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Faithful Rogue
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Faithful Rogue: This is a thief who has kept his sense for goodness and devotes his prayers to Lathander. In exchange for his faith, the god grants him innate powers, similar to those of a priest.

ADVANTAGES:

Can place 2 stars in Two Weapon Style.
Gains cleric spells as innate abilities per level as fallows:
lv1: bless, cure light wounds
lv3:cure light wounds
lv5: bless
lv7: spiritual hammer
lv8: cure light wounds
lv9: hold undead
lv10: Draw upon holy might, cure serious wounds
lv12: remove fear, slow poison
lv14: hold undead
lv15: negative plain protection
lv17: remove magic
lv18: cure serious wounds
lv22: remove magic
lv24: cure serious
lv28: +10 Find Traps
lv30: cure serious
lv35: Summon Deva

DISADVANTAGES:

Must be either Chaotic Good or Neutral Good.
Receives a penalty to Constitution on Character creation.
Receives only 15 points in thievery per level.


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Burning Man
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Burning Man: This human had traveled to strange places in the Multiverse and had had even stranger encounters with creatures who taught him how to control one of the elements, fire, for his benefit. He is now completely immune to fire and can even become shrouded with flames at will, thus insuring himself great powers.

ADVANTAGES:

Has the ability to become the burning man at will. While in this form, the character gains +2 STR, +1 CON and +2 Base AC, but suffers great penalties to INT, WIS and CHR(-5).

The Burning Man ability improves with leveling up:
LV3 : +1 THAC0 and 2 attacks per round. Fire paws are considered +1 weapon.
LV12: +2 THAC0. Paws are now weapons +2. Bonuses improve: +3 STR and +2 CON.
LV15: +3 THAC0 and 3 attacks per round. Bonus 1 to base AC. Paws become weapon +3.
LV20: +4 THAC0 and 4 attacks per round. Paws are +4 weapon. Additional +1 AC. CON bonus improvement(+3). Immune to Normal Weapons.
LV25: +5 THAC0 and 5 attacks per round. Paws are +5 weapon. Immune to weapons of enchantment of +1 and less.
LV30: +6 THAC0 and Enchanted +6. STR and CON bonuses are now 4. AC bonus is +3.

Gains innate abilities:
At level 9 - Fire Ball
At level 14- Delayed Blast Fireball
At level 19- Fire Storm
At level 24- Summon Greater Fire Elemental

100% Resistant to Fire


DISADVANTAGES:

Cannot wear armor and gloves.
Cannot specialise in any weapon or weapon style.
Cannot be other than human.
Cannot dualclass.

-100% Resistant to Cold