Concerning changing stats -
QUOTE
What you are suggesting makes a lot of sense, but unfortunately this is not how AD&D works. You get experience points, but they only increase your fighting/magic/thief abilities, not your stats (something like "you are what you were born with" ). The magic books that do that do it magically.-jastey
If I remember correctly from AD&D, there were several ways to increase stats.
1) Ioun Stones [also increased Prot, st, Level]
2) Items that upped stats while worn
3) Ring of 3 Wishes
4) Deck of Many Things
As well as tomes -
And spells that increased stats temporarily
Ioun Stones could be stackable in the "Helm" area and a Ring of 3 Wishes could offer a choice when activated. Something like:
1] Raise a character from the dead
2] Heal entire party
3] Increase an Ability Score
4] Teleport party to a safer place [ie Beregost] during a grueling combat
or such
Although a Deck of Many Things might cause a modder a severe headache unless there is someway to initiate randomization within a mod. [
Donjon -- ouch!!]
And if there is, could it not also randomize the action requirements or results with the mod?
But the primary reason for my posting was an idea for the BG1QP:
How about a meeting with a creature/NPC that requires obtaining 3 or 4 different items. Example: A poison potion from the herbalist, Bowl of Commanding Water Elementals and a black opal. All items having to be surrendered at the same time.
Perhaps to conjure an Elemental, which then attacks; or causing the initiator to transform into a Wraith or such that attacks the party.
Some suggestions are:
Sylph along the coast, Sprite with the Cloudpeak Mts, Firenewt in the Naskel Mines [mayhaps where the lava flows and there is no bridge] or a Korred within a forest
Just a thought.
Kix