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#21
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![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
Well, the speed issue won't get resolved probably until you go double on the frame rate (from 30 to 60), but keep in mind that it will speed up the internal clocks, i.e. the duration of a round will become 3 seconds instead of 6 (1.5 with Improved Haste) and so on. The choppy graphics is hard to say, maybe try to play around with the graphics settings (turning features like pixel shading on and off) or updating the graphics drivers. I'm on Mac and the graphics situation is much more stable and unchanging here, I've never had those issues so it's hard for me to give a reasonable suggestion.
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#22
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![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
Thanks Critto! I have a quite new and good PC and video card.
I tried yesterday the exact same thing what you suggest, 60 and even 70 frame rate. Faster rounds is not a problem, since I play only with lot of autopause. Seems the game is playeable now with 70 frame rate. ![]() |
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#23
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![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
No problem. Adjustment for faster rounds is something to keep in mind if you actually start to count them out when doing Improved Alacrity, for example. Faster speed might throw you off because the sound effects are not adjusted when you increase the frame rate so things might seem to be out of sync, or so I remember at least.
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