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> Geh4th's v5.0 game thread, progress, trouble, questions, requests for advice, etc
geh4th
post Jun 20 2008, 07:12 PM
Post #1





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Posts: 1072
Joined: 27-May 08
From: Oklahoma City, OK, USA




This thread will document my experiences with my first serious attempt with IA v5.0. This is the first IA version I've played and I'm still fairly new to the mod; comments from others regarding my decisions, progress and problems are welcome.

I did a fairly short initial trial with 5.0 using a Vagrant and all-bioware NPC’s, but decided early on that I’d already seen/heard most of the NPC banter ad nauseum and frankly, it was getting old after many games of BG2. I decided to restart and customize a party to what I wanted to use and just pay attention to the business of campaigning.

As a result, I created 4 characters on multiplayer as the core of my group:

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1) Human Vagrant protagonist
Weapons: 2-wpn combat x3, longsword x2, flail, club, longbow
L9 will be flail again unless I've somehow found a better weapon than the FoA by then. Not bloody likely I figure.

Notes: This is the same protagonist I was using with the previous game; I want to play out the Vagrant to see those new quests. Next game I'll do a mage type.
Ability score note: I legitimately rolled an 18/00 strength with this PC. First time I've ever done that in many years of roleplaying. I nearly fell out of my chair smile.gif
I took club because based on my earlier experience, those seemed to be a very prevalent decent quality weapon available early. Flail is obviously for the FoA and the late-game goodies that become available. I'm also looking to get at least one * in Axe soon (probably L12, but depends on what weapons I come up with, too.)

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2) Dwarven Fighter/Thief
Weapons: Warhammer x2, Shortsword x2, Axe x2

I wanted a decent thief that continues to level in the profession throughout ToB. His next 3 weapons picks are going to be in dual-wielding.
With a 19 constitution, this PC is a surprisingly good tank, particularly if before the tougher battles I have him don 'real' armor. With the Dwarven Thrower hammer, he's tremendously effective early in the game and I don't expect that to change.

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3) Human Ranger, Dualled to cleric immediately.
Weapons: 2-wpn combat style x3, Flail x2, Club x2, Hammer
As Cleric: Quarterstaff, Sling; mace at L4. Will take Quarterstaff again at L8 (there's some decent +3 staves available early.)
I love this class combination for a PC. Ranger abilities, Cleric spells and Druid Spells. Beats the heck out of Anomen if you ask me, despite the 4* he has in flail. I'm not a fan of going beyond 2* in a weapon anyhow, IMO the return is simply not worth the investment. And while it's not all that relevant for a cleric (who can't use slashing/piercing weapons) I think that it's foolish to over-specialize in one weapon class in a mod that encourages weapon diversity because of monster resistances to damage type.
The reason I dualled right away was to get the extra weapon proficiency at L8 cleric. I'm not sure if this is prudent since I'm 'wasting' about 15,000 xp's, but it seemed a reasonable goal. It also means she will regain her Ranger abilities relatively fast.

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4) Human Beserker
Weapons: 2-handed weapon style x2, 2-handed sword x2, Halberd x2.
My intent is for this PC to dual to mage at level 9. As a mage she'll take Quarterstaff (L1) + Dart (L6), then at L12 Quarterstaff again.
She's my 2-handed weapon specialist, needless to say.

=================

My last two spots will be BioWare NPC's that will vary initially as I do quests, but I'm a bit undecided on which two to carry into the late game. I'm fascinated by the Auramaster (Cernd, specifically) thanks to the class' incredible number and versatility of spells. Cernd is a bit lacking statistically (If only he had an 18 dex!) but his items upgrades look really cool - not to mention a few other druid-specific items available both from IA and vanilla SoA/ToB.

Imoen will ultimately be my last NPC once I get to her. I've read some game reports and realize that she's very powerful later in the game. Besides, she's been there from the start (of BG1) and I consider her essential to the story. Otherwise, what's the point? smile.gif

This gives me 4 "tanks" (Vagrant, Fighter/Thief, Beserker/Mage, Ranger/Cleric) and 2 pure spellcasters (Auramaster, Sorcerer.) If this seems out of balance for IA, or if there's any obvious flaws that I'm overlooking, I invite anyone to comment on it. Do I have enough pure fighter firepower (i.e. will they be good enough later in the game)? Do I have enough arcane firepower? Is 2 divine casters too much (despite Cernd's arcane abilities)? If so, who would I replace Cernd with? Valygar? Haer'Dalis? Another custom PC? Someone else?

Thanks in advance for any input. I look forward to sharing my experiences just as others of you already have.


geh4th (maybe I'll invent a cool name for myself someday.)


--------------------
"Sometimes, when we reach for the stars, we fall short. But we must pick ourselves up again and press on despite the pain."

President Ronald Reagan, 31 January 1986
-In memoriam to the lost crew of the Space Shuttle Challenger
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Posts in this topic
geh4th   Geh4th's v5.0 game thread   Jun 20 2008, 07:12 PM
Sikret   Playing an Auramaster may be a bit tricky for begi...   Jun 28 2008, 07:59 AM
geh4th   "Tactical Giant". Heh, that's funn...   Jun 29 2008, 09:06 PM
Sikret   I suggest that you postpone forging Ring of Djinni...   Jun 29 2008, 11:28 PM
geh4th   Thank you, Sikret! Great tip, I had no idea th...   Jun 30 2008, 12:17 AM
geh4th   Trouble spots or interesting experiences (not nece...   Jun 30 2008, 03:11 AM
geh4th   A question for the panel: Are scrolls sold in var...   Jun 30 2008, 03:30 AM
Sikret   Guardians of King Strom's mask: I'm having...   Jun 30 2008, 07:06 AM
Vuki   I love Gem Golems. :D They are quite easy to kill,...   Jun 30 2008, 08:19 AM
Jon Irenicus   About malison+emotion not working on mencar & ...   Jun 30 2008, 09:39 AM
geh4th   Hmm. Since I added Valygar to my party, I've...   Jul 1 2008, 07:55 PM
Sikret   Since I added Valygar to my party, I've always...   Jul 3 2008, 01:48 PM
geh4th   A couple of idle questions: 1) I know that the ru...   Jul 1 2008, 08:54 PM
geh4th   One more before I head home (and can play, yay...   Jul 1 2008, 08:58 PM
Raven   Perhaps I did the ruins at a lower level than woul...   Jul 1 2008, 10:28 PM
Baronius   At least now Valygar's portrait will always re...   Jul 3 2008, 02:05 PM
geh4th   I had actually taken it the way you meant it, Baro...   Jul 3 2008, 11:11 PM
geh4th   Update of my game: I'm just about ready to he...   Jul 22 2008, 08:58 PM
Raven   I know to be careful that my protagonist (Vagrant)...   Jul 22 2008, 09:16 PM
geh4th   My Vagrant group is in the Spellhold Asylum dungeo...   Aug 1 2008, 07:15 PM
Ryel ril Ers   1)If you start another game there are very high ri...   Aug 4 2008, 12:51 PM
geh4th   "3)Don't alter Imoen class she is not bar...   Aug 4 2008, 09:03 PM
Marceror   I mean really, can changing Imoen's class be c...   Aug 5 2008, 03:57 PM
lroumen   A skald isn't very good when weapons are conce...   Aug 4 2008, 03:48 PM
Raven   I'd have to agree with Ryel that the Skald isn...   Aug 4 2008, 07:44 PM
lroumen   If you ask me, you can always change other NPCs th...   Aug 5 2008, 04:57 PM
shadan   About bards: I think only blade is usable in IA n...   Aug 6 2008, 07:25 AM
Ryel ril Ers   Because nobody answered your question i try it. ...   Aug 7 2008, 09:24 PM
Kerkes   Baldurdash fixes triple multiclass HLAS by making ...   Aug 7 2008, 11:20 PM
Sikret   The single and dual classed characters gain the fi...   Aug 8 2008, 01:39 PM
geh4th   That's better than what I'd thought. I fou...   Aug 8 2008, 01:52 PM
Sikret   What's the rationale for Multiclassed characte...   Aug 8 2008, 02:01 PM
geh4th   What's the rationale for Multiclassed characte...   Aug 8 2008, 03:05 PM
Marceror   [quote name='Sikret' post='34280' date='Aug 8 2008...   Aug 8 2008, 03:47 PM
geh4th   Regarding the Imoen-to-Bard idea, thanks for the p...   Aug 8 2008, 02:48 PM
geh4th   Vagrant party update: I backed up a little, I re...   Aug 8 2008, 03:38 PM
Sikret   Check my "Started a v5 game" topic to se...   Aug 8 2008, 03:46 PM
geh4th   @ Sikret: I knew you're improving dragons, I...   Aug 8 2008, 06:15 PM
Sikret   I assume that they DO have their breath weapons, b...   Aug 8 2008, 08:29 PM
geh4th   They did indeed spend a lot of effort in dispellin...   Aug 8 2008, 08:45 PM
geh4th   Well, despite my recent success against the dragon...   Aug 10 2008, 03:50 AM


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