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> Appending existing dialog file, ...another noobish question from half-experienced modder
Valiant
post Jun 22 2008, 06:14 PM
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3ds Max Mage
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Hi folks,

I would have another stupid question (comparing to time I already spent in IE forums). How can I append existing dialog file to suit my needs? Ok, to be clear, here it is. Let´s say I have an NPC and I want it to start talking with captain Brega (or whatever was his name) near Athkatla Bridge District Gate (the one who was glad when you finished tanner quest). How should I proceed with both custom NPC dialog file and captain´s dialog file. Is there anything like tutorial somewhere?? I wasn´t able to find it in Tutorial section, so I´m asking here. Short tut would be nice if provided...

I never need to know this stuff, because I always worked with dialogs NPC or game character <-> PC...

Thanks smile.gif


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Valiant

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Sir_Carnifex
post Jun 22 2008, 07:57 PM
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Assuming you just want to have the NPC talk to the guy (Lieutenant Aegisfield) without PC interaction, you'd just use a chain starting with your NPC. Aegisfield's DLG file is INSPECT. So you'd just use INSPECT as a banter file. I'm fairly new to this myself, but based on everything I have learned, that's how I'd do it.


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Valiant
post Jun 22 2008, 08:06 PM
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3ds Max Mage
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Right you are. CHAIN it will be, then. But I was mistaken. Where is Chief Inspector Brega located?? I haven´t play BG2 for a long time...


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Valiant

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Razfallow
post Jun 22 2008, 09:04 PM
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