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No, I didn't command. I just said that I would lose interest in your topic if you don't reload. Everyone is free to play the mod in the way he enjoys, but sending public journals is only allowed for non-cheesy ones (but see below).
First time you don't use the please so you command me. I hope this is only misunderstand because i am not native english speaker.
SPOILER!All of us others defeated Conster with a party of the same level as yours. If your party was weak for this battle (perhaps for a different party composition, then you should have postponed the battle for a later time rather than stealing the xp). Every class has its own advantages and disadvantages. You won some battles more easily because you had a blade. Some other battles are surely harder if you have a bard rather than a backup mage. You should be prepared to accept your party's weaknesses and postpone those particular battles.
Yes i had different party. As i said i believe i don't steal XP. You think different. You marked me cheeser, i marked you anti-roleplayer, because that. I accept my weaknesses and my lose so i retreat. I miss a good 20k xp and some treasure because it but later i defeat him.
Read the journal:
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Though Firkraag remains alive, Garren Windspear was thankful for the safe return of his child.
Conster's name nowhere. Yes he is dangerous because he remain alive, but Firkraag remain alive too, so you can only save completely the Windspears when you kill the wyrm finally.
As i said if i tell this story in pen and pencil, i add the same xp if the party kill him or he remain alive. Because:
they stay alive that a red dragon play with them, and they can rescue the girl. That was a non-violent way.
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Which means instead of running, you should have postponed the battle to a later time when you had the mentioned spell.
How your characters know there is a rakhasha before them so the mage strangely memorize some prot from energy and prebuffed the whole party? How know your mage that the rakhasha that he/she see first time will cast horrid wilting? You know it but your characters don't, this is the hardest thing in the roleplaying.
My party don't know what will before them i only use long lasting buffs when i enter a dungeon, like haste and spirit armor, and stoneskin. I only use my short buffs in the battle, that is the reason i need retreat often. If i can explore the area with farsight or scout that means, then i use prebuff and specifics tactics, and sometimes i cast the first speel in offscreen because my sorc explore the position of the monster in invisible state, and he know where he need cast it (but the enemy don't react to it then i don't use the offscreen casting or we go to the enemy sigh, if i failed the first spell i don't load it instead i go to enemy sight if they don't attack me), if i cannot explore the area because we go to another map or the enemy see my invisible scout, that means the surprise is with the enemy so i don't use prebuffs.
I play in this mode, and sometimes i sucks because of it (example i need one more specific spell or i lose slots because i always memorise chaotic command, remove paralise, zone of sweet air), but i can only enjoy the game in this style. In my opinion the resting before a specific battle to memorize the key spell is cheesing too, lots of players use it but i don't like it.
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No, I didn't run. The retreat took place step by step, slowly and while engaged in combat.
Strategic and step by step retreat is much different than running. Don't misinterprete my words.
It is possible tha i used wrong words. I mean when i retreat i flee with my hurted character and my casters first while the lightly injured characters fight with the enemy, when my injured characters in safe i start heal and buffed them and i put back a bit my front. The second turn my front is in the half way to the safe so in that round i heal my injured characters, and they can drink potions. The third room i put back my front behind my first fleeing fighters or my supply fighter who remain in distance. So in the third round i change my fronliners and i can start healing and buffing the previous frontliners. This is a good compromissum with the defense and offense. My injured characters only hurted one time from the cloud, my non-injured characters hurted two times but they can hurt the enemy too so he cannot regenerate.
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Who said this?
Sorry, i was too ironic a bit.
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No, it's none of my business how you want to play; but if you want to send public journals in IA's forum, I expect you to follow some rules. If you do not send anything, you can play in any way you desire (but see the end of this post).
I think it is democracy in the forum...
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You tried to add a disadvantage to the kit and you saw that it was not a good decision. You still repeat that kit is overpowered. Funny!
Yes i try add disadventage, but it was too big, but i think the vagrants need some disadventage, but i don't know wich way.
The cannot use helmet is too big disadvantege to accept in a party where only one more fighter can use helmet. I think if i had this idea before i start the game, i construct other party (pl, i choose paladin instead the kensai) and i can accept the helmet disadvantage.
In the party i will use the vagrant like you create it because i think it is overpowered so i want to try it if i have the true.
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See that you are under the influence of the lies some people have said about me and BWL. We only delete heavily insulting posts or posts which contain very bad and unnecessary spoilers or those which violate the forums terms of use.
Sorry, i think that you will censure me because i write "cheese methods" and you fear possibility that i have the truth.
I thank you to see me equal people!!! I so sorry that i write that line!!!
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I will check it; but how is it that you are the only player who keeps trying to cast spells from offscreen?
I not just play with your mod i spend hours with searching bugs too!!! I found some useful, so you can protect them to the players cannot use it and they cannot say that was easy!
Yes i use offscreen casting. But only and only that case if my sorcerer can explore the area before it and i always cast one spell without loading and after we attack the enemy. If the enemy catch my sorcerer then i don't load instead i flee with him and i fight in bad situation.
This is also a rpg reason.
I believe with all of my heart that i don't use cheese, so if you simply say that without reasons then you hurt me becuse you say i am liar.
If you say me the reasons why my tactics cheese, i accept it, but please write down the reasons, not just say it is cheese because i say it.
Some players could think this is a tyrant attitude.
I would like continue my progress in this topics. I use strong rules in my games too, because in my game the roleplay is the first priority so i can miss some content, lots of xp and reward because i don't use multi stronghold (i think very funny when the vagrant PC has a fortification like the fighters, he is the archdruid of the grove and he has the planar sphere and he teach magic to his novices), if i use cheese method because i save Garren's child with sacrifice two of my casters, and some items then you also cheeser because you get lots of more xp from the strongholds.
Yes i know you must fight for it but i must fight for my flee also and i lose 2400 gold and lots of item because two of my characters died. I can load it but as i said i only load if i try find bug and my pc is dying.
I hope you understand me.