for using I_C_T to put in a remark of my NPC in an existing dialogue, I have to check whether the action triggers (if there are any) in the original dialogue will allow this. So it's obvious that I can't I_C_T if there is an
CODE
IF ~~ THEN Enemy()
because then *my* NPC will turn hostile - whereas the character in game remains standing. This example was quite obvious, but how about other action triggers?
"TakePartyGold(100)" for example leads to the person actually *having* these 100 gp (after killing, for example).
So, can I I_C_T here, or will it be my NPC (i.e. the group..) getting the money then? And what about TakePartyItem etc. ?
Anyone knowing more action triggers for which it's no good idea to I_C_T?
Thanks!