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The Black Wyrm's Lair Terms of Use |
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#301
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands ![]() |
It's probably a double... Quarterstaff or Dagger.
If you take proficiencies in the secondary that you already have in the primary, they're effectively lost. I think the game designers never tested it. I thought Sikret already fixed this though. This post has been edited by lroumen: Aug 24 2008, 11:19 PM |
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#302
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Forum Member Posts: 1072 Joined: 27-May 08 From: Oklahoma City, OK, USA ![]() |
Sikret might have it fixed for IA 6.0, but it wasn't fixed in my load of IA 5.0.
-------------------- "Sometimes, when we reach for the stars, we fall short. But we must pick ourselves up again and press on despite the pain."
President Ronald Reagan, 31 January 1986 -In memoriam to the lost crew of the Space Shuttle Challenger |
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#303
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Forum Member Posts: 137 Joined: 11-March 07 ![]() |
Since you already made Spirit Armor unstackable you might want to do the same for Potion(s) of Invulnerability. One could stack the +5 to all saves bonus if he wants to which would result in godly saving throws. Or is there already a fix for it? This reminded me of a problem with master thievery potions; they stack as well, and you can use them to go over the maximum level of a particular skill (which is 240 i believe). The problem is when you go over 240 in any thieving skill it then counts as zero, so despite having an incredibly high skill level you'll always fail. |
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#304
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
There's an item called "obsidian ioun stone" you can buy in TOB. Just like the axe of unyielding (before it was tweaked) it raises con, so it can be used to heal characters by equiping it on-off Thanks for the repot, Kerkes! Will fix. That would be a pretty twisted person who would repeatedly imprison and free their cleric, just for some extra gold. But I guess we've got all types out there, don't we. ![]() Indeed! The problem is that some people believe (or at least, pretend to believe) that if they can do some such things inside the game and without using the console commands or shadow keeper, then they are not cheating! And actually, it is not even needed to imprison your cleric and free him; the cheater can just kick the cleric out of the party and once the cleric asks whether he should really leave, reply "No, rejoin the party". The cleric will rejoin and will gain one additional symbol. It's plain cheat (even though it is done without using the console or SK). In general, abusing the engine issues to gain extra gold, extra items, or extra xp are not merely cheesy; they are cheats. Since you already made Spirit Armor unstackable you might want to do the same for Potion(s) of Invulnerability. One could stack the +5 to all saves bonus if he wants to which would result in godly saving throws. Or is there already a fix for it? This reminded me of a problem with master thievery potions; they stack as well, and you can use them to go over the maximum level of a particular skill (which is 240 i believe). The problem is when you go over 240 in any thieving skill it then counts as zero, so despite having an incredibly high skill level you'll always fail. The problem is that there is actually no clean and flawless fix for potion-stacking issue. Some other mods may have made claims to fix such problems, but they are not clean fixes. The only two solutions to such problems are either to remove the stackable effect from the potion entirely or to change the effect to *set* the value rather than adding to it. The former solution will make potions of invulnerability identical with potions of defense (except for the duration which will make potions of invulnerability even inferior to potions of defense) and the latter solution is flawed in this case, because we don't know to which numbers it should set the saving throws. I will think about this issue a bit more and will report. I'm sure that the solution has to be tweaking th potion in a rather more radical way (rather than a sort of simple fix). For example, we can omit the saving throw bonus, but make the AC bonus better than what it is (to keep those potions superior to potions of defense in some way). @geh4th Yes, I remember that you had reported the Nalia's missed proficiency point to me in a PM as well. It's in my to-do list. Thanks again for reminding it to me here. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#305
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
The problem is that there is actually no clean and flawless fix for potion-stacking issue. Some other mods may have made claims to fix such problems, but they are not clean fixes. The only two solutions to such problems are either to remove the stackable effect from the potion entirely or to change the effect to *set* the value rather than adding to it. I think in the case of thieving mastery and potion of perception the first method should the right solution. This potions should not be stackable. They can make a first level thief equal to a 20th level thief (in most areas). So, I vote for the first option in this case. -------------------- History of my party in IA can be seen here!
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#306
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Forum Member Posts: 18 Joined: 1-August 08 ![]() |
There's an item called "obsidian ioun stone" you can buy in TOB. Just like the axe of unyielding (before it was tweaked) it raises con, so it can be used to heal characters by equiping it on-off Thanks for the repot, Kerkes! Will fix. There is yet another item granting Constitution bonus in the Throne of Bhaal expansion, called 'Malla's Soul Stone' and it can be used like the Obsidian Ioun Stone. |
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#307
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Forum Member Posts: 67 Joined: 13-May 07 ![]() |
The problem is that there is actually no clean and flawless fix for potion-stacking issue. Some other mods may have made claims to fix such problems, but they are not clean fixes. You can transfer the potion's effects into a spell file and then prevent the spell from stacking with itself. That's what I do in Rogue Rebalancing. -------------------- |
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#308
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![]() Premium Member Posts: 62 Joined: 6-April 08 ![]() |
No idea if this is intentional/fixed. I started yesterday unseeing eye quest and right at start of the area in which you recover rod (well, where is temple where you get it) there are some columns on the left and there is a 'mask' on the wall with some storage (don't rememeber the items). When you click on mask you get some kind of message saying that mask looks scary or something like this (can't check now) after few clicks 2 spiders (each 2k xp) and some kind of ghost (5k xp) appear. You can click continuosly to spawn those creatures for easy xp.
Additionally - in the same area after getting trough bridge (the riddles) there is cache with war hammer +2 (named) and spider ambush (there is one spider and he summons a lot of the other ones + uses web and some other spell). I think its to hard for the area/loot its guarding - since hammer isn't good at all. |
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#309
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Forum Member Posts: 476 Joined: 9-September 07 ![]() |
@Nivellen:
For the first thing on your list, it is not infinite. I believe that the Mist Horror and Sword Spiders only appear 5-6 times. It's something from the vanilla game, not IA. The war hammer +2 (Ashideena) is now guarded as you've noted. Whilst the item may not be that good in your opinion, it is a necessary item required for the Hammer of Thor, and it only seems right that item upgrades for such powerful weapons should not be that easy to obtain. |
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#310
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![]() Premium Member Posts: 62 Joined: 6-April 08 ![]() |
You are right if its component in recipe - i didn't think about it (never forged this item).
About spiders and mist - i didn't check if they spawn infinitely - 4 or 5 times they did seemed like to much already - you may be right though ![]() This post has been edited by Nivellen: Aug 25 2008, 10:38 AM |
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#311
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
There is yet another item granting Constitution bonus in the Throne of Bhaal expansion, called 'Malla's Soul Stone' and it can be used like the Obsidian Ioun Stone. Thanks. Will fix. For the first thing on your list, it is not infinite. I believe that the Mist Horror and Sword Spiders only appear 5-6 times. It's something from the vanilla game, not IA. Yes, it repeats for 5 times exactly. If you think that it is too much free xp, I can decrease the number of repetitions to 1 or 2. Changing the creatures spawned here is pointless because the player can simply ignore it. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#312
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![]() Premium Member Posts: 62 Joined: 6-April 08 ![]() |
Yes, it repeats for 5 times exactly. If you think that it is too much free xp, I can decrease the number of repetitions to 1 or 2. Changing the creatures spawned here is pointless because the player can simply ignore it. I think its up to you. Its 45k XP for nothing (if its 5 times). While playing i though its infinite and just realoaded the game (clicked few times on the mask by accident ![]() |
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#313
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Nalia appears to be missing a weapon proficiency. She should have started out with 2 as a thief, then gained one at 4th level before she dualled (total = 3 at this point) She then gains one as a 1st level mage, and another at 6th level. Total 5. As she joins the the party, she has: Short Sword Dagger Quarterstaff Short Bow I'm thinking that one gained as a thief is missing. Ok, what weapon proficiency do you suggest for her? (choose something available to thieves but not available to mages) -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#314
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Forum Member Posts: 476 Joined: 9-September 07 ![]() |
My personal preference is for her to have a point in Single Weapon Style, so that she would have a slightly improved chance of hitting an enemy via a critical.
If this isn't a good idea, then the next best options seems to be slashing weapons. Those available to her are Long Sword, Katana and Scimitar. |
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#315
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
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#316
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Forum Member Posts: 1072 Joined: 27-May 08 From: Oklahoma City, OK, USA ![]() |
I lean towards the longsword, and here's why:
Nalia is the daughter of a noble. Much more, a widowed father Noble with only a daughter as a child. I think it's more than reasonable that he would have made sure that she had basic training in a weapon that would be commonly found among men-at-arms and nobility. Now from a GAMER'S perspective (meaning that I know what items are in the game and what she might be able to use) I'd go with Katana, because she could then use Dakkon Zerth's blade - to get those extra spells. That's using info that Nalia and Lord De'Arnise would never know while she was growing up, so a bit cheesy. ![]() Finally, as for the single-weapon style: giving her a point in this style doesn't do much for me. The 1 AC benefit is okay, but is she really going to be in enough combat to find the 5% additional critical all that useful? I'd prefer the weapon versatility myself, and as I said it would be fitting for her background. I have another suggestion re: Nalia but I'll put that in a different thread as it's not a vanilla game error and would be off-topic. G- -------------------- "Sometimes, when we reach for the stars, we fall short. But we must pick ourselves up again and press on despite the pain."
President Ronald Reagan, 31 January 1986 -In memoriam to the lost crew of the Space Shuttle Challenger |
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#317
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands ![]() |
I don't believe that Nobles get a lot of combat training
![]() Do you guys often use her as single-weapon that often? |
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#318
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![]() Master of energies ![]() Council Member Posts: 3325 Joined: 9-July 04 From: Magyarország ![]() |
QUOTE I don't believe that Nobles get a lot of combat training ![]() I'm sure you meant noblewomen. -------------------- Mental harmony dispels the darkness.
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#319
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
Now from a GAMER'S perspective (meaning that I know what items are in the game and what she might be able to use) I'd go with Katana, because she could then use Dakkon Zerth's blade - to get those extra spells. That's using info that Nalia and Lord De'Arnise would never know while she was growing up, so a bit cheesy. ![]() She doesn't need a proficiency point in katana to wield the Dakkon Zerth blade and benefit from the extra spells. It doesn't really matter which proficiency is chosen because, since Nalia is a dual-class character, she can pick any thief-allowed weapon/style as she continues to advance in levels. This post has been edited by Raven: Aug 25 2008, 03:15 PM |
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#320
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Forum Member Posts: 1072 Joined: 27-May 08 From: Oklahoma City, OK, USA ![]() |
My point about noble(women) is that Nalia was in an unusual situation. She's not exactly your average noble (thief/mage??)
Mom is dead, Father is a widower, she's his only child. He sounds like he was a real good-hearted person based on what Nalia tells of him, and that he'd be wanting to be sure she's as "prepared for the world" as possible. He won't live forever, after all. He doesn't seem to be all that pushy in marrying her off; he seems to understand that she's going to go her own way regardless of the whole nobility-obligation thing. It's implied that he allowed her training in magic for this very reason, but why wouldn't he do what he could as well (meaning: give her some weapon training)? Maybe I'm reading between the lines too much. And yes, I know that she can merely hold the DZ blade and get the spell benefits. But one would sorta like to be able to use it, wouldn't you think? -------------------- "Sometimes, when we reach for the stars, we fall short. But we must pick ourselves up again and press on despite the pain."
President Ronald Reagan, 31 January 1986 -In memoriam to the lost crew of the Space Shuttle Challenger |
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