QUOTE(pasco95 @ Aug 8 2008, 04:30 PM)
Do you have to assign a .2da to it?
No, it will work just fine without.
QUOTE(pasco95 @ Aug 8 2008, 04:30 PM)
Can I add an effect to the creature to change the colour? I've tried it with effect (50) character colour 1 but it only lasts for a second then reverts back to the standard colour, i've set the time to 7600 which should be an hour right but it only flashes up.
That's probably one of the color pulses (the pulse speed determines how long it stays, but IIRC, it only goes up to 255). There's two RGB tint effects that can be used to apply a solid tint to the entire character animation; one uses a brighter method, and the other is darker. Keep in mind that this tint is an overlay (you'd mostly want to use a brighter color than you normally would to prevent it looking like a nondescript blob) and will effect the whole animation (weapons and anything else part of the final model); it's not perfect, but you should be able to easily make the thing almost entirely black.
There's also a solid color glow that can provide a more subtle variation (since the minotaur doesn't have palette locations, any of the low-value locations in the effect should alter the whole animation IIRC - I'd just use "Major color" or one of the armor locations). You should be able to use RGB 0,0,0 to get a slightly brighter minotaur (or you can try a very light pink or orange).
I'm not able to look for the specific opcodes at the moment; you can check the IESDP, and I believe some of the trolls (SoA's small ice trolls and ToB's fire trolls) and possibly the slayer shadows use the bright tint effect if you want to see the correct usage. You'll probably have to mess around with it a bit to get something tolerable (these effects work best on lighter animations like the trolls, which are originally a pretty faint green - the color changes aren't even visible on the shadows where BioWare tried to give a slight red tint), however.