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Aug 5 2008, 12:40 AM
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Forum Member Posts: 21 Joined: 30-June 08 From: Sydney, Oz |
With the free slots in animate.ids how do I assign an animation into one of the spare slots without it crashing the game; I copied all the animations from one creature and renamed them to the required animation name (to be specific I copied and renamed all the MMIN**.bams exept the mindflayer ones, just the minotaur ones, to MCYC**.bams and added the required line to animate.ids assigned IC_CYCLOP using shadowkeeper then opened my save and the game crashed, I also tried it with MHIS** or whatever the histichai (spelling??) one is and it crashes the game to) Basically I want to use a Minotaur animation that is a different colour than the standard one without overwriting the original, which leads me to my second question, is there an easy way to recolour BAMs or do I have to do it frame by frame pixel by pixel to make it look good? Can you apply an effect to a creature/character that changes their overall colour?
Cheers guys. |
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pasco95 Animate.ids slots and recolouring BAMs Aug 5 2008, 12:40 AM
Sir-Kill I cant check right now but if the animation you wa... Aug 5 2008, 11:52 AM
Galactygon Unfortunately, the slots are hardcoded so as to al... Aug 7 2008, 08:53 AM
Vlad Check my tutorial in the Tutorial section of BWL. ... Aug 7 2008, 05:06 PM
pasco95 Haha, I'm a knucklehead! I realised I only... Aug 8 2008, 11:30 PM
devSin Do you have to assign a .2da to it?No, it will wor... Aug 9 2008, 06:41 AM
Vlad I remember I introduced this kind of changing colo... Aug 9 2008, 06:19 PM![]() ![]() |
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