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The Black Wyrm's Lair Terms of Use |
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#21
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Forum Member Posts: 207 Joined: 5-October 04 ![]() |
Or for additional goodness, allow each to wield a variety of different weapons.
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#22
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
Is that doable that easily?
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#23
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![]() don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 ![]() |
Each creature animation will have seperate weapon animations so that if you want it to have a sword, just place a sword in his/her inventory, want an axe..a halberd, how about a whip or maybe a double-sword. It's pretty simple just re-doing the animation with the weapon in hand and adding a matte/shadow material to the creature object, this way it allows only the weapon animation to be displayed. I have already beta test this with several creatures like the Balor( I know T.G Maestro is waiting on this one
![]() (this is actually whats been taking so long in the uploads...sorry guys/girls but it will be worth the wait,i promise) `WoRm |
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#24
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![]() Forum Member Posts: 70 Joined: 25-June 05 ![]() |
if you don't mind, i suggest it would be cool if you somehow did different giant animations... i.e. frost giant, hill, stone, storm, any others i missed...
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#25
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Forum Member Posts: 70 Joined: 7-September 04 From: Hampshire, UK ![]() |
IWD1 has frost giants
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#26
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
...as well as Fire Giants; I always thought the ToB version of them look like Titans (I have addressed this in Bestial Animations).
By the way, IWD2 has fomorian giants also. -Galactygon This post has been edited by Galactygon: Jul 19 2005, 04:22 PM -------------------- |
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#27
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
QUOTE if you don't mind, i suggest it would be cool if you somehow did different giant animations... i.e. frost giant, hill, stone, storm, any others i missed... Only the Hill, Frost and Fire versions are available in NWN - and as you listed before, the other IE games already have useful animations for the the latter two, so there is no need to adress them. Hill Giants would be nice though, I admit. -------------------- |
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#28
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Forum Member Posts: 22 Joined: 2-August 04 ![]() |
QUOTE(T.G.Maestro @ Jul 19 2005, 04:26 PM) Hill Giants would be nice though, I admit. *Chimes in hopefully on this one.* |
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#29
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![]() don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 ![]() |
Hill giants,Stone giants,and the female versions of Fire and Frost giants will be making a BG2 appearance quite soon
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#30
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![]() Forum Member Posts: 70 Joined: 25-June 05 ![]() |
ooooo goodie
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#31
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
Two things WoRm:
- first, it would be a good idea to update the basic TODO list in this topic now and then, so we (you) can keep track of the planned additions. - second: if you start working on Balors, please make it sure that the added weapons have their fiery aura around them (in other words, don't use normal weapon animations, use their classical "flaming sword/whip" animations instead). -------------------- |
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#32
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![]() don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 ![]() |
Just wanted to let you guys/gals out there know that I am back in full force.
I was doing a secret project for Baronius (who was kind enough to offer me such vast space for these animations)and it kind of side-tracked me a bit but now that its complete I will be uploading several new creatures in the next few days. I should point out that I do not have a connection at home and am only able to access web while at work which means about 1-1 1/2 hrs per night ,5 days a week. and since some of these animations take about 1/2 hr to upload you can see where I fall short sometimes. I will be re-doing a 'Whats next' topic and I will be placing animated gifs (like on the download thread) of the creatures that will be done next...this is for 2 reasons. 1) It will give you modders out there some eye-candy on whats to be seen 2) but more importantly it will give you, the community, a chance to change/vote your opinions on the progression of the overall animation, like lighting issues,textures,etc... This will save me a alot of work re-doing animations and will also let the final animations be as best as they can be. once again thanks for your continued support. ![]() ~WoRm |
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#33
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![]() don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 ![]() |
@T.G.Maestro
I plan on doing just that...I'm just messing around for a good fire plug-in for 3ds max. My plan is to have the weapons fire-aura 'clown-colored' so you can assign any color fire that you may want. |
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#34
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
QUOTE My plan is to have the weapons fire-aura 'clown-colored' so you can assign any color fire that you may want. Only the BG1 avatar animations (in addition to the ogre and the xvart and Drizzt) may accept clown colouring. I am wondering whether or not you can do this for other animations. -Galactygon -------------------- |
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#35
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
QUOTE Only the BG1 avatar animations (in addition to the ogre and the xvart and Drizzt) may accept clown colouring. I am wondering whether or not you can do this for other animations. And it is truly not necessary. While it would offer more options for modders, I think it is more than enough to have the classical (original) visuals available for use (I'm referring to the flaming weapons for Balors for example). PS.: I know that Balors should have LIGHTNING weapons instead of flaming ones, but since EVERY game out there uses flaming versions (and it looks better, I admit), my vote goes for the latter. -------------------- |
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#36
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
QUOTE(T.G.Maestro) QUOTE(Galactygon) QUOTE(WoRM) My plan is to have the weapons fire-aura 'clown-colored' so you can assign any color fire that you may want. Only the BG1 avatar animations (in addition to the ogre and the xvart and Drizzt) may accept clown colouring. I am wondering whether or not you can do this for other animations. Nothing is necessary, but it would be a great option. Great possibility for modders, so if it's possible and doable, I do support the idea. ![]() -------------------- Mental harmony dispels the darkness.
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#37
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Forum Member Posts: 22 Joined: 2-August 04 ![]() |
QUOTE(WoRm @ Jul 20 2005, 05:13 AM) Hill giants,Stone giants,and the female versions of Fire and Frost giants will be making a BG2 appearance quite soon ![]() *Woot!* These will feature prominantly in my Greyhawk project. Much thanks, I had no hope at all for the female versions! |
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#38
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
QUOTE(hlidskialf @ Jul 21 2005, 09:22 PM) QUOTE(WoRm @ Jul 20 2005, 05:13 AM) Hill giants,Stone giants,and the female versions of Fire and Frost giants will be making a BG2 appearance quite soon ![]() *Woot!* These will feature prominantly in my Greyhawk project. Much thanks, I had no hope at all for the female versions! I guess we can look forward to death by Snoo-Snoo then? ![]() I know...I know... |
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#39
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![]() don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 ![]() |
Hey modders...check the 'Upcoming Animations thread' for an update.
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#40
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Forum Member Posts: 22 Joined: 2-August 04 ![]() |
QUOTE(Rabain @ Jul 21 2005, 09:35 PM) QUOTE(hlidskialf @ Jul 21 2005, 09:22 PM) QUOTE(WoRm @ Jul 20 2005, 05:13 AM) Hill giants,Stone giants,and the female versions of Fire and Frost giants will be making a BG2 appearance quite soon ![]() *Woot!* These will feature prominantly in my Greyhawk project. Much thanks, I had no hope at all for the female versions! I guess we can look forward to death by Snoo-Snoo then? ![]() I know...I know... Well, if ya' gotta go... ![]() |
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Lo-Fi Version | Time is now: 23rd June 2025 - 03:38 PM |