The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Noob questions
Vardaman
post Sep 22 2007, 04:48 PM
Post #1





Forum Member
Posts: 135
Joined: 21-June 07




I keep crashing the game when I add a memorized spell to a CRE using NI. The '# memorized spells' updates correctly but the 'memorized spells offset' doesn't change. Is this causing my problems or am I missing something else?

(Specifically, what I'm trying to do is add more spells to familiars.)
Go to the top of the page
 
Quote Post
Baronius
post Sep 22 2007, 05:28 PM
Post #2


Master of energies
Group Icon

Council Member
Posts: 3319
Joined: 9-July 04
From: Magyarország




Memorized spells offset doesn't change when a new memorized spell is added, that's OK.

Was the file you're editing with NI created/appended with WeiDU or any other tool, or is it an original game file? Or perhaps a mod's file?

The file might have an irregular structure which NI might not handle correctly (though it should), but that matters only if you've edited something else on it with NI as well, before adding a new memorized spell. Or is it the only thing you've done with NI before the crash? (In other words, did the creature "work" correctly in the game earlier?)

Did you try it with DLTCEP, anyway?


--------------------
Mental harmony dispels the darkness.
Go to the top of the page
 
Quote Post
Vardaman
post Sep 22 2007, 05:47 PM
Post #3





Forum Member
Posts: 135
Joined: 21-June 07




QUOTE(Baronius @ Sep 22 2007, 12:28 PM) *
Memorized spells offset doesn't change when a new memorized spell is added, that's OK.


Ok, that puts my mind at ease on that point.

QUOTE
Was the file you're editing with NI created/appended with WeiDU or any other tool, or is it an original game file? Or perhaps a mod's file?
I don't think it was changed by any mod and none of them mentioned changing familiars.

QUOTE
The file might have an irregular structure which NI might not handle correctly (though it should), but that matters only if you've edited something else on it with NI as well, before adding a new memorized spell. Or is it the only thing you've done with NI before the crash? (In other words, did the creature "work" correctly in the game earlier?)


I messed around with it a bit like changing HP & stats and it was summoned fine. I could try summoning it and then editing the CRE file. It's only when I add additional memorized spells to the CRE that the Summon Familiar locks up BGII as it's summoned.

QUOTE
Did you try it with DLTCEP, anyway?


I'll try that next.

Thanks for the quick reply.
Go to the top of the page
 
Quote Post
Vardaman
post Sep 22 2007, 06:27 PM
Post #4





Forum Member
Posts: 135
Joined: 21-June 07




QUOTE(Baronius @ Sep 22 2007, 12:28 PM) *
Did you try it with DLTCEP, anyway?



Ok, I tried adding spells with DLTCEP and now I can summon the familiar with no problem. One strange thing is that every time I open the CRE file with DLTCEP, it mentions a harmless inconsistency that was reordered.
Go to the top of the page
 
Quote Post
Baronius
post Sep 27 2007, 06:16 PM
Post #5


Master of energies
Group Icon

Council Member
Posts: 3319
Joined: 9-July 04
From: Magyarország




Sorry for not replying for a long time, I forgot about this topic.

Don't worry about the harmless inconsistency, as it says, it's harmless. smile.gif Though, if it's saved with DLTCEP, DLTCEP should apply its changes and thus it shouldn't display the same message when opening the file next time. (Well, it's possible that it doesn't apply the changes, but don't worry about it.)



--------------------
Mental harmony dispels the darkness.
Go to the top of the page
 
Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 22nd November 2024 - 09:31 PM