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I have another question though. Why is it so important that the creatures wear certain weapons?
I think this is covered in either the README or the Documentation, but another explanation wouldn't hurt.
Because the engine is hardcoded to have limited amount of animation slots, and the amount of animations I want to implement is many times more than the amount of slots available, I was forced to cram multiple animations into one slot. The only way to do this is by having weapon animations act like seperate creature animations.
This is an amateur solution (it has its many flaws), and the presence of a released full GemRB would alleviate many of the problems present in this mod. But for now, this would work fine enough.
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That makes it impossible for me to equip, lets say Isair with another magical item for instance
If you make a duplicate of that magical item that simply looks different when played alongside with the avatar, and a special spell used only by that creature to create that specific item instead of the generic one, it is quite feasable.
-Galactygon