QUOTE(Baronius @ Sep 22 2007, 12:28 PM)
Memorized spells offset doesn't change when a new memorized spell is added, that's OK.
Ok, that puts my mind at ease on that point.
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Was the file you're editing with NI created/appended with WeiDU or any other tool, or is it an original game file? Or perhaps a mod's file?
I don't think it was changed by any mod and none of them mentioned changing familiars.
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The file might have an irregular structure which NI might not handle correctly (though it should), but that matters only if you've edited something else on it with NI as well, before adding a new memorized spell. Or is it the only thing you've done with NI before the crash? (In other words, did the creature "work" correctly in the game earlier?)
I messed around with it a bit like changing HP & stats and it was summoned fine. I could try summoning it and then editing the CRE file. It's only when I add additional memorized spells to the CRE that the Summon Familiar locks up BGII as it's summoned.
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Did you try it with DLTCEP, anyway?
I'll try that next.
Thanks for the quick reply.