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> Unfixed bugs of vanilla game, Send them here if you find any
Kerkes
post Aug 6 2008, 09:16 PM
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I've just read this long discussion about what's cheesy, chaeting, what is not... Personaly, I didn't even know that you can cast spells from off-screen..Ah well.
I don't actually understand some points here:
- why would anyone use some inf.exp exploit? You're wasting time. If you want exp, cheat via SK or something
- why cheat at all? Cheating and exploiting game engine are really the best ways to ruin your satisfacton of playing, even more in IA then vanilla
- why cast spells from off screen? imagine enemies doing that to you. Something like this: Your party of six lvl 11-12 characters are slowly descending down the slimy ladder to the sewers of Alkathla. Suddenly, you hear some spellcating in distance. NOOOOOO! you start screaming. It's the greater malison+slow+emotion combo, soon followed by a spell triger 3xchaos. Now you can't control any of your party members. So you're dead. In IA, you can always buff before main fights. So it is fair (IMO) that you let your enemies do the same.
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lroumen
post Aug 7 2008, 09:31 AM
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I think that they don't mean off-screen, but rather casting area spells on the edge of the fog of war, when a foe (maybe even not hostile yet) is standing just in the fog of war, thereby getting in some free damage since they are generally unprotected.

From an roleplaying point of view you can spy out the area, figure out where the foes are and what type of foes, cast detect evil to see whether they're likely to turn hostile on you, prebuff a little and go in to talk and be prepared for the worst. If they're hostile, why not cast a spell from offscreen to surprise them? When you spy out an area without them knowing, then I see no reason why a foes is allowed to buff and to forcespell 5-10 protections. If I decide not to spy out the area and prebuff, then they're at an undeserved advantage by force buffing. Anyway, just another little something that I have to handle in IA I guess.
Now if there is a hidden foe in the area somewhere (not zoned in when they are attacked) to alert them, then okay, you can script that they begin buffing when you get close to them.
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Ryel ril Ers
post Aug 7 2008, 11:28 AM
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You forgot something.
1) You can prebuff yourself so the starting buff of the enemy is fair.
2) The foes are always at home so they must be surprise him. I don't know what the people say when the enter the dungeon a hidden trap activated some sensors tell them where are you, they buff yourselves, start search after you and start to throw spells offscreen from secret areas.

I think the prebuff is okey, because the enemy use them too in the beginning of the battle, but don't use offscreen spell because the enemy doesn't use it neither. This is fair play.


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lroumen
post Aug 7 2008, 04:30 PM
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It's what each player prefers I guess. It's an ancient point of argument so I won't expand it any further.
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Vuki
post Aug 11 2008, 08:17 PM
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I come back! So, endless (and pointless) disputes start again. tongue.gif

I read several topics (not only here in BWL) and realized that when I started to comment here I jumped into a middle of politics debate. I now realized that there are cliques in the BG modding scene and most of the disputes are heavily political. I think it is really bad but of course I am not able to change it.

So, I would like to really ask everybody to take my words as they are: there is no hidden intention in my text and I do not want to attack anybody or any factions. I just want to express my opinion about the current topic and nothing else.


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leonidas
post Aug 15 2008, 02:47 AM
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I have a feeling that this may have been reported before and is one of those unfixable issues with the vanilla game.

However......has anyone else noticed that domination/charm breaks characters scripts? When they recover from it they just stand there waiting to be hacked to bits instead of resuming normal behaviour.
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lroumen
post Aug 15 2008, 08:17 AM
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No, not really. In my current game, uncharmed fighters resume hacking up my characters and mages keep casting their spells.
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leonidas
post Aug 15 2008, 06:17 PM
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QUOTE(lroumen @ Aug 15 2008, 09:17 AM) *
No, not really. In my current game, uncharmed fighters resume hacking up my characters and mages keep casting their spells.


Yeah vista seems to mess up a few things in-game; it's not a bug.
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leonidas
post Aug 19 2008, 03:54 PM
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Alright, now for a legitimate issue.

If you rest with the spell "draw on holy might" enabled and it raises your constitution to a level were you gain regenerative capabilities (over 20 I believe?), then the game engine treats you as a regenerating being for the whole duration of the 8 hour rest period and you awake fully healed.
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Sikret
post Aug 19 2008, 04:10 PM
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QUOTE(leonidas @ Aug 19 2008, 08:24 PM) *
If you rest with the spell "draw on holy might" enabled and it raises your constitution to a level were you gain regenerative capabilities (over 20 I believe?), then the game engine treats you as a regenerating being for the whole duration of the 8 hour rest period and you awake fully healed.


Yes, don't do it. It's a known but unfixable exploit.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Kerkes
post Aug 21 2008, 12:11 PM
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A note on Viconia: how come she can cast "holy smite"? She should be limited to "unholy blight" I believe.

This post has been edited by Kerkes: Aug 22 2008, 02:39 PM
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Kerkes
post Aug 22 2008, 02:39 PM
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Just noticed - if a cleric with his holy simbol (lvl25) gets imprisoned, you cast freedom, he gets another one in his inventory
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Sikret
post Aug 22 2008, 02:48 PM
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QUOTE(Kerkes @ Aug 22 2008, 07:09 PM) *
Just noticed - if a cleric with his holy simbol (lvl25) gets imprisoned, you cast freedom, he gets another one in his inventory


Known issue reported by Clown last year. See the progress report topic for the solution we chose to at least prevent it from being an infinite resource of gold.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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leonidas
post Aug 22 2008, 06:10 PM
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You can have an encounter with tanova in athkatla at night even after you've murdered her in bodhi's lair. Another odd thing is that she's not a mage went you meet her in the streets AND her physical immunity is different (+3 rather than +2 weapon req).

Yeah, contentious as to whether this is an issue or not, but it bothered me enough to post it.
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Sikret
post Aug 23 2008, 06:46 AM
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She seems to be a different vampire with the same name (homonyms). There are other similar cases in the game as well. For example, the mage who comes to send solamnic knighs to their own plane has the same name of one of the cowled wizards who will appear to fight if you cast illegal magic in the city. They are different characters with the same name.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Kerkes
post Aug 24 2008, 05:46 PM
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There's an item called "obsidian ioun stone" you can buy in TOB. Just like the axe of unyielding (before it was tweaked) it raises con, so it can be used to heal characters by equiping it on-off
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Marceror
post Aug 24 2008, 09:04 PM
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QUOTE(Sikret @ Aug 22 2008, 07:48 AM) *
QUOTE(Kerkes @ Aug 22 2008, 07:09 PM) *
Just noticed - if a cleric with his holy simbol (lvl25) gets imprisoned, you cast freedom, he gets another one in his inventory


Known issue reported by Clown last year. See the progress report topic for the solution we chose to at least prevent it from being an infinite resource of gold.


That would be a pretty twisted person who would repeatedly imprison and free their cleric, just for some extra gold. But I guess we've got all types out there, don't we. unsure.gif
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Kerkes
post Aug 24 2008, 09:33 PM
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Riiight... It never occured to me to sell it (I like holy simbols). But you can wear the thing to get +1 spell and STR 2 times.
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Arkain
post Aug 24 2008, 09:35 PM
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Since you already made Spirit Armor unstackable you might want to do the same for Potion(s) of Invulnerability. One could stack the +5 to all saves bonus if he wants to which would result in godly saving throws. Or is there already a fix for it?

This post has been edited by Arkain: Aug 24 2008, 09:35 PM
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geh4th
post Aug 24 2008, 10:54 PM
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Nalia appears to be missing a weapon proficiency.

She should have started out with 2 as a thief, then gained one at 4th level before she dualled (total = 3 at this point)
She then gains one as a 1st level mage, and another at 6th level. Total 5.

As she joins the the party, she has:

Short Sword
Dagger
Quarterstaff
Short Bow

I'm thinking that one gained as a thief is missing.


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