Vlad
Jan 6 2008, 04:40 PM
So, the new version is close to completion. There are several things that I should finish and some things I'd like to add. But for now, it's about 85% done. I'd like to ask those who played TS, tested and have something in mind about the mod, to post it here. Trufa, thank you a lot for your reports and notes. I have taken all them into consideration. For now, I have removed both Coran and Dynaheir as being absolutely silent NPCs, and I've remade three areas of the island. Valygar and Sime romances will be more independent on external conditions, which means better compatibility with other mods. Items - are per your requests, trufa, - duplicates have been removed, the present items have been balanced, some new items were added. What is left - more banters for Sime, particularly in ToB, and thorough testing.
Senka
Jan 6 2008, 06:18 PM
I will, Vlad, count me in!
I remember a lot of problem with Valygar romance but you already did it. And items - I think about three mage robes, it is too much (and there is Vecna' robe...). And mage rings too. Ulcaster' Ring especcially
Graoumf
Jan 6 2008, 06:59 PM
Hello Vlad,
If I had only one request, it would be that TS v7.0 would have some .tra files. Even if we're far to have released the french translation, we're still working on it, and particularly since the BP's translation is done. About these .tra files, it would be great if they were the same of those for a mega-install, but if it's not the case, Isaya is developping a program to replace strings between a mod in WeiDU and the same in no-WeiDU (like TDD for example) - maybe he will be able to adapt it between two versions of a mod.
Besides, TS 6.10 is already translated in
some languages : Russian, Spanish and German.
trufa
Jan 7 2008, 02:25 PM
I would be also more than happy to test the new TS.
trufa
Jan 14 2008, 11:29 AM
As i wrought, Sime romanceable for Neutral characters. This would be the most important.
And yes, a little much the robes. The Robe of Armory would more than enough.
I found, that the Tactics mod has a component(the Acid Kensai) who has another Dak'kon Blade, besides his another more powerful Katana, so it wouldn't be bad, that you would make something, which make this component incompatible
Vlad
Jan 14 2008, 07:21 PM
QUOTE
...so it wouldn't be bad, that you would make something, which make this component incompatible
Senka
Jan 14 2008, 09:31 PM
Vlad, we are waiting for new version!
Clown
Jan 25 2008, 04:27 PM
Hello,
Am thinking of giving TS I try for my next game runthrough and was wondering when the new version is likely to be out as I would like to know whether it is worth waiting for or I should just use the current version. I will probably start in a couple of weeks when I finish my current IA run. Also will the new version be compatible with IA? Thanks.
trufa
Jan 25 2008, 04:47 PM
The old one was also at least 85-90% compatible (besides 1-2 items), the main problem was the Sime&Valygar romance startingrequirement (Shade Lord's quest ends)
Vlad
Jan 26 2008, 02:49 AM
I cannot disconnect Valygar from the Shade Lord's quest because of Merella. Moreover, since Valygar is in Umar Hills anyway, I don't see a problem to complete this quest right after joining him. What I did is accelerating romance timers, removing banter switches, replacing "real" timers with "in-game" timers, and separating banters connected to events from the main flow of the romance. I hope there will be no more problems to complete both SoA and ToB part of Valygar Romance in a normal game. The same is true with respect to Sime.
Sikret
Jan 26 2008, 12:53 PM
QUOTE(Vlad @ Jan 26 2008, 07:19 AM)
I cannot disconnect Valygar from the Shade Lord's quest because of Merella. Moreover, since Valygar is in Umar Hills anyway, I don't see a problem to complete this quest right after joining him.
The problem is that the Shade Lord is improved in IA; hence, those players who have both TS and IA won't be able to finish the quest right after having Valygar in the party. If delay in defeating Shade Lord will halt the romance permanently, it's an incompatibility with IA. But if the romance can start and proceed even if the player goes for Shade Lord with delay, then there is no problem.
Vlad
Jan 26 2008, 04:23 PM
Sikret, I cannot and may not change the Romance written by Domi. It is based on love to Merella, and triggered by her death. I think in favour of compatibility between TS and IA, you can make the battle with Shade Lord in IA much easier. There is also another solution: for those who install IA after TS, to make a check in TP2 and if TS is installed, then install the light version of Shade Lord.
Sikret
Jan 26 2008, 04:30 PM
QUOTE(Vlad @ Jan 26 2008, 08:53 PM)
Sikret, I cannot and may not change the Romance written by Domi. It is based on love to Merella, and triggered by her death.
So, will the romance start
any time Valygar sees Merella's death? Or is there a time limit as well? What will happen if Valygar is in the party for a couple of weeks before seeing Merella's death?
Vlad
Jan 26 2008, 09:35 PM
QUOTE
So, will the romance start any time Valygar sees Merella's death?
Yes.
QUOTE
What will happen if Valygar is in the party for a couple of weeks before seeing Merella's death?
Nothing. There will be only banters with other NPCs, and three or four banters with PC, but no love talks or flirt options until Merella's death triggers the first love talk. And as I said, this may not be changed.
Sikret
Jan 27 2008, 06:19 AM
Then, we don't seem to have any problems here. The player can go for the Shade Lord with delay, because the romance will eventually begin as soon as Valygar sees Merella's death. There is no need to rush. Is that right?
Vlad
Jan 27 2008, 07:14 AM
QUOTE
There is no need to rush. Is that right?
No, this is wrong. The romance should start as earlier as possible in the game in order to have enough time to complete it. It's like all other romances. If you delay with them, then you won't be able to complete them during your game.
Sikret
Jan 27 2008, 07:51 AM
Thanks, Vlad! This is probably my last question about this case:
Assuming that the Valygar romance is halted permanently or cannot proceed properly due to the player's delay in defeating the Shade Lord, can the player still play the rest of TS and enjoy its other features?
I ask this, because making the Shade Lord battle easier is not a valid and possible option for me. Certain events will trigger and start to happen after killing the Shade Lord in IA and those certain things should not happen soon or at early stages of the game.
From what you wrote, it's quite clear that player who install TS and IA together cannot have the Valygar romance in thier games; so, the only remaining question is whether they can play the rest of TS (without Valygar's romance) or not.
Senka
Jan 27 2008, 10:04 AM
The Valygar romance is very good and is a part of TS. I don't understand why Vlad needs to cut his exelent mod. This is RPG, not 3D-action, and dialogs and romance will be in a first place
Sikret
Jan 27 2008, 10:45 AM
QUOTE(Senka @ Jan 27 2008, 02:34 PM)
The Valygar romance is very good and is a part of TS. I don't understand why Vlad needs to cut his exelent mod.
I didn't ask Vlad to omit any part of his mod. Players who want to play TS and IA together had a question about their compatibility (see above). So far, it's clear that the Valygar romance section is incompatible with IA. I asked Vlad to clarify whether the rest of TS will (or will not) work without the Valygar romance. This was a question on behalf of the players who wanted to know the degree of compatibility between the two mods.
Vlad asked me if it's possible for me to make the battle with Shade Lord easier and I clarified the reasons for which it's not possible.
Similarly, I asked Vlad whether he can disconnect the romance from the death of the Shade Lord and he said that it was not possible for him to do so, because someone else had written that part of TS. Hence, none of us can do anything to make the Valygar romance compatible with IA. The only remaining question is whether the rest of TS can be played without that particular romance or not.
If you are not going to play IA, this topic doesn't affect your game in any way.
QUOTE
This is RPG, not 3D-action, and dialogs and romance will be in a first place
BG2 is not a 3d-action game. Yes, but I don't see the point of this comment here.
The rest is a matter of taste. For me, a polished non-romantic quest with good dialogues or a well-designed challenging battle is/are
far more satisfying than 1 million lines of love-talks. I don't like romances in this game, but that is a matter of personal taste and it's
not even my main reason for not toning down the Shade Lord's battle. The reason for which I can't do that is explained in my previous post.
Vlad
Jan 27 2008, 11:20 AM
QUOTE
Assuming that the Valygar romance is halted permanently or cannot proceed properly due to the player's delay in defeating the Shade Lord, can the player still play the rest of TS and enjoy its other features?
Sure. I don't see problem at this moment. Another romancable character is Sime. If you didn't modify Shadow Thieves the same way as you did with Shadow Lord, then Sime is a good option for romance for both male and female protagonists.
Sikret
Jan 27 2008, 11:26 AM
QUOTE(Vlad @ Jan 27 2008, 03:50 PM)
QUOTE
Assuming that the Valygar romance is halted permanently or cannot proceed properly due to the player's delay in defeating the Shade Lord, can the player still play the rest of TS and enjoy its other features?
Sure. I don't see problem at this moment. Another romancable character is Sime. If you didn't modify Shadow Thieves the same way as you did with Shadow Lord, then Sime is a good option for romance for both male and female protagonists.
Thank you, Vlad! That's very good news.
No, I have not modified Shadow Thieves in such a way.
I hope everything is now adequately clarified for Clown, trufa and other players who plan to play TS with IA.
Vlad
Jan 27 2008, 12:04 PM
This week I start my test game of TS v7.0b. I want to test both romances (Sime and Valygar) in the same game, so as I see IA is not an option for me. I consider the following installation: BD-Weidu + TS v7.0b + Ascension. My party will be: Cavalier, Yoshimo, Kachiko, Sime, Valygar and Imoen.
[EDIT] I'll try ToD, as well, I want to see graphics by Val.
Clown
Jan 27 2008, 10:19 PM
Thanks for the clarification and sorry for the trouble. I will certainly try TS with IA on my next run once I finish my current IA run. This issue will pose no great problem as I am not a great fan of valygar anyway.
Sikret
Jan 28 2008, 07:44 AM
@Vlad
What did you do with that problematic Katana (the one which used to grant permanent immunity to 1st through 4th level spells)?
Hoppy
Feb 1 2008, 09:08 AM
Hey Vlad and all!
After only getting into BG2 in the summer of 2006, I really liked the game, *duh*, and came across links to mods that were very old. I played TDD and SoS, old non-weidu versions as they were the first that I found. After seaching and searchin and finding more and more, I came across the web site with Neverending Journey and Tortured Souls. Since my computer at that time could barely handle the download and install of NeJ, I installed it anyway. I LOVED IT! And I installed TS after and LOVED IT!! This is a long time before I even found the forums (PPG, BWL, SHS and others) and then after reading as a guest for a couple months, started to become a member as a mod fan.
I don't have a lot of the technical knowledge but it is great to see other great modders like Sikret to try and achieve ultimate compatibility with his mod and Vlad's.
That deserves a lot of respect on both sides. Maybe one less Dakkon's blade as just the only thing I can say to change.
Cheers to all and I will be looking forward to TS 7.0!
Senka
Feb 8 2008, 04:16 PM
Ha-ha, already testing! Vlad, you removed all your cool magic robs! And bag-of-holding! Dwooooooooo...
But where is your new Kachico portrait? I see Lulu again...
Vlad
Feb 8 2008, 04:52 PM
I removed the robs and bags from the merchant, and spread them in the game. Now, it's not too easy to get them like it was before.
Senka
Feb 8 2008, 05:46 PM
As I remember, first dialogue between Kachiko&Ioshimo started upon rest. Now it occures during encounter (LT about training), and than new dialogue started without pause (You and Naoko were friends...). Is it right?
Vlad
Feb 8 2008, 09:58 PM
Missing timer... Please let's post and discuss all this in Technical sub-forum so I'll have one place to see all the problems, if any.
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