question to spell animations, PS:T -> BGII |
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question to spell animations, PS:T -> BGII |
May 20 2005, 11:42 PM
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#1
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Hi,
how do I 1. reverse a spell animation BAM so that it goes backwards (in DLTCEP)? 2. use such an animation from PS:T for BGII (I think it was that x,y value should be set to 0,0 for the small inventory icon)? Thanks! |
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May 21 2005, 12:21 AM
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#2
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
You would have to open the bam in BamWorkshop or DLTCEP etc and reverse the order of the Frames/Sequences manually in the bam and save it. If it is a small short bam it should't take long.
But if it is a longer one it could be problematic...I don't think you can simply play a bam in reverse though others here can clarify that for definate. |
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May 21 2005, 12:40 AM
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#3
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
I had a look at it in DLTCEP and it is exactly the "reversing the order of the Frames/Sequences manually" that I didn't see of how it can be done. Do I have to renumber the frames, ... I'll have a look at it again but it wasn't clear to me when I tried today.
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May 21 2005, 02:25 AM
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#4
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
DLTCEP can do it, on the top pull down menu 'cycle' there is a reverse cycle. you will have to do that for each sequence, but my guess is that there is only a few at most.
This post has been edited by Sir-Kill: May 21 2005, 02:32 AM -------------------- |
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May 21 2005, 10:01 AM
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#5
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Cool thank you, Sir-Kill. It was only one cycle so now it's reversed.
(I demand a smilie: The "sorry I should have looked more carefully" smilie. ) |
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May 21 2005, 10:18 AM
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#6
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Next question to spell animations:
I have the animation BAM now that I want to use as an area spell effect (visual effect only). How would I do that? Do I have to define a spell that can be thrown (if yes, how?) Is it possible to use the BAM directly if I only want to see the visual effect in game? Thanks a lot! |
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May 21 2005, 10:39 AM
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#7
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Forum Member Posts: 141 Joined: 22-July 04 From: London, England |
If its a PST animation, some of those I've had to use a VVC for in the past.
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May 21 2005, 11:51 AM
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#8
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Sorry, what do you mean by "WC"?
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May 21 2005, 12:15 PM
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#9
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
That was V V C not W C. It's a file type the game uses for some spells/animations to get things done.
You should be able to create a spell that launches your animation or alternatively either of these two should work: QUOTE("IESDP") 272 CreateVisualEffect(S:Object*,P:Location*)
The Object parameter here should actually be ResRef since it references a VVC file with priority. If a VVC file is not found, it will search for a BAM file. If I were to rename this, I'd call it PlayAnimationPoint(). 273 CreateVisualEffectObject(S:DialogFile*,O:Target*) Again, a weird first parameter. DialogFile should actually be ResRef. If a VVC file is found, it will play that, and if not, it will try to play a BAM of the filename specified. The difference between this and CreateVisualEffect() is that this references an object. |
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May 21 2005, 12:54 PM
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#10
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Oops, thank you... It read like W on my display. *cough*
OK, thank you for the info so far, I'll try my best to do that then (no experience alltogether in creating such a VVC, expect questions regarding this soon.) |
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May 23 2005, 09:46 PM
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#11
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Moved this thread to Mod discussion as it is more a IE modding question (I think).
Making a V V C and calling it via "CreateVisualEffect" in game worked, thank you very much guys!! |
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Jul 23 2005, 07:05 PM
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#12
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Forum Member Posts: 78 Joined: 13-July 05 |
QUOTE(jastey @ May 23 2005, 09:46 PM) Moved this thread to Mod discussion as it is more a IE modding question (I think). Making a V V C and calling it via "CreateVisualEffect" in game worked, thank you very much guys!! wow, you are really good I used to people who can't even set up dltcep, you just heard of 'vvc' and then were able to use them. I'm really (honestly) impressed. -------------------- See GemRB !
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Jul 23 2005, 07:40 PM
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#13
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Heh, thank you
I needed to be pointed to the right direction, and then it was easy using DLTCEP. |
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