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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 3 Joined: 1-August 08 ![]() |
Hey Vlad et al.,
In my installation, the area east of Beregost (where the Morning Lord's temple is) kills the game. The area loads fine. But when I start walking around, I get a black screen. If I kill the process and restart, I get the same thing. Here's the error from the Baldur.err file: ASSERTION FAILED! I'm guessing this isn't a standard bug or it would have been mentioned somewhere. I searched the forums for the line number and found nothing. I'm running on Windows 10 Pro under compatibility mode. I have a bare minimum game install (BG2/ToB + patch + BD1.75 + TS7.06 + NEJ7.02). Any suggestions on an easy resolve? And by "easy," I'm hoping for something other than a total rebuild. ;-) Thanks! Bombur |
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#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
1. Please put the attached file in your override directory.
2. If still crashed, please try to jump into that area by using CLUAConsole: CODE CLUAConsole:MoveToArea("AR9300") 3. If still crashes, just don't visit that area. There is nothing to do there just walking. ![]() ![]() [EDIT] Yes, it is something new to me. Maybe Senka can check. This post has been edited by Vlad: Nov 28 2016, 07:29 PM |
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#3
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Forum Member Posts: 3 Joined: 1-August 08 ![]() |
Thanks, Vlad.
The area still crashes. But using CLUA at least put me in the upper left where I could kill a bunch of bandits. :-) Still can't get to the wolves. But now at least I know I'm not missing anything! Bombur |
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#4
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![]() ![]() Premium Member Posts: 532 Joined: 12-June 05 From: Kiev, Ukraine ![]() |
QUOTE Maybe Senka can check. I told you about some crashes on BG1-areas ![]() |
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#5
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Needs to check exits in the non-BGT installation. Anyway, you don't miss anything if not visiting these areas or CLUA into them. The quest areas (Slaver's Camp, Shar-Teel's forest, Ulcaster etc work without problems).
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#6
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![]() ![]() Premium Member Posts: 532 Joined: 12-June 05 From: Kiev, Ukraine ![]() |
QUOTE Needs to check exits in the non-BGT installation As you remember I'm playing without BGT ![]() QUOTE Anyway, you don't miss anything if not visiting these areas or CLUA into them. I know ![]() Unfortunately I haven't any saves with NEJ so I have to play from the very beginning. Well, I think I will do it during 2-3 days |
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#7
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![]() ![]() Premium Member Posts: 532 Joined: 12-June 05 From: Kiev, Ukraine ![]() |
QUOTE the area east of Beregost (where the Morning Lord's temple is) Yes, I confirm this. I can enter and walk a little but then black screen and crush. Other non-quest areas are ok. Vlad, I continue and do new report! ![]() "No rest for the wicked..." © |
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#8
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Yes, this is leftover from BGT. Since my basic install is always over BGT, there may be a problem. I'll remove these unneeded areas in future. In particular, I have added new area graphics made by Yura, so no need for BG1 areas anymore.
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