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> IA v6 bug thread
critto
post Apr 7 2013, 07:37 AM
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Send them here if you find any. But before posting please make sure that you have followed the installation instruction accurately. Also, don't forget to attach a copy of your WeiDu.log file. WeiDu.log is a text file which can be found in your main BG2 folder. Either attach the file to your post or simply copy and paste its content.
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mikel123
post May 9 2013, 12:20 AM
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QUOTE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ]Component Name [ : Version]
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v11
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1208 // Jan Jansen: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1211 // Mazzy Fenton: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1214 // Valygar Corthala: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1216 // Yoshimo: v1.9
~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil
~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones
~1PP_FLAMINGSWORDS/1PP_FLAMINGSWORDS.TP2~ #0 #0 // One Pixel Productions: Flaming Swords v1
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1204 // Edwin Odesseiron: v1.9
~SPIRITSHAMANDRUID/SETUP-SPIRITSHAMANDRUID.TP2~ #0 #0 // ?????? -> : ???
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v11


Having some issues with the Ranger stronghold, as a Vagrant protagonist with the "multiple strongholds" tweak.

After defeating the Shade Lord and telling Minister Lloyd, I get the completed Umar Hills quest experience, rewards, etc. I talk to him again and he asks me to be their ranger and I agree.

However, I cannot get the forest spirit to show up (supposed to happen 3+ days after this, in my cabin in Umar Hills). I can go to the Temple Ruins and just do the first quest, but after completing it, I can't find the forest spirit or get him/her to show up for my reward.
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nicoper
post May 9 2013, 07:22 AM
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Spirit should be standing near ranger cabin in Umar, did you look here?
If spirir not here, ther is trouble indeed...

This post has been edited by nicoper: May 9 2013, 07:23 AM
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Vuki
post May 9 2013, 07:48 AM
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Mikel, there is a problem with your installation if I am not mistaken. IA should be the very last one installed component and it is not the case with your install. I think you have to uninstall the game, install again and start a completely new game. Also, you should check the installed component, I think unlimited Bag of Holding should not be installed. Please check the IA installation document for the usable mods.

I think the best would be to install BG2 again (with patch) and make a fresh install instead of trying to fix your current installation.


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Sikret
post May 9 2013, 07:51 AM
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Your installation is wrong. Please read the installation document of the Readme file carefully and do a clean install again. You ill need to start a new game.

1- Improved Anvil should be the last mod you install (nothing after it)
2- Use the original Ease of Use (not BG2 tweakpack). You can find the original EoU on this page.
2- Do not install any other component of Ease of Use other than these:
QUOTE
- Infinite Weapon, Potion and Ring/Amulet Stacking for SOA and TOB (Recommended)
- Shut Up "You Must Gather Your Party Before Venturing Forth (optional)
- True Grand Mastery (Recommended)
- Un-Nerfed THAC0 Table, Saving Throws, ... (Recommended)
- Multiple Strongholds (Recommended)
- Bonus Merchants (optional)
- No Drow Avatars On Party In Underdark (optional)
- Imoen ToB Dialogue Fix (Recommended)
- Romance: Bug Fixes (optional)


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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mikel123
post May 9 2013, 10:33 AM
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Do you really think Unlimited Bag of Holding or Happy NPC mod is messing up the ranger stronghold quest? Out of curiosity, how would this be possible?
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Sikret
post May 9 2013, 10:37 AM
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This is not just about your current problem with the ranger stronghold. With a bad installation you will encounter various problems during the game sooner or later and we offer technical support only to those who do a proper installation according to instructions in the readme. If you don't follow those instructions you will be on your own risk. The sooner you fix the installation, the better.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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mikel123
post May 9 2013, 11:32 AM
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I'm not asking for technical support. I'm willing to take the risk that the other stuff I have installed will not impact the game; I will not be reinstalling and starting over.

If you want to assume that the ranger stronghold issue I'm having is related to visual ioun stones, or making Mazzy a riskbreaker, that's up to you. Just figured I'd post the issue I came across, with all of the information I have available.
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Sikret
post May 9 2013, 01:12 PM
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Read the initial post of this thread again. I will quote here:

QUOTE
before posting please make sure that you have followed the installation instruction accurately




--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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mikel123
post May 9 2013, 02:40 PM
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You win.
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Vuki
post May 9 2013, 03:10 PM
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QUOTE(mikel123 @ May 9 2013, 04:40 PM) *
You win.

I think Mikel you misunderstood the situation. It is not about winning or loosing. If someone report bugs that are caused just because of wrong installation of the mod then Sikret have two options. He can try to fix those bugs but there can be unlimited number of such bugs (caused by wrong installation) or he can just ignore them. Waste a lot of resources just because someone does not follow the installation instruction is pointless, so I think in reality he has only one option: just ignore them because otherwise it will be a neverending story. Therefore it is also pointless to report such a bug because no one will care about them.


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Alva
post Oct 2 2013, 06:02 PM
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Hello there,

Im new to IA, nice difficulty, it really make the game challenging.
I've spot some weird things, maybe it is IA bugs (or vanilla ones) :

1) In the fight with Pai'Na, I killed all sword spiders at once with a death spell from Cernd. They did not give me XP. Moreover kills did not appear in Cernd stats (Informations).
2) In heal spell (lvl6) description it says "Casting Time: 1 round". It would be op tongue.gif
3) The berserker skill from fighter kit do not protect from web spell. If it's not a bug, what others controls it do not prevent ?
4) An Abi-Dalzim's Horrid Wilting spell casted from the mage of the tower in sewers, centered on my berserker/mage did not hit him. He was alone against him and no spells that can protect from that. The secound ADHW hit him.
5) Again with this mage and in my first attempt to kill him, I've send my sorcerer with improved invisibility/SI:Divination. He casted true sight, and stand doing nothing.


My setup :

~SETUP-EASE.TP2~ #2 #0 // Empilement infini d'Armes, de Potions et d'Anneaux/Amulettes
~SETUP-EASE.TP2~ #2 #3 // Veritable Grande Maitrise (demi-attaque supplémentaire, etc...) (Baldurdash)
~SETUP-EASE.TP2~ #2 #4 // Fait taire "Vous devez reunir votre groupe avant d'aller plus loin"
~SETUP-EASE.TP2~ #2 #9 // Debridage de la table de TAC0, des jets de sauvegarde, de la grande maitrise, et de la progression des sorts d'Arcane et Divins (Blucher)
~SETUP-EASE.TP2~ #2 #11 // Permet aux PNJ crees en mode multijoueur d'attendre lorsqu'ils sont vires
~SETUP-EASE.TP2~ #2 #14 // Quetes de classes accessibles à tous (Baldurdash)
~SETUP-EASE.TP2~ #2 #17 // Pas d'avatar Drow dans le groupe en OmbreTerre
~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil
~WIDESCREEN/WIDESCREEN.TP2~ #1 #0 // Mod Widescreen -> pour les jeux Infinity Engine originaux (CHOISISSEZ CA !): Mod Widescreen v3.02


This post has been edited by Alva: Oct 2 2013, 06:20 PM
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critto
post Oct 3 2013, 02:22 AM
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QUOTE
1) In the fight with Pai'Na, I killed all sword spiders at once with a death spell from Cernd. They did not give me XP. Moreover kills did not appear in Cernd stats (Informations).
AFAIR, killer spiders are re-spawnable, thus they can be abused by a player to gain free and easy experience. As you will notice, IA makes a point of getting rid of different in-game ways to "cheat the system", it's just what we do. I'm sure that you'll find many exciting threads here and on other forums where people quite strongly oppose or support this way of doing things, but that's how we roll. There'll be plenty of experience in the game for you to harvest, up to the limit of 12KK, more or less smile.gif

QUOTE
2) In heal spell (lvl6) description it says "Casting Time: 1 round". It would be op

Huh? Is there a question here or a problem? It does indeed take one round. A round in IA lasts six seconds or a certain amount of "units", with each round consisting of 10 of these. We have an article somewhere around in here that explains the rough math of how it works.

QUOTE
3) The berserker skill from fighter kit do not protect from web spell. If it's not a bug, what others controls it do not prevent ?
The berserker ability designed to protected rage-controlled barbarian from mind-affecting spells. Web is movement-affecting spell and thus cannot be overcome by using Berserk, you need to use Free Action. I cannot provide you a complete list without consulting the game, but in general you can follow the rule that Berserk works against mind-affecting stuff (Confusion, Emotion, etc.).

QUOTE
4) An Abi-Dalzim's Horrid Wilting spell casted from the mage of the tower in sewers, centered on my berserker/mage did not hit him. He was alone against him and no spells that can protect from that. The secound ADHW hit him.

Are you absolutely sure there were no active potions or spells? Mirror Image is what comes to mind with ADHW. First hit of the spell usually gets rid of the MI, and the second does the damage.

QUOTE
5) Again with this mage and in my first attempt to kill him, I've send my sorcerer with improved invisibility/SI:Divination. He casted true sight, and stand doing nothing.

That's curious. Is it reproducible? We'll take a look.

This post has been edited by critto: Oct 3 2013, 02:24 AM
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Sikret
post Oct 3 2013, 02:31 PM
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QUOTE(Alva @ Oct 2 2013, 10:32 PM) *
5) Again with this mage and in my first attempt to kill him, I've send my sorcerer with improved invisibility/SI:Divination. He casted true sight, and stand doing nothing.


You attacked or you just stood there? Mekrath doesn't attack if he is not hostile (red circle).


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Alva
post Oct 3 2013, 09:26 PM
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1) sword spiders in that fight are re-spawnable, that's why. Ok. Planar dogs in the planar prison are not re-spawnable? (they give 10k xp) The boss summons TOO MANY of them !
2) Shame on me. Usually there is no unit of time after the casting time number, it confused me.
3) Ok !
4) No potions. Im pretty sure he dispelled my MI before. It was a few days ago so I can be 100% sure.
5) He was agressive, yes, my mage was partially invisible so the dialogue started and I choose to fight. When I saw he stood doing nothing, I've send my berserker/mage on him. He started casting Mordenkainen's Sword, i quicly send my B/M out of his sight. After that he started casting aoe spells at my mage (ADHW ...). But before that he really stood doing nothing. When I posted my first message I already killed him, so I can't reproduce, sorry.

This post has been edited by Alva: Oct 3 2013, 09:34 PM
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pacman7654
post Jan 1 2014, 07:20 AM
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I think I found a bug with the Lord Roenall fight. There seems to be a timer meant to prevent running him in circles while you wait out his Hardiness. The problem is the timer keeps expiring without any running away. Even when I make sure he always has something to beat on, the fight ends prematurely every time.

I think the problem may be that the timer runs while the game is in the background (I run in windowed mode). When I come back to the game, the fight instantly ends.
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Sikret
post Jan 1 2014, 01:24 PM
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QUOTE(pacman7654 @ Jan 1 2014, 11:50 AM) *
I think the problem may be that the timer runs while the game is in the background (I run in windowed mode). When I come back to the game, the fight instantly ends.


You mean you leave the game running in the background and switch to a different window in the middle of the fight? If that's the cause of the problem, I doubt that there is any solution for it, except you don't do it that way. Just stay on that window and finish the fight.


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Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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pacman7654
post Jan 1 2014, 11:33 PM
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OK, apparently there is a time limit on this fight... so nevermind, not an IA bug! I just need to forget about killing the mage, or come back with high enough levels to dispel him.

Edit: For the record, in case anyone has the same confusion, you have 5 minutes to kill Lord Roenall after talking to Major Domo.

This post has been edited by pacman7654: Jan 2 2014, 04:17 AM
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bulian
post Jan 6 2014, 02:03 AM
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Wondering what the intended behavior of spellshield is in v6? It seems to fully protect against an infinite number of RRR and breaches for a number of fights, including Balor in expanded mage demon plane (who have spell trigger with spell shield in it) and Conster (who I believe starts with the buff and has an unbreachable stone skin).

Also, the text for comet says 10d10 damage, but I've had characters take >150 damage when hit by a comet, so maybe its 10d10 fire and 10d10 blunt? It would be nice if the damage were clarified in the game.
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Sikret
post Jan 6 2014, 05:08 AM
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Spellstrike spell always removes Spellshield without failure. Spellshield and SI:abj don't work together and none of the enemies who cast spellshield use SI:abj (they wouldn't work together anyway). So, just try Spellstrike instead of RRR and save RRR for enemies who use SI:abj.

We will check the description of comet.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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