QUOTE(Vlad @ Dec 22 2018, 08:14 PM)
No, that's not the same. What you see in my screenshot is the sprite outlines option disabled.
As you can see on my screenshot, they are gone completely. Clearly, you didn't disabled it. You can check "Documents\Baldur's Gate II - Enhanced Edition\baldur.
lua" if you have 'SetPrivateProfileString('Graphics','Use Sprite Outlines','0')'
QUOTE(Vlad @ Dec 22 2018, 08:14 PM)
The animations still look like stickers on a PC even with your settings. And this has nothing to do with "paying attention to details". That just is very annoying to see stickers moving on the painted map. The scaling is non-proportional as well. I also don't like the EE isometric angle of view. It's not the same as in the original game in a widescreen as I play.
The animations look and feel the same as classic game, on every system which I've tested. Moving character, running, spell etc. How they could be different since it's the same animation files and the same animation code? I've tested it using 30 FPS and 60 FPS, they are match frame-to-frame.
Scaling and isometric angle of view are also exactly the same:
BG2 Widescreen 1600x900
BG2 EE:
It's clearly the problem with you PC/setting/whatever, not with EE.