First-time modder needing dialogue compile help! |
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First-time modder needing dialogue compile help! |
May 24 2008, 08:56 PM
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#1
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Forum Member Posts: 8 Joined: 24-May 08 From: UK |
I'm really, really new to modding (like, six hours old!) and I've just done my first sample dialogue to get an NPC to join.
Except it won't compile. Oops. Would anyone mind me PMing the text over, to have a quick look at it? Likely it's a really simple error, but for the life of me I can't see it. (Starting to go blind from all the IFs!) Also, when WeiDU tells you what line the error is on, is there any way of easily jumping to that line to work out where the problem is? Thanks in advance! |
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May 24 2008, 09:17 PM
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#2
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Forum Member Posts: 8 Joined: 24-May 08 From: UK |
Oh I've fixed it! *happy dance*
Ignore me... |
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May 24 2008, 09:30 PM
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#3
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
I'm really, really new to modding (like, six hours old!) and I've just done my first sample dialogue to get an NPC to join. Except it won't compile. Oops. Welcome to my world! Also, when WeiDU tells you what line the error is on, is there any way of easily jumping to that line to work out where the problem is? You should use a program that has a line-finder. I use EditPad (improved version of notepad) which has a function that allows you to jump to a certain line. There's no spell-checker in it though, so I have to do all that manually. I've also heard that Context is good. -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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May 24 2008, 09:52 PM
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#4
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Forum Member Posts: 8 Joined: 24-May 08 From: UK |
Thanks for the tips I will have a look at getting those.
Worryingly, I now have my mod installed... only... it seems to be spawning hundreds of copies of the NPC who keep charging up and talking to me. Is... that normal? |
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May 24 2008, 10:10 PM
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#5
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
QUOTE Worryingly, I now have my mod installed... only... it seems to be spawning hundreds of copies of the NPC who keep charging up and talking to me. Is... that normal? I'd say the only way that would be normal is if you WANT them to spawn repeatedly. Somehow I don't think that's the case. Just imagine if you had a hundred Jans try to join your party! Now THAT would be a nightmare! Oh, and by the way... Welcome to Black Wyrm Lair. This post has been edited by Sir_Carnifex: May 24 2008, 10:14 PM -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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May 24 2008, 10:14 PM
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#6
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Forum Member Posts: 8 Joined: 24-May 08 From: UK |
As it is, it's a hundred Kronoses. (Kronoi? My Greek was never my strong point.)
One is bad enough... I think I was using the same prefix as another mod I had installed, so I uninstalled everything and deleted it (except my own mod work of course) and am going to try from scratch. Other than that, I don't suppose you have any ideas what I've done wrong? Hehe, I am such a disaster zone today! |
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May 24 2008, 10:20 PM
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#7
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
Well, there's always the oh-so-hard-to-see scripting error (I hate those!), but I probably would have a hard time finding the problem as I'm pretty new to all this myself. I'm sure someone here will lend you a hand though.
-------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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May 24 2008, 10:23 PM
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#8
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Forum Member Posts: 8 Joined: 24-May 08 From: UK |
I'm going over it with a fine-tooth-comb at the minute. I'm sort of hack-slashing my way through others' examples and cautiously doing my own on top... it's likely just I had conflicting mods, though, as the Dungeon Be Gone did NOT like me having Kronos installed. Oops. Fingers crossed the fresh install will fix it though!
*muses on more dialogue...* |
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May 24 2008, 10:25 PM
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#9
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
QUOTE it's likely just I had conflicting mods, though, as the Dungeon Be Gone did NOT like me having Kronos installed. To avoid the conflicting mods problem, I installed BGII on my computer twice. One is loaded with mods for playing and the other is clean for testing. -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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May 24 2008, 10:39 PM
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#10
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Master of energies Council Member Posts: 3307 Joined: 9-July 04 From: Magyarország |
QUOTE it seems to be spawning hundreds of copies of the NPC who keep charging up and talking to me. Is... that normal? Check the script block that spawns the NPC. Do you correctly set the global variable to a different value, so the script block doesn't get executed again and again? -------------------- Mental harmony dispels the darkness.
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May 24 2008, 10:43 PM
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#11
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Forum Member Posts: 8 Joined: 24-May 08 From: UK |
I think this is what you're asking me for, but I'm not entirely sure!
IF Global("KRONOSExists","AR0406",0) THEN RESPONSE #100 SetGlobal("KRONISExists","AR0406",1) CreateCreature("KRONOS",[1485.1935],3) END |
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May 24 2008, 10:47 PM
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#12
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
QUOTE IF Global("KRONOSExists","AR0406",0) THEN RESPONSE #100 SetGlobal("KRONISExists","AR0406",1) CreateCreature("KRONOS",[1485.1935],3) END You have a typo: you spelled KRONIS instead of KRONOS in the SetGlobal. -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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May 24 2008, 10:53 PM
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#13
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Forum Member Posts: 8 Joined: 24-May 08 From: UK |
*laughs* So I have.
Oh that's embarassing! But thanks so much! |
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May 24 2008, 10:58 PM
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#14
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
No problem. I made a similar typo on my first try. In my case, the character wouldn't spawn at all. I'm not sure if that's worse than a hundred copies or not.
Good luck with your mod! -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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May 24 2008, 11:51 PM
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#15
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Forum Member Posts: 8 Joined: 24-May 08 From: UK |
Well, he's in the party. He's wearing some armour (and not massively game-breaking, either). He talks to people. Doesn't hang around if you don't want him first time, for some reason... but I'll live with that...
Now I think I should call it a day and do the banter part tomorrow. Phew! |
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