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The Black Wyrm's Lair Terms of Use |
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#101
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![]() Forum Member Posts: 178 Joined: 24-May 07 From: Budapest, Hungary ![]() |
There is nothing to be done about equipping multiple items which grant str. bonuses (by setting str. to specific numbers) and the way they stack with each other. It's something in the vanilla game which can't be modded. The dagger's Imp. Haste is omitted in v6, so the problem is automatically resloved. Very sad... ![]() I wanted to try the GoA with a custom fighter/thief NPC in the next version of IA. The GoA not seemed overpowered, because only thieves able to use it. I accept it but what is the reason of this nerf? No offense... ![]() -------------------- My experiences in IA 5.0
PART I updated: 2008.08.06. Hungarian water polo history God bless our boys and rest in peace György Kolonics!!! |
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#102
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Another minor thing but I might as well report it: baron metrich of the 2nd paladin quest uses his fists to fight despite having 2 long swords on his body when you dispose of him. Yes, it's already fixed in v6. @Ryel The dagger is still a very powerful weapon even without the Imp. Haste. You will still find it very useful. If it was usable only by single-class thieves, I wouldn't probably omit the Imp. Haste, but since it is usable by Fighter/Thieves as well, it was too much (considering the dagger's other abilities as well). -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#103
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![]() Forum Member Posts: 178 Joined: 24-May 07 From: Budapest, Hungary ![]() |
You are right. Is it possible to make one more item what grants permanent improved haste or is this become the privilege of rangers?
-------------------- My experiences in IA 5.0
PART I updated: 2008.08.06. Hungarian water polo history God bless our boys and rest in peace György Kolonics!!! |
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#104
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![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
Breach's spell descrition should be updated. It removes Irons Skin, Neg. Plane Prot. also, and it is not mentioned in the text. Also I think it removes Blade Barrier (I am not sure about this and my new party is not enough high level to try it). If it removes BB, it should be written also in description.
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#105
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![]() Premium Member Posts: 62 Joined: 6-April 08 ![]() |
Not sure if this topic is right for my 'problem', if it can be called this word.
What is this about? My party (Berserker protagonist(orc),Keldorn,Valygar,Anomen,Nalia,Aerie) are all lvl 12/13 and i defeated Sama & party. I'm not sure for what level this fight was designed but i'm pretty sure i wouldn't be able to do it if not the fact that SPOILER! i was able to fight them in 2 waves. First have come fighters (with Samia - she is a real bitch) - i could beat them because i concentrated on disabling fighters (rogue like looking guy was pretty impossible to kill without him going down thanks to emotion ![]() What do you think Sikret - is it kind of bug with this fight? Or maybe cheating on my part? I'm not sure and i'm thinking if i shouldn't reload and postpone this fight to later time. The loot wasn't anything special really though for me and i consider it pretty much on par with the fight. Even in the way i did it. (it was still really really hard) This post has been edited by Nivellen: Sep 4 2008, 08:46 AM |
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#106
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
What did you excatly? Did you see the cleric and the mage during the battle or did you not move close enough to see them?
My opinion is that it does not matter what caused it, you should play it again because the enemy reaction was not reasonable. It is not a cheat because it happened accidentally but it is still cheesy. Again - this is just my opinion. -------------------- History of my party in IA can be seen here!
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#107
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![]() Premium Member Posts: 62 Joined: 6-April 08 ![]() |
I think i have seen everyone with my 'bait' character, then i moved back waiting for them to come (awaiting melee guys to come first) and block themselves a little in the door to room i was waiting in. I will probably reload to before a fight - though it gave me nice boost in gold
![]() This post has been edited by Nivellen: Sep 4 2008, 01:47 PM |
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#108
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
Hmm, usually monsters in IA behave in a really intelligent way (which I like very much) and they follow you and even those enemies follow you who do not see you (they follow their party members).
-------------------- History of my party in IA can be seen here!
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#109
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Something is surely going wrong in your game, Nivellen! Samia's party are a lot more intelligent than that. Please try it again and see if you can reproduce the problem. You can also PM me the content of your WeiDu.log file if you wish.
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#110
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![]() Premium Member Posts: 62 Joined: 6-April 08 ![]() |
I can reproduce the problem relatively easy
SPOILER! Park my party in room with treasure at the back so no one from Samia's room can see them. Cast improved invisibility on my progagonist and 'show' myself in line of sight for Samia to trigger 'talk' then immediatelly hide. Most of the time druid is coming - alone. After he is dead i can lure alone for example Akae - didn't bother to try more. Maybe its issue with invisibility? Someone from the Samia's party is casting True sight(priest i think) When i trigget Samia's talk other memeber of her party start their contingencies, pots etc. Its thoguh to show myself to only some of party memebers - i try to not 'see' mage when i move to trigger start of fight. Couln't reproduce only fighters coming, but druid alone, then fighter alon is even easier to manage ![]() They are surely intelligent, heh. I tried to park my party at entrance to maze and sneak with Valygar to pickup items from stash and well., They discovered him.. i tried to run away with him.. and some memebers of Samia's party went to location where rest of my party was parked! They never seen them and went straight to them ![]() About my WeiDu.log - there isn't anything here. I only have installed (after fresh BG2 + Tob + patch + baldurdash(non weidu) some components of ease of use (infinite stacking, true grandmastery, wear magical etc. unnerfed Thac0 ec. xp cap remover, multiple strongholds, bonus merchants, no drow avatars, imoen tob dialogue fix, romance bug fixes) + IA 5.0. Nothing else is or ever was installed. Well, in my previous game i did have installed the 'Hapy NPC' component of EoU but i uninstalled it for my current game. On different topic. I reloaded to before my fight with Samia & party and went to Conster. Initially it seemed like impossible fight (my party was lvls 11-13, protagonist berserker 12 lvl) SPOILER! those skeleton lords are INSANE but i managed afer some thinking and buffing. I went after him to Firekraag - and.. i actually killed him. SPOILER! Thanks to scroll i got from Conster My question is - did i miss anything by killing him before getting possible quest to kill him? Is fact that i killed him this relatively early bad for my game? ![]() Samia's & Party is alive - i think i will come later to her when i have a way to manage invisible mage. This post has been edited by Nivellen: Sep 5 2008, 01:07 AM |
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#111
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Forum Member Posts: 18 Joined: 1-August 08 ![]() |
Offtop: If you think that Skeleton Lords are insane, I wonder what would you think about the Grandlords later...
There is a well-known issue which I don't know if it counts as a bug or not. The Trademeet Genies are a leftover from the vanilla game. They are way weaker compared to the improved Ithafeer. In addition to this, if Ithafeer isn't hunted down, he sells rare potions. So any player may kill the Genies instead of hunting down Ithafeer for them - it's way better and easier. Maybe, the Genies could be improved in some way so that they are at least as tough as Ithafeer? And the real potion seller could be 'rescued' or something only by killing Ithafeer? My question is - did i miss anything by killing him before getting possible quest to kill him? Is fact that i killed him this relatively early bad for my game? ![]() One of the Paladin Stronghold assignments includes the task of killing Firkraag, and your party is rewarded with an average amount of xp. Other than that, I don't think you will miss something. This post has been edited by SpellStorm: Sep 5 2008, 08:08 AM |
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#112
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
Offtop: If you think that Skeleton Lords are insane, I wonder what would you think about the Grandlords later... Insanity of an enemy depends on your level. ![]() -------------------- History of my party in IA can be seen here!
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#113
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Forum Member Posts: 476 Joined: 9-September 07 ![]() |
QUOTE One of the Paladin Stronghold assignments includes the task of killing Firkraag, and your party is rewarded with an average amount of xp. Other than that, I don't think you will miss something. Actually, you will still get this XP reward even if you kill Firkraag first. |
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#114
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
@Nivellen
The problem you reported regarding Samia and party is not reproducible in my game. Of course, the method you used (showing one invisible character and then fleeing back) is cheesy, but I'm pretty sure that Samia's party are intelligent enough not to be fooled by such tricks. As I said, something is going wrong in your game, but since you say that you don't have any other mod installed, I can't help you find the source of the problem. EDIT: I assume that you have started a new game after installing IA. If not, it can be the source of the problem. This post has been edited by Sikret: Sep 7 2008, 08:31 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#115
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![]() Premium Member Posts: 62 Joined: 6-April 08 ![]() |
My installation.
BG2 ToB BGII-ThroneofBhaal_Patch_26498_ENGLISH.exe BG2ThroneOfBhaalFixPack112.exe Weimer-Ease-v32.exe IA 5.0 My WeiDu.log. CODE // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name ~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking ~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash) ~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.) ~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher) ~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover ~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash) ~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash) ~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark ~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix ~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components). // Recently Uninstalled: ~SETUP-EASE.TP2~ #0 #25 // Happy: NPCs won't fight with each other or leave the group. ~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB Today i turned on debug mode and started new game with random character. I then played stortest possible way(from starting dungeon till i got the mask) to get to Samia's party with using of ctrl+y to kill enemies on the way. I think (my guess) that this shouldn't break anything as on the way i met pretty much unmodded content (except the golems i had to kill + djinnies for the mask). I then tested how Samia's party behavior when i pickup the loot and go back to their room. Seems like if i don't enter their room at all, just talk with Samia when i see her trough door and go back (i'm not invisible, go back as soon as i can without using PAUSE) then basicaly never all member of Samia's party come into my room. If i enter their room and then go back then it happens rarely - usually i get them all or almost all with only Samia missing. Are you sure if doesn't happens for you? What would be a reason for this happening in my game(s)? I have to say that well, i have no idea how i'm supposed to fight them in the future. Obviously i don't want to fight in their room as this puts me in big disadvantage. Originally i just wanted to fight in the room with treasure waiting for them there in right positions. I don't think its cheesy. I want to be able to choose place where i fight. I tried to start the fight originally with protagonist (who happened to be invisible for bonus AC, wanted him to be first possible target for enemies) and then go back into position to wait for enemies. It ended as i described, in getting only few enemies, not whole party. How could i fight them in not cheesy way? Going with my whole party into their room is just stupid since at least one of my character will be most likely dead before rest even get there. One more thing. In my current game after completing Firekrag dungeon (except Samia party) i killed Mencar party in Promenade. The splitting issue doesn't happen there. I start the fight with shooting to one of them and they all come to me. Edit : I forgot to say. When i start the fight with Samia the snemies trigger their contingencies and such. I go back to room - some of them come. After they are dead i go again to Samia and they trigger their contingencies again. Seems like they are not put into combat? Don't know what to do - not idea really. This post has been edited by Nivellen: Sep 7 2008, 04:51 PM |
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#116
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
I have to say that well, i have no idea how i'm supposed to fight them in the future. Obviously i don't want to fight in their room as this puts me in big disadvantage. Originally i just wanted to fight in the room with treasure waiting for them there in right positions. I don't think its cheesy. I want to be able to choose place where i fight. I tried to start the fight originally with protagonist (who happened to be invisible for bonus AC, wanted him to be first possible target for enemies) and then go back into position to wait for enemies. It ended as i described, in getting only few enemies, not whole party. How could i fight them in not cheesy way? Going with my whole party into their room is just stupid since at least one of my character will be most likely dead before rest even get there. I think your level is just too low to win this battle fairly (really this is a fight more suited to chapter 6). When you have higher level characters you will be able to beat them by moving into their room without your characters dying. You are probably right that there is no non-cheesy way to win the battle at your level. |
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#117
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![]() Premium Member Posts: 62 Joined: 6-April 08 ![]() |
Well, its not if i can with this battle fairly or not (i already skipped it for later time) but i don't find anything cheesy in trying to fight in different place than room they appear in. It suprises me that Sikret doesn't have my issue with splitting.
P.S. I forgot that i 'know' already how to get them all out of their room. Go with for example Valygar to pickup stuff then try to go back 'sneak' to rest of party parked in tunnel leading to Samia's room - they all follow me then. This post has been edited by Nivellen: Sep 7 2008, 06:07 PM |
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#118
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Forum Member Posts: 137 Joined: 11-March 07 ![]() |
Hrm I beat them at around level 14ish with two characters by using emotion spell sequencers from scrolls.
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#119
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Forum Member Posts: 27 Joined: 11-September 08 ![]() |
I'm sorry if this is mentioned before but Ray of Fragmentation does not work if it is in a Spell Sequencer cast from a scroll.
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#120
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I'm sorry if this is mentioned before but Ray of Fragmentation does not work if it is in a Spell Sequencer cast from a scroll. Please clarify what exactly happens: - Does the spell work when it is not in a sequencer? - Does it work when in a sequencer which is not cast from a scroll? - When the sequencer is cast from scroll, the ray spell fires correctly but does nothing or doesn't it load in the sequencer at all? -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 10th September 2025 - 07:38 AM |