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The Black Wyrm's Lair Terms of Use |
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#1
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![]() 3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko ![]() |
Hello folks,
I wonder which mods are modifying the random encounters during your travels in Athkatla? Because I want to remove one area from the list of random encounter areas, and, if some mod out there is using exactly that one particular area, it would be broken... I know all random areas are using the same script (perhaps with a few minor changes like actor positions, but that´s all), so I guess it won´t affect encounters at all, if I cut out one area and substitute it with another (in wmp)... Anybody knows about some?? So far I know about Swordcoast Stratagems and Tactics... anything else?? -------------------- Valiant
Tower Of Deception creator. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Hi, Valiant!
IA uses those areas too. So, if you are planning this modification to be added to ToD, I suggest that you do it only for the non-IA version of ToD and leave the IA compatible version intact to keep the compatibility between the two mods in that version of ToD. Good luck -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#3
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![]() ![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA ![]() |
Ajoc's minimod uses one of those areas and I know Deeper Shadows of Amn mods all of them for more random encounters the same as Sword Coast Strategems II just with different encounters. The only one I know of that has a particular quest script is Ajoc's and is only for AR0042.
![]() -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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#4
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![]() 3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko ![]() |
Thanks Hoppy, will take a look on these mods...
![]() -------------------- Valiant
Tower Of Deception creator. |
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#5
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![]() ![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA ![]() |
Thanks Hoppy, will take a look on these mods... ![]() Or you may just add another new area to the worldmap encounter areas so yours stays by itself. Check the Bodies does this but it gets overridded by another mod I noticed ![]() ![]() -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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#6
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![]() 3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko ![]() |
I will, but my area is derivated from existing random area art, so I must disable this particular one in worldmap and subtitute it with another city one...
-------------------- Valiant
Tower Of Deception creator. |
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