Hello,
and thanks for this/these great mod(s)!
I've decided to start The Journey once again as the new 6.91 version seems to have much more content than that one I played before (6.02). And at the very beginning some problems emerged: I have one Immy that appears as usual and she is Lvl 10 Charming Rogue. She starts conversation with me and then we join. But another copy of her is standing in the room above (that one with equipment) - and she is Lvl 13 mage/lvl 7 thief - and I can also recruit her. I sense something is wrong here...
And another issue: I decided to kick out Jaheira and Minsc before I step thru the NEJ portal. She leaves normally (saying she will be at the Harpers) but Minsc doesn't say anything and when I try to talk to him I get "he has nothing to say to you". I wanted him in CC to join me after returning from NEJ, but this way he would stay in CI forever.
What is wrong? I cannot attach weidu.log so here it is:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-BDTOBV16.TP2~ #0 #0 // MULTI-STRONGHOLD. All the warrior classes (fighters, rangers and paladins) and monks may get the De’Arnise Keep as their stronghold in addition to another stronghold which is accessible according to their class. Also all dual- and multi-classes have no restrictions to the number of strongholds they may obtain.
~SETUP-BDTOBV16.TP2~ #0 #1 // RESTORED TWISTED RUNE QUEST
~SETUP-BDTOBV16.TP2~ #0 #2 // GRAND MASTERY FIX. This fix originally created by James Schumacher you may get from various sources including Baldurdash tweaks and cheats. It fixes the weapon proficiency table for fighters according to the original D&D rules implemented in BG1 and IWD. If you have not installed it yet I would strongly recommend to do so.
~SETUP-BDTOBV16.TP2~ #0 #3 // BONUS MERCHANTS. These are the two bonus merchants from the original BioWare Collector’s Edition CD.
~SETUP-BDTOBV16.TP2~ #0 #4 // Improved Nymph (Woodland Being) Script by Goeran Rimen
~SETUP-BDTOBV16.TP2~ #0 #5 // Dual Wielding Fix for Rogues by aVENGER
~SETUP-BDTOBV16.TP2~ #0 #6 // Baldurdash Fix Pack for ToB, v1.6 WeiDU
~SETUP-BDTOBV16.TP2~ #0 #7 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-TS.TP2~ #0 #0 // TORTURED SOULS v6.11
~SETUP-TS.TP2~ #0 #3 // AREAS & SOUNDS. This component is required to play the mod.
~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91
~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2V691.TP2~ #0 #2 // New Imoen Portrait
~SETUP-NEJ2V691.TP2~ #0 #3 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
~SETUP-NEJ2V691.TP2~ #0 #4 // New Jaheira Portrait
~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!)
~SETUP-NEJ2V691.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character)
~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta)
~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.)
~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!)
~SETUP-NEJ2V692.TP2~ #0 #0 // Never Ending Journey Second Edition v6.9.2 (Patch)
I'd be grateful for advice.