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> IA v5 bug thread
Lycein
post Feb 21 2009, 07:41 PM
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No I haven't them, no problem I take them for the next game (sorry where are they in the topic I don't find)
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Sikret
post Feb 21 2009, 09:44 PM
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The initial post in the Progress Report for IA v6

You can uninstall the mod, install the fixes (as per the instructions) and install the mod again even in your current game. There is no need to wait for the next game to install the fixes (unless you are currently very close to finishing the game in this run-through).


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Dynex2
post Mar 26 2009, 11:36 AM
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Hi,
Not sure if this is an anti-cheat mechanism, but I was unable to kill the Unseeing Eye on my first go around. So with the first half of the rod, I left the dungeon to work on other quests and hopefully, come back later when the Unseeing Eye was more malleable. However, when i came back and picked up the second part of the rod, my character died. Is this normal or perhaps an installation error on my part.

Thanks
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Sikret
post Mar 26 2009, 11:52 AM
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Hi, there must be something wrong in your installation. Copy and paste the content of your weidu.log file to your next post (it's a text file in your main BG2 folder).

I presume that you have installed the TOB official patch and Baldurdash v1.12.


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Dynex2
post Mar 26 2009, 11:59 AM
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Thanks Sikret,
I wasn't sure about if I had done a proper install. So I uninstalled and added the fixes for the other issues and re-installs. Works fine now.

Thanks for the quick response.
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eripmav
post Mar 29 2009, 12:55 AM
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It seems the mages in IA5 can fire their sequencers and triggers without aura cleansed, and even when they are unconscious. Is it intentional?

PS: I only installed IA5 mod.
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Sikret
post Mar 29 2009, 01:47 AM
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QUOTE(eripmav @ Mar 29 2009, 05:25 AM) *
It seems the mages in IA5 can fire their sequencers and triggers without aura cleansed, and even when they are unconscious.


No, mages in IA don't do such a thing.

If you have found an exceptional case in which such a thing happens, let me know which mage it is and I'll check and fix. In that case, it's most likely that the mage in question is a character who is not touched by IA and still behaves as he does in the vanilla game (even in that case, I will fix it if you report).


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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eripmav
post Mar 29 2009, 02:16 AM
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Thanks for the quick response

In fact I have run into this problem almost with all the IA-modified mages, such as Yuan-ti mages, greater Yuan-ti in De'Arnise keep. They all fired a sequencer(slow, emotion, chaos) and a single emotion at almost the same time. At first I thought it is intentional, but when I was fighting with the pirates in hideout, the coordinater who is unconscious (I got him down with 3 emotions, which was quite lucky, though I didn't expect it) fired a trigger(chain lighting *3) on me...

The following text is my WieDU.log

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB

My installation sequence: SOA+TOB+BGII-ThroneofBhaal_Patch_26498_ENGLISH+BG2ThroneOfBhaalFixPack112+IA5
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Sikret
post Mar 29 2009, 09:00 AM
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QUOTE(eripmav @ Mar 29 2009, 06:46 AM) *
In fact I have run into this problem almost with all the IA-modified mages, such as Yuan-ti mages, greater Yuan-ti in De'Arnise keep. They all fired a sequencer(slow, emotion, chaos) and a single emotion at almost the same time.


This is absolutely impossible. The Greater YuanTi in De'Arnise keep doesn't even have an Emotion spell (except the one in his sequencer) and he certainly checks for his aura to be cleansed as well as not being unconscious before firing his sequencer (I just checked again his v5 script right now before writing this).

I'm sure that all mages check for their aura before firing a secuencer or spell trigger. Few cases in which they still might fire them while unconscious might have still existed in v5 (a legacy of the vanilla game's bug) which I have fixed in v6. For example, the coordinator in pirate's hideout could still have the problem you mentioned (as I said, this is fixed in v6), but if you say that you run into that problem for all IA-modified mages, then it must be a weird local bug in your game (otherwise, IA testing team and myself should all have been blind people smile.gif )


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eripmav
post Mar 29 2009, 10:14 AM
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Thanks for the explainations.

I see, maybe the sequencer aura problem is some local problem for me. But since I did a quite clean installation, I cant imagine what caused this problem. Maybe I just have to go on with this problem...(I did the test several times with the two yuan-ti mages at the exit of first floor of spell hold, they fired a sequencer at the beginning of the battle and fired another single emotion definitely in less than 1 round. I used my own mage for the timing.)

btw, IA is the most precise mod I have played. thumb.gif Tough I regret about the modification of bards in IA6, I still cant wait for the releasing. tongue.gif
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Sikret
post Mar 29 2009, 10:58 AM
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QUOTE(eripmav @ Mar 29 2009, 02:44 PM) *
I see, maybe the sequencer aura problem is some local problem for me. But since I did a quite clean installation, I cant imagine what caused this problem. Maybe I just have to go on with this problem...(I did the test several times with the two yuan-ti mages at the exit of first floor of spell hold, they fired a sequencer at the beginning of the battle and fired another single emotion definitely in less than 1 round. I used my own mage for the timing.)


Those YuanTi mages are different from the Greater YuanTi in De'Arnise keep. They still use a vanilla script, which even though slightly modified by IA is not to be considered an IA-script in the strict sense of the word. However, now that you drew my attention to them, I will fix that problem. Thank you!



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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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nicoper
post Apr 6 2009, 04:12 PM
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JD disappears!!! bigcry.gif

I don't remember how it went in previous run-through, I usually don't forge it (lack of money!) but this time I wanted to have it for EDE in order to dramatically increase my victory rate (I won't pretend, I just succeded EDE once on V5 last year, didn't keep count of my previous failed attempt).

Don't know if this has been reported, but after forging JD (in pocketplane, chap9 TOB), I went to watcher keep within 2 days (guess why?)
At the beginning of the fight, JD disappears from my inventory, I thought I would recover it after success but didn't.
I reloaded for the same result.

Any idea what could happen?

PS: I just have IA installed, only cheat (from game or mod rules) I confess is ctrl-R my R3-C when dead to avoid the tedious task of carrying inventories to temple.
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Sikret
post Apr 7 2009, 06:13 AM
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Have you installed all of the hotfixes? Their links can be found in the first post in the "Progress Report for IA v6" topic.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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nicoper
post Apr 7 2009, 10:07 AM
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sorry for late answer

I will go through all the hotfixes, re-install and try again

thanks
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Kerkes
post Apr 18 2009, 07:20 PM
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Well, these are not actual "bugs" however:

Tabitha skin armor is a bit "bad". Even tough it is AC-2 plate mail, it offers no adittional modifiers for "specific" weapon types like slashing, piercing etc. It could (regarding only AC) be actually worse than plate mail +1 (which applies additional specific AC modifiers). I haven't checked this out for other mod armors, however for this one I am sure.
Same applies to "Supreme Shelter" shield. Fortress shield is actually a better defence vs.missiles since it gives +7vs missiles, but Supreme only gives +3. Because of the AC cap, Supreme Shelter comes out short of Fortress shield, regarding missile defence bonus. The description of the shield (if it won't be changed) should be "+7, +3 vs.missile" because that' what you get. You don't get +10 vs.missile.
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Sikret
post Apr 18 2009, 08:03 PM
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You didn't get it correctly, Kerkes! When you read of a shield that it is +a, +b vs. missles, it doesn't mean that the +b is in addition to the +a. In other words, it doesn't mean that you will gain a+b bonus vs. missiles. It rather means that the +b is the total AC bonus vs. missiles. So for example, when a shield grants +7 AC bonus and +3 additional AC bonus vs. missiles, we write it +7, +10 vs. missiles.

If there is any inconsistency in the description of the Fortress Shield or/and The Supreme Shelter and if the description of the Fortress Shield doesn't follow the abovementioned rule, I have either already fixed it in v6 or will do it (At this moment, I don't have access to modding tools and the mod's file to check it out; I will edit this post tomorrow and will add the details).

EDIT: I just checked the files and both shields are working as intended and all right even in v5. The Fortress Sheild is +3, +6 vs. missiles and The Supreme Shelter is +6, +9 vs. missiles. Nothing was wong and nothing was in need of being fixed or changed.

This post has been edited by Sikret: Apr 20 2009, 03:25 AM


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antizyclon
post Jun 11 2009, 03:03 PM
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About underdark death knight's

SPOILER!
Today i killed them easy with summoned greater bearwere from cernd, micro all char to escape their sunfire and ADHW.
why they didnt cast death spell???
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Sikret
post Jun 11 2009, 03:31 PM
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You have an unsupported installation, antizyclon!

Greater bearwere doesn't exist in the game unless you install the Shapeshifter rebalancing component of Ease-of-Use which is not supported here. Uninstall that component of EoU and start a new game.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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antizyclon
post Jun 11 2009, 04:16 PM
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Yes i have installed that even doing installation as have u done in your walkthrough, so now just removeing that component no need for full reinstall game.



Unlimited bag of holding can cause bug?


Thanks a lot for halping.
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Sikret
post Jun 11 2009, 04:26 PM
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QUOTE(antizyclon @ Jun 11 2009, 08:46 PM) *
now just removeing that component no need for full reinstall game.


There is no need to a full re-install of the game. But I strongly recommend that you start a new game after fixing your installation.

QUOTE
Unlimited bag of holding can cause bug?


It will slow down your game.


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