1) Nej1: The fact that the innkeeper in Kuldahar changes his inventory before or after solving his quest is not that great. I say that because the player has no way to know that, if not only after having played it; wouldn’t it be possible to do inventory1 + inventory2? It would be a QoL change.
2) Nej1: Did you face the "issue" that sometimes the axe will say "undead destroyed" but the undead will still be alive without no issue? Could it be related to the weapon or is it an engine quirk? The axe I’m talking about is the “bone cleaver axe”.
3) NEJ1: When you go back to the future, the last cutscene you imply you’ll be using the tool you’ve just repaired. There are also some dialogue options where you can suggest you’ll be going back to the future from Kuldahar, but not choosing them, will make the npcs answer you as if you had actually chosen that answer. This is a bit unimmersive.
3) Nej2: Candlekeep door has a double layer door. Any chance the double layer can be removed?
4) Nej2: Any chance of removing in Halruaa the fact that you have to touch these buttons to open the mage quarters ?
5) Nej2: can the portal for leaving Halruaa be made more “evident”?
6) Couldn’t two books be gifted to you by the mage after you do Nej2 and you come back to Halruaa? Or it would be cool if there was an area there or something that you could bring back being a tome of great value.
7) To the Candlekeep priests, you can ask “have you seen Gorion today”? We are in Bg2 and I don’t know how feasible a fix like that is. Could the dialogue option be removed?
8) The guy that has the second part of the book is deranged. Would it be bad to actually make the candlekeep fortress closed, while making the guy actually walk to you from the candlekeep fortress and start a dialogue with you? So you are not forcing the player to go through the hassle of actually having to scout the fortress searching for this guy.
Still this could pose a problem if you are playing BG:T, but it would be an elegant solution given that candlekeep fortress seems to have no content (unless Taffic adds something?). I realize you could also leave stuff inside (even if I wouldn’t, considering how untrustworthy is Ulraunt).
9) Nej3: the first time you meet the endgame boss he says “I had Kreg Frostbeard and his giants cause the avalanche that crushed Hrothgar, Accalia, and those other fools”. I don’t know if this line should still stay.
10) Can a keyring be added to insert all the different keys you are going to find? Example of a keyring here: https://www.gibberlings3.net/mods/quests/cliffette/ -> see consistency plus version.
11) There is a npc near Draconis named Purple that actually turns into a purple dragon. Any chance of making him/her drop scales and some coins? Maybe even change the name, even if it’s not that bad.
It just spoilers a bit what’s going to happen
12) Evil charnames. Evil charnames tend to get the short end of the stick in Nej, sadly.
For example, Gorion’s ring is only for good Charnames. Would it be possible to make it available for these that enjoy the dark side?
13) Demon lord, if you give him the eggs, actually gives a shit reward. In fact that there are mods around that adds something better (see Unbiased Quest rewards, here: https://avenger981.github.io/doc/readme_atweaks.html)
Would it be possible to actually ask him to corrupt Gorion’s ring?
14) If you are evil, the only items that seem worth it are
Mantle of the coming storm (cloak) + wind of heaven (Sword)
while for good characters you have...
Purifier, Blessed helm of Lathander, Selune’s promise, three white doves, scarab of good will
There is a bit of disbalance. Can anything at all be done to “fix” this? Any chance of an improved Human flesh armor for Barbarian\druid, or whatever, or any item that actually would make joining the dark side worth it?
15) If you don’t help Dar, you are not going to get your sweet Ritellium. And also, you cannot sell these slaves either.
What I’m asking is thus: would it be possible to actually have to a chance to sell the slaves, including Dar, after you’ve found the whole book and then selling the book too? I would enjoy doing that a lot.
15.1) Added due to the post I've published in the past: A note about Dar and his quest: it would be cool if you could sell not only the slaves, but also tell the slavers that they could "ideologically" enslave the slavers with the book you could be selling them.
Rewards:
- For the slaves you should get a huge amount of gold coins
- For the book you get a powerful evil artifact
Note: Another bonus should be added if you force Dar to actually go with the slavers and enslave him.
I'm evil, I know.
16) Slavers attack stop after Underdark. Would it be possible to make it the same for thieves in the docks?
17) Found a second copy of Pale Justice on Abazigal. Maybe this is intended, but I would like to report it anyway.
18) I found some good items in Tortured Souls. Given that you are supposed to install Vlad first and then Nej second, would it be possible to make an optional component for Nej adding the items you would be finding in TS, if you do not install TS?
E.g: I would add Kensai gloves and everything else to Ribald or any dragon (you choose which one).
19) There are some item fixes + area fixes inside BWP fixpack. You can find BWP fixpack here: http://www.shsforums.net/files/file/521-big-world-fixpack/. Check folder Nej3.
20) hrothgar never alerted me about having to start nej2 and nej3. I found it worth noting. Was I the only player that experienced this?
21) Any chance of making Sarevok new portrait an optional tweak?