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![]() ![]() Premium Member Posts: 75 Joined: 3-March 08 ![]() |
Except for the very first time I played BG II I have never played much with Aerie. From a RP perspective she seemed a bit insipid and from a tactical point of view a bit weak. I think that if she were strengthened statisically (esp. constituion) and/or given some innate abilities due to her winged elf heritage (perhaps perm. haste , magic res. or small regen. capability etc.) she could become a very strong addition to a party. Given that she is a cleric/mage she can offer very interesting spell combos and triggers while being tougher than a standard mage. This would also allow for more flexibility in composing a party as she would provide a very good secondary divine and arcane caster. There still would be disadvantages as she would not have access to mage only items and also many cleric items. Her level progression would be slower meaning later access to greater restoration , ruby rays etc.
With some new items designed and upgradable for her she would be a viable 6th slot in any party and would I think become very powerful at high levels as she would be hard to hit and able to sit back and fire or rush forward and tank depending on the combat She could be particularly handy as a close combat healer. In hard combats with swarming enemies Anomen just cant get off healing spells without being interupted , particularly as he is too powerful a tank to waste on the backline as a healer. Aerie can stand in the middle of many combats with a tonne of buffs (just try and ruby ray through all of them) being a pure healer! She will revitalise the 6th level Heal as a combat friendly spell. As well as GM,Slow,Emotion she can sling three Holy smites or Bolts of Glory and instead of two magic missiles in her baby sequencer she can Chromatic Doom. Please post ideas and opinions on Aerie. This post has been edited by Frazurblu: Apr 11 2008, 03:35 PM |
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