agree with what Raven said.

To me, Single weapon fighting is the most efficient use of the proficiency point, as even without a prof. point in the weapon Nalia is wielding, she would still be able to crit on 19 or 20. Since her THAC0 is rather high (in the double digits usually), being proficient in the katana would usually be less useful than a point in Single Weapon Fighting.

Further, if Nalia has Haste on her (Imp. Haste would be a waste, and Haste could either be from a spell or from Boots), she would have 2 attacks per round which would mean a 20% chance of a critical. If she is dual wielding, she would have 3 attacks but only a 15% chance of critting. Given her bad THAC0, which would you prefer?

This post has been edited by LZJ: Aug 25 2008, 04:00 PM
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Sikret
post Aug 25 2008, 04:08 PM
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Remember that now that we are going to touch it, we can even revise the other 4 proficiencies if we want to. So, you can suggest a full list of 5 proficiencies provided that you keep in mind that 3 of them are picked as a thief and the other 2 as a mage.

Personally, I don't think that the DZ blade should be considered as an important parameter here. Additional spell slots given by weapons are frustrating, because every time you equip a different weapon (or unequip that particular weapon for any reason), the extra spell slots will disappear. And as geh4th mentioned, Katana is probably the last weapon Nalia would start to learn. So, I suggest to forget Katana and suggest a list of 5 other proficiencies.


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Raven
post Aug 25 2008, 06:02 PM
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QUOTE(Sikret @ Aug 25 2008, 05:08 PM) *
Remember that now that we are going to touch it, we can even revise the other 4 proficiencies if we want to. So, you can suggest a full list of 5 proficiencies provided that you keep in mind that 3 of them are picked as a thief and the other 2 as a mage.

Since she regained her thief abilities upon hitting mage level 5, her second proficiency point as a mage (which she gains at mage level 6) can be chosen from the thief list, I believe.
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geh4th
post Aug 25 2008, 06:07 PM
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I've added a new thread asking for an evaluation of Nalia's profession and levels. I hope that I've presented a reasonable argument for the change. Check it out. (If I knew how to link to it, I would.)


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leonidas
post Aug 25 2008, 11:11 PM
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You know the necklace of talos you have to steal as part of the series of quests you do for mae'var? Well there's two of those in the game: you can pickpocket one during the day and steal another from the locked chest besides the priestess' bed at night. Which obviously is at odds with the description mae'var gives you.
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lroumen
post Aug 26 2008, 12:43 PM
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Mae'var mentions that she takes it off when she's sleeping, but there's no reason why you cannot just pick pocket it.
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Sikret
post Aug 26 2008, 01:08 PM
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QUOTE(leonidas @ Aug 26 2008, 03:41 AM) *
You know the necklace of talos you have to steal as part of the series of quests you do for mae'var? Well there's two of those in the game: you can pickpocket one during the day and steal another from the locked chest besides the priestess' bed at night. Which obviously is at odds with the description mae'var gives you.


Do you suggest to make the amulet unstealable but keep it in Mistress Ada's inventory or do you suggest to remove it from her inventory altogether (or make it undropable)?

Making it unstealable but letting the priestess have it, means that you will probably be able to still gain the amulet prematurely if you kill her.


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Vuki
post Aug 26 2008, 01:26 PM
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I do not think it is really an issue. What can you do with this necklance? It has no power and as I remember it is even not sellable.


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LZJ
post Aug 26 2008, 01:47 PM
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I recommend not changing it. I think the reason the necklace can be found in 2 places was to allow the protaganist 2 possibilities to obtain it: in the day by pickpocketing the priestess, or at night via the chest. As Vuki mentioned, it's useless anyway.
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leonidas
post Aug 26 2008, 04:44 PM
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Yeah if it's complex to fix it doesn't matter. I imagined you could make it disappear from her inv once it was stolen from the chest and vice versa.

But upon typing it out it does seem like something that would be a) complex or B) impossible with the infin engine.
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Sikret
post Aug 27 2008, 06:30 AM
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QUOTE(leonidas @ Aug 26 2008, 09:14 PM) *
Yeah if it's complex to fix it doesn't matter. I imagined you could make it disappear from her inv once it was stolen from the chest and vice versa.

But upon typing it out it does seem like something that would be a) complex or B) impossible with the infin engine.


No, no. It's neither impossible nor complex. I can fix it in any way we agree on. My personal opinion is that as long as Mae'Var has not spoken about it with you, the amulet should neither be found with the priestess nor in the container. Once Mae'Var gives you the quest, the amulet should be available (preferably only in the chest). what do you think?


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leonidas
post Aug 28 2008, 04:30 AM
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QUOTE(Sikret @ Aug 27 2008, 07:30 AM) *
QUOTE(leonidas @ Aug 26 2008, 09:14 PM) *
Yeah if it's complex to fix it doesn't matter. I imagined you could make it disappear from her inv once it was stolen from the chest and vice versa.

But upon typing it out it does seem like something that would be a) complex or cool.gif impossible with the infin engine.


No, no. It's neither impossible nor complex. I can fix it in any way we agree on. My personal opinion is that as long as Mae'Var has not spoken about it with you, the amulet should neither be found with the priestess nor in the container. Once Mae'Var gives you the quest, the amulet should be available (preferably only in the chest). what do you think?


Ah well in that case, I agree it should only be available once mae'var gives you the quest to steal it. My personal preference for fixing it, is to make it disappear from which ever location you chose NOT to take it from. So if you steal it from the chest it shouldn't also be pickpocketable from the priest.

This post has been edited by leonidas: Aug 29 2008, 03:38 AM
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Vuki
post Aug 28 2008, 06:26 AM
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QUOTE(leonidas @ Aug 28 2008, 06:30 AM) *
Ah well in that case, I agree it should only be available once mae'var gives you the quest to steal it. My personal preference for fixing it, is to make it disappear from which ever location you chose NOT to take it from. So if you steal it from the cheat it shouldn't also be pickpocketable from the priest.

I still do not see why it is important. As I remember you cannot sell it, so you cannot get gold from it. It has no power, so you will not use it. You will throw away at the first possible case.

Or do I miss something?


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Raven
post Aug 28 2008, 07:36 PM
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wakizashis: they are described as not being usable by druids but several actually are (e.g. wakizashi, wakizashi +1).
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Sikret
post Aug 28 2008, 10:03 PM
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QUOTE(Vuki @ Aug 28 2008, 10:56 AM) *
QUOTE(leonidas @ Aug 28 2008, 06:30 AM) *
Ah well in that case, I agree it should only be available once mae'var gives you the quest to steal it. My personal preference for fixing it, is to make it disappear from which ever location you chose NOT to take it from. So if you steal it from the cheat it shouldn't also be pickpocketable from the priest.

I still do not see why it is important. As I remember you cannot sell it, so you cannot get gold from it. It has no power, so you will not use it. You will throw away at the first possible case.

Or do I miss something?


As mentioned before by Kerkes, the difference is that if the player can pick the amulet before meeting Mae'Var, he won't need to exit Docks district after Mae'Var gives the quest. Consequently, if the player has not already encountered Suna-Seni and co, he will be able to postpone that encounter rather unfairly to when the party has gained the full xp and reward of defeating Mae'Var.


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leonidas
post Aug 29 2008, 04:19 AM
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QUOTE(Vuki @ Aug 28 2008, 07:26 AM) *
QUOTE(leonidas @ Aug 28 2008, 06:30 AM) *
Ah well in that case, I agree it should only be available once mae'var gives you the quest to steal it. My personal preference for fixing it, is to make it disappear from which ever location you chose NOT to take it from. So if you steal it from the cheat it shouldn't also be pickpocketable from the priest.

I still do not see why it is important. As I remember you cannot sell it, so you cannot get gold from it. It has no power, so you will not use it. You will throw away at the first possible case.

Or do I miss something?


It's also a cosmetic thing, in addition to what sikret described (which tbh I wasn't thinking of). It's nice for the game to follow an internal logic of sorts, which is disrupted when you find duplicates of items there are only supposed to be one of. But no, I wouldn't expect everyone to find that aspect important, which is why I was so ready to dismiss it if it was time-consuming to fix.
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Vuki
post Aug 29 2008, 07:43 AM
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Ok guys, I agree with you. I just would like to save the time of Sikret because I do not want that V6 is postponed only because this bug fixing. biggrin.gif


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Vuki
post Aug 30 2008, 09:49 PM
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Somebody (as I remember Kerkes) mentioned that the text on the screen said that his protagonist got special abilities in Firkraag area but when he checked he did not find anything. It was told that it could have been the forced sleeping effect.

It did not occured at that time but when you report back to Garren Windspear your success. It is just a minor cosmetic issue, so it is not really important to fix.


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Sikret
post Aug 30 2008, 10:14 PM
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QUOTE(Vuki @ Aug 31 2008, 02:19 AM) *
Somebody (as I remember Kerkes) mentioned that the text on the screen said that his protagonist got special abilities in Firkraag area but when he checked he did not find anything. It was told that it could have been the forced sleeping effect.

It did not occured at that time but when you report back to Garren Windspear your success. It is just a minor cosmetic issue, so it is not really important to fix.


It's already fixed, as you could read in the first post in "Progress Report for v6" topic.


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Vuki
post Aug 30 2008, 10:37 PM
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QUOTE(Sikret @ Aug 31 2008, 12:14 AM) *
It's already fixed, as you could read in the first post in "Progress Report for v6" topic.

I did not remember. Thanks!


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