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> Anvil Started, or Trufa and Anvil
Sikret
post Mar 23 2008, 09:22 AM
Post #21


The Tactician
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Well, I wouldn't compare Alesia with thetruth at all. thetruth is indeed an incredibly good player.

Even though I have plenty of other evidences for Alesia's cheesy playing style (such as running in circles and killing time during combats, etc), I don't really want to start such a discussion about a player here. I agree that she is not a bad player. I just have somewhat strict criteria for what is (and what is not) "cheese". smile.gif



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Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Sikret
post Mar 23 2008, 10:57 AM
Post #22


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QUOTE(Sikret @ Mar 23 2008, 01:52 PM) *
thetruth is indeed an incredibly good player.


It won't be fair if we forget to mention Raven's name here as well. He is also an incredibly accurate player and a great tactician.


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Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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trufa
post Oct 8 2009, 06:49 PM
Post #23





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Greetingz Everyone!

I will again start a new Anvil play, and I need some help to create the party, because I can't reduce the partymembers below 7.
In the party wouldn't contain a Vagrant, because I didn't like a "studded" warrior in the front line.
The partymembers will be NPC-s, only edited with Shadowkeeper if necessary, but didn't illegal ones.

The key point is the protagonist, who will be a
Berserker(9)->Mage with 2 handed weapons. Yes I know, that Vagrant, and Necromancer has the most quests/encounters, but the Berserker-Mage is my most brutal killer, of the characters, which are compatible with Anvil.

I will have in the party

1 multiclassed fighter-thief (Alora mod, which is most likely compatible with Anvil, since this mod "only" contains Banters.
2 Plain Warrior (Minsc,Keldorn,Sarah/possible romantic interest, and I didn't found her in the incompatible list/)
1 Druid (my another favourite class. Jaheira as multi F-D /+1 Ring of Wizardry/, or Cernd as Auramaster)
1 Dualclassed Warrior-Priest (necessary. Jaheira, or Sarah as R-P, or Annoyman as it is.)
1 Primary non fighter mage (Necessary. Imoen of course, because she is my favourite NPC, until that Tashia, if she is compatible with Anvil)

Thx for the help
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Vuki
post Oct 8 2009, 07:59 PM
Post #24



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I have already answered on the hungarian forum but repeat it here to allow others to judge it. smile.gif

Imho there are two real options: leave out F/T or druid (in case we do not want to modify your party, only leave out a character). I would choose the druid because of the following reasons:
- your life will be much easier with a thief: more comfortable adventuring and more XP.
- game is playable with one full-time cleric, other cleric is not really necessery
- you will have one additional fighter-type character (especially on higher levels)
- druids are not so usefull on high levels (but I heard different opinions about it)

So, my vote is to remove the druid and keep others.


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lroumen
post Oct 9 2009, 07:07 AM
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Would that not make your party a party of 7? Don't forget that your protagonist is part of the party smile.gif.
You will have to combine a few tasks such as the following example.

- Bezerker->Mage (protagonist)
- Fighter/Thief (custom?)
- Plain Fighter (Korgan, Mazzy), Paladin (Keldorn) or Ranger (Minsc, Valygar).
- Fighter/Druid (Jaheira is great) or Auramaster (Cernd)
- Fighter->Cleric, Ranger->Cleric, multiclass Fighter/Cleric or Ranger/Cleric (Anomen or other)
- Mage or Sorcerer (Nalia, Imoen, Edwin, Jan or other)

This setup basically gives you around 5 characters that can fight hand to hand, though some need some buffs.
You have a cleric for main healing and a druid for backup healing. An auramaster can do really well, but you have to know how to play him effectively. He will keep your mage from memorising too many chaos type spells such that you can use more important ones, and they have some nice damage spells available as well like flame arrow.
You have one primary mage and a backup (your protagonist)
You have your thief

I'm on the side of either the paladin or the ranger rather than a fighter due to item choice. Paladins just get really nice gear and rangers do well with those nice boots and some single-class ranger only gear. Possibly rangers would get the best gear....
I would also go with dual classed cleric either from ranger or fighter because you get to those high level spell sooner. Dualled from thief or mage can work too, but you would probably do better not to go with those in IA.

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