| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
![]() ![]() |
Aug 25 2008, 11:24 PM
Post
#41
|
|
|
Forum Member Tactical reputation: 1 Posts: 266 Joined: 15-July 08 |
Phosporus is good early on, it boosts your thac0 alot. And is +4, but you don't need that in spelhold unless you go late. I use DUHM for strenght, and foa+3 does elemental damage to bash trough stoneskin and disrupt spellcasting. If I had someone with less than 18+str who could use it (Keldorn not included) I'd forge it.
|
|
|
|
Aug 26 2008, 05:18 AM
Post
#42
|
|
|
Forum Member Posts: 18 Joined: 1-August 08 |
One question about item development. Guys (and girls I think that you should wait before doing the ring/cloak upgrades until you have enough money. Maybe, in chapter 6 will be a good time. In the meantime, your party will collect enough rings and cloaks +1 for everyone, even some extra ones. |
|
|
|
Aug 26 2008, 08:37 AM
Post
#43
|
|
![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
Phosporus is good early on, it boosts your thac0 alot. And is +4, but you don't need that in spelhold unless you go late. I use DUHM for strenght, and foa+3 does elemental damage to bash trough stoneskin and disrupt spellcasting. If I had someone with less than 18+str who could use it (Keldorn not included) I'd forge it. I have made Treefolk's Arm and now the strength of my characters is the following: - Vagrant: 19 - Barbarian (half-ork): 19 - Ranger->cleric: 18/99 - Berserker->thief: 18/88 - Inquisitor: 18/87 - Cernd: I do not remember, it is low, but who cares? It is not bad, isn't it? And there is cheating in it, this are thrown values (ok, vagrant originally had 18/15 but with Treefolk' Arm it went up to 19). -------------------- History of my party in IA can be seen here!
|
|
|
|
Aug 26 2008, 10:28 AM
Post
#44
|
|
![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
Treefolk's Arm is a great weapon which I always try to go for early. In general I agree with SpellStorm; I don't tend to spend gold on improving protective items until Chapter 6. However, if you're having trouble with your party being disabled, improving their saves might be important. Potions of Invulnerability and Stone Form would be a cheaper way to do it, provided you were careful with when you used them.
|
|
|
|
Aug 26 2008, 10:47 AM
Post
#45
|
|
|
Forum Member Tactical reputation: 1 Posts: 266 Joined: 15-July 08 |
Treefolk is an awsome weapon, probably the easiest +4 weapon to get in game. But I dunno have "multiple strongholds" installed.
I try to get Gaxx improved always, so to me it's like a "future investment" + only Cromwell can forge +4 ring. I am very cheap about using potions. Breach scrolls also. Troll mound usually takes about 10 or so breaches, if not more. |
|
|
|
Aug 26 2008, 10:57 AM
Post
#46
|
|
|
The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
only Cromwell can forge +4 ring. Are you sure? If I remember correctly, Cespenar can also forge the +4 ring. It's the +3 cloak which he can't forge. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
|
Aug 26 2008, 11:54 AM
Post
#47
|
|
![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
Are you sure? If I remember correctly, Cespenar can also forge the +4 ring. It's the +3 cloak which he can't forge. How much +3 cloak is found in the game? Should I make some or will I find enough? -------------------- History of my party in IA can be seen here!
|
|
|
|
Aug 26 2008, 11:59 AM
Post
#48
|
|
|
Forum Member Tactical reputation: 1 Posts: 266 Joined: 15-July 08 |
@Sikret
You're right, I always tought it's the ring. @Vuki You'll have a lot of cloaks. You won't find +3, but you can make them. |
|
|
|
Aug 26 2008, 12:12 PM
Post
#49
|
|
![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
You'll have a lot of cloaks. You won't find +3, but you can make them. Ok, thanks. So it really worth to make them still in SoA (you cannot make them in ToB). -------------------- History of my party in IA can be seen here!
|
|
|
|
Aug 26 2008, 01:38 PM
Post
#50
|
|
![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
SPOILER! Cernd also used the spell Magic Resistance against him and it set his resistance to a new level which was hopefully lower then his actual resistance (Cernd was level 12, so it sets resistance of Tazok to 24% no matter how high it was before). After it he was able to affect him by spells. If you want to play without cheesy tactics then don't do this. Magic Resistance is even tweaked in v6 so it only affects the caster. |
|
|
|
Aug 26 2008, 01:43 PM
Post
#51
|
|
|
The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
SPOILER! Cernd also used the spell Magic Resistance against him and it set his resistance to a new level which was hopefully lower then his actual resistance (Cernd was level 12, so it sets resistance of Tazok to 24% no matter how high it was before). After it he was able to affect him by spells. If you want to play without cheesy tactics then don't do this. Magic Resistance is even tweaked in v6 so it only affects the caster. Yes, that's exactly why I didn't bother to mention this exploit in the pdf document. It won't work in v6. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
|
Aug 26 2008, 01:45 PM
Post
#52
|
|
|
Forum Member Posts: 476 Joined: 9-September 07 |
I agree. It's a known cheesy tactic in the vanilla game. In the past, I've read of people doing this to Firkraag in the vanilla game.
|
|
|
|
Aug 26 2008, 01:57 PM
Post
#53
|
|
![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
If you want to play without cheesy tactics then don't do this. Magic Resistance is even tweaked in v6 so it only affects the caster. I did not know that it is cheesy. I thought that it is working in the way as it was intended. I will not use it anymore. -------------------- History of my party in IA can be seen here!
|
|
|
|
Aug 29 2008, 09:50 AM
Post
#54
|
|
![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
Part 3 is partially entered. It will be updated soon.
-------------------- History of my party in IA can be seen here!
|
|
|
|
Aug 29 2008, 08:56 PM
Post
#55
|
|
|
Forum Member Tactical reputation: 1 Posts: 266 Joined: 15-July 08 |
If you want to play without cheesy tactics then don't do this. Magic Resistance is even tweaked in v6 so it only affects the caster. I did not know that it is cheesy. I thought that it is working in the way as it was intended. I will not use it anymore. I think if this is how it's suppose to work, it would be the only spell in game which gets worse as you level up Btw, nice walkthrough you're writing. Looking forward for updates! |
|
|
|
Aug 30 2008, 12:37 PM
Post
#56
|
|
![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
I think if this is how it's suppose to work, it would be the only spell in game which gets worse as you level up Btw, nice walkthrough you're writing. Looking forward for updates! Thanks. I tried the Planar Prison but I had absolutely no chance there. I will try Conster, I could have more luck there. BTW, my walkthrough is updated with the fight against Tor'Gal and Chaos. -------------------- History of my party in IA can be seen here!
|
|
|
|
Aug 30 2008, 12:41 PM
Post
#57
|
|
![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
Conster may be doable. Firkraag probably less so. I would say the Planar Sphere will be easier for you than (say) the Shadow Temple.
|
|
|
|
Aug 30 2008, 12:55 PM
Post
#58
|
|
![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
Conster may be doable. Firkraag probably less so. I would say the Planar Sphere will be easier for you than (say) the Shadow Temple. I tried Conster 2 times but no success up to now. My berserker->thief have an affinity for dying and he died permanently (disappeared from character screen). Next time Conster removed protections from my characters and I had no chance anymore. My current party level is: Vagrant: 11. level (only 5k XP is missing from level up, so he will level up during the fight) Barbarian: 12 Ranger->Cleric: 7/12 Inquisitor: 11 (same situation than vagrant: 5k is missing) Berserker->Thief: 9/13 Auramaster (Cernd): 13 This post has been edited by Vuki: Aug 30 2008, 12:56 PM -------------------- History of my party in IA can be seen here!
|
|
|
|
Aug 30 2008, 03:18 PM
Post
#59
|
|
|
Forum Member Tactical reputation: 1 Posts: 266 Joined: 15-July 08 |
Conster may be doable. Firkraag probably less so. I would say the Planar Sphere will be easier for you than (say) the Shadow Temple. Funny thing, I usually find Conster to be far more difficult than Firkraag. But then again, I tend to have a few mages to breach Firkraag. |
|
|
|
Aug 30 2008, 09:58 PM
Post
#60
|
|
![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
I killed Conster! Wow! It was the hardest battle up to now. Couple of interesting things occured during the fight:
- Excatly after Conster died the text "Contingency Fired" appeared on the screen but luckily for me nothing happened (thanks for fixing it Sikret!) - The slow effect of the FoA affected him very easily. Is there no MR against it or was I really lucky? - Scroll reading of Conster was not failed when I damaged him. Is it how it should work or is it an unfixable bug? Fight was really interesting and extremely hard to win. I was really pride when I win it. -------------------- History of my party in IA can be seen here!
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 27th October 2025 - 09:07 AM |