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> Portrait Obsession
Sir_Carnifex
post Aug 28 2012, 08:02 PM
Post #201





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Yes, it needs touching up, but how to go about it is something I don't have any ideas for right now. The armor and the face still look like separate styles, though they blend in much, much better than they did before. Perhaps a little less light edge along the right side of the armor? The light isn't supposed to be coming from that direction.


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Rabain
post Aug 28 2012, 09:12 PM
Post #202


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Yeah there is some light edging on the right side of the picture, it looks like the kind of thing that happens when you cut and paste onto another background. Is that what you did to replace the background? If you still have layers to work with perhaps using eraser with a low opacity on those edges might work. If not, make a copy layer and clone some of the background on the bottom layer so it goes below the shoulder, then erase the light edge on the armor on the upper layer, that way you aren't left with any empty space behind after erasing.

Also the lower left piece of armor (if forms a little square in the lower left) looks like it was missed on the sharpening, it is a lot blurier than the rest of the armor.

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Sir_Carnifex
post Aug 28 2012, 09:49 PM
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It's still in layers. I think the bright edging on the one side is because the original lighting in the armor picture came from different directions, whereas I'm trying to get it to come from just one. I should be able to erase it easily enough... that's just something I missed earlier. On the piece of armor, that's a separate layer and is actually the top of a shield (he's left-handed), so it's not surprising it got missed in the sharpening process since I only worked with individual layers with that tool. Really, I'm not even sure I can sharpen multiple layers at a time. It is somewhat less blurry than the previous picture, but I can see it needs work done. I'll see what I can do with it.

Thanks for the advice.


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Rabain
post Aug 28 2012, 11:15 PM
Post #204


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A quick one for tonight, Natalie Portman:

Attached File  nportmanL.png ( 103.79k ) Number of downloads: 9
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Sir_Carnifex
post Aug 28 2012, 11:45 PM
Post #205





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QUOTE(Rabain @ Aug 28 2012, 06:15 PM) *
A quick one for tonight, Natalie Portman:

Attached File  nportmanL.png ( 103.79k ) Number of downloads: 9



Did you add lines to her face, or did you actually find a picture of an actress minus makeup? laugh.gif


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Rabain
post Aug 29 2012, 10:51 AM
Post #206


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I used the paint tool in gimp set to Colour (instead of Normal) and picked a colour from a BG portrait skin tone and painted over her face. It evens out the skin tone and generally erases blemishes etc unless you purposefully leave them in.

Do the same thing to change armor colours etc in other pictures without losing the shading.

This post has been edited by Rabain: Aug 29 2012, 10:53 AM
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Sir_Carnifex
post Aug 29 2012, 05:28 PM
Post #207





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That's the method I used. Whether it works well or not depends on the original color of what you're painting over. For instance, color, hue, saturation, etc.,... none of those worked well when trying to paint over black armor. I was able to use it slightly, but most of the effects on the armor that I did were done manually. The face worked out much, much better by just using a couple of the paint tools (color and hue I think).


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Rabain
post Aug 30 2012, 05:15 PM
Post #208


GOD


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Another for today:

Attached File  galifanL.png ( 123.19k ) Number of downloads: 10


from head:

Attached File  zach_galifianakis_mobile_wallpaper.jpg ( 19.32k ) Number of downloads: 1
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Sir_Carnifex
post Aug 30 2012, 05:23 PM
Post #209





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The face still looks like the picture. I wonder what blurring it, then resharpening would do? Or speckle painting with various skin tones, and then blending in? The BG style, to me, is hard to emulate. It's like they have duller coloring (but very saturated if that makes sense) and exaggerated highlights (Yoshimo's nose tip and lower lip). That particular head does work well with the armor, but, to me, it's just not blending. Not saying I could do a better job, but I'm just trying to give an honest critique. Hope you don't mind.


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Rabain
post Aug 30 2012, 05:47 PM
Post #210


GOD


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No worries, the main reason we use photo's is because we probably aren't capable of painting a face from scratch! (At least I'm not!!).

The original BG artists probably just came up with a "look" and made their portraits based on rough sketches by whoever was decent enough in the design team.

Us poor folk are stuck with photo's, blurring and anything else we can make Gimp/PS do.

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Sir_Carnifex
post Aug 30 2012, 07:28 PM
Post #211





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I couldn't help but mess with your latest one. I added highlights to his hair and beard, nose, forehead, cheeks, and above the eyes where the bone protrudes. Since the armor seems to be the object of a lot of light from the front, I figured the face should be, too. Of course, since I changed the hue slightly to be a little more warm (I think that's the term!) and then upped the contrast slightly the highlights aren't that bright compared to the original. I recolored the lips because I thought they stood out a bit too much. The eyes have a bit more glow to them (styled after Yoshimo's portrait), though I think they now look a little funny in the small portrait size. Is it better? I don't know. I think I successfully made it look a little less like a picture, but perhaps I might have tinkered around too much. You can judge.

Anyway, here's the end result:



This post has been edited by Sir_Carnifex: Aug 30 2012, 07:31 PM


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Rabain
post Aug 30 2012, 07:43 PM
Post #212


GOD


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The hair definitely looks better but I'm not so sure around the eyes, something wrong there alright.
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Sir_Carnifex
post Aug 30 2012, 07:47 PM
Post #213





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QUOTE(Rabain @ Aug 30 2012, 02:43 PM) *
The hair definitely looks better but I'm not so sure around the eyes, something wrong there alright.


I agree. I think doing the contrast/brightness thing exaggerated the lighting/shading around the eyes and makes them look funny. I only spent about ten minutes on it, so it was a rush job. But anyway, it was mainly for the fun of trying something with it. Probably could fix the eyes fairly easily by manually re-shading it. Also, I don't think more brightness on the eyes themselves works very well for this particular portrait. Oh well!

This post has been edited by Sir_Carnifex: Aug 30 2012, 07:48 PM


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Sir_Carnifex
post Aug 31 2012, 10:52 PM
Post #214





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I did this one last night. The object was to work more with the face and try to get the style of highlighting that BG has in the portraits. I don't think it's too bad. I didn't focus too much on anything else yet.



--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Rabain
post Sep 1 2012, 01:38 PM
Post #215


GOD


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Much less photo-like, good stuff! So what did you do to it?

I've been playing around with various gimp settings trying to get a better BG feel to photos but not having much success. If I could get that to a decent level there would be huge catalogue of source material for portraits.
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Sir_Carnifex
post Sep 1 2012, 05:43 PM
Post #216





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QUOTE(Rabain @ Sep 1 2012, 08:38 AM) *
Much less photo-like, good stuff! So what did you do to it?

I've been playing around with various gimp settings trying to get a better BG feel to photos but not having much success. If I could get that to a decent level there would be huge catalogue of source material for portraits.


My process is:

1. Mildly blur the face texture.

2. Select all the skin (including that with facial hair). Make sure the eyes are not in the selection.

3. Copy Yoshimo's skin and use it as a brush.

4. Use the paint brush under Color setting and paint over the skin. Do it again with the Hue setting. I can't remember the opacity.

5. Slightly up the brightness and contrast.

6. Paint in (with about 40% opacity, I think) plain white over all the areas I want to highlight - Cheekbone, forehead, lip, nose bridge, and above the eyes.

7. Blend the white in using a smudge tool. Do this enough so it fades back into the skin tone.

8. Darken the face right beneath the cheekbone I just highlighted. If I don't do this, his face will look flat or very wide.

9. Earlier processes had removed a lot of the stubble, so I had to put some more back in. I used the Small Galaxy brush to paint pure black (lower opacity) over his chin.

10. I added a slight glint to his eyes, as in Yoshimo's portrait.


That's about it. It took a fair bit of trial and error (about three hours of work) to get it to look right. I think I'm getting better though! I also noticed that while initially I found photos more difficult to "Baldurize" that this one was quite a bit easier than the portrait I did before.

This post has been edited by Sir_Carnifex: Sep 1 2012, 05:44 PM


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Rabain
post Sep 1 2012, 10:01 PM
Post #217


GOD


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I'll have to try that out myself. I got bored with the effort on real photo's so went looking for some 3D art online, found a decent chubby face done by an 11yr old in Poser...

Attached File  monkL.png ( 112.66k ) Number of downloads: 13


Attached File  headexpress1.png ( 108.36k ) Number of downloads: 2

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Sir_Carnifex
post Sep 1 2012, 11:25 PM
Post #218





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A clean-shaven gnome?

For color, did you just paint a brown over the original lighting on that?


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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Rabain
post Sep 2 2012, 11:18 AM
Post #219


GOD


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Yeah just picked a skin tone and painted, there are some highlights in various parts but not much.

I was going for a monk type look, the hair at the top was just a coincidence left from the garrick portrait that was used as a background.
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Sir_Carnifex
post Sep 2 2012, 10:58 PM
Post #220





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QUOTE(Rabain @ Sep 2 2012, 06:18 AM) *
Yeah just picked a skin tone and painted, there are some highlights in various parts but not much.

I was going for a monk type look, the hair at the top was just a coincidence left from the garrick portrait that was used as a background.


I didn't pay too much attention to the hair. At a glance, I thought it was specially added there, sort of like a ponytail without any other hair around it. The model seems to work well enough (though I think it probably needs a bit more blending), but I think you'll get the best results from a photo. I'm not sure about BG2, but I heard that the BG1 portraits were pictures of people that the artist painted over.


--------------------
"Once the game is over, the king and the pawn go back into the same box." - Italian Proverb

"I like criticism, but it must be my way." - Mark Twain

"A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright
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