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May 11 2007, 03:33 PM
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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 |
The Inquisitor class seems to be a specialized mage killer in the regular game. His quick cast True Seeing and double strength Dispel Magic combined with an unbugged, unnerfed Carsomyr made him a terror to mages. As far as I'm concerned, I'd only choose this class for added challenge in IA. I've got plenty of people who can cast True Seeing, but usually persistent area effect damage spells seem to work better. Dispel Magic isn't as effective as I would like. In the beginning, it seems like the improved opposition is often 20+ levels, and I expect that increases in ToB. That means Dispel Magic at double power can still fail. However, the real problem is Immunity-Abjuration. If not for that, the mage would die quickly anyway. Ruby Ray often isn't a big help unless you can chain it or use several mages, because you must peel back layers of spells to get rid of the immunity abjuration. And I hope that you can't put that spell in a contingency! The nerfed Carsomyr may still be worthwhile, but a fighter-thief would probably be better served through using it than the inquisitor. At least, the fighter-thief has the useful time traps.
Spell strike should work. However, I don't think it defeats Immunity Abjuration in IA even though it belongs to Alteration as well as Abjuration schools. Right? If you are worried about that making things too easy, let Spell Strike work 50% of the time or some such. After all, it is a level 9 spell. Any way, I think it would be nice to make a better mage killer. The Wizard slayer has always been regarded as somewhat of a bad joke and now the inquisitor is not so good in my opinion. I hope Sikret will offer us some tweaks and/or items to enhance these 2 classes in the next edition. |
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May 16 2007, 07:22 PM
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#21
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany |
Hmm... maybe Sikret should abandon SS from the list of protections ;D
Weird for sure. And annoying as well, as in my current game likely 1 out of 20 times I can remove it at all. Strange... especially since my newly created mage can have his removed the whole time. 'tis somewhat hard, fighting all those nasty enemies without the sure possibility to dispel their protections and without good equipment. *sigh* Maybe Sikret is able to find a solution This post has been edited by Arkain: May 16 2007, 07:24 PM |
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May 25 2007, 12:46 AM
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#22
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Forum Member Posts: 3 Joined: 25-May 07 |
So I finally learned Ruby Ray on Edwin and was thinking to myself "time to kick some mage ass." Unfortunately, I ran into this bug which makes most mages nearly impossible to kill. I also think the whole SI:Abjuration trick needs to be reserved for bosses, rather than every damn mage in the game abusing it.
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May 25 2007, 01:05 AM
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#23
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Forum Member Posts: 99 Joined: 14-October 06 |
BotD, what is the bug? If its RR not bringing down SI: Abjuration, its not a bug. It means the mage has other spell protections that abosrbed your first RR
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May 25 2007, 07:25 PM
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#24
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany |
It's this awful bug which makes magefights a hell for me as well: undispellable Spell Shield in like 99% of the battles. I've gotten around it by using Holy Avenger on Keldorn and simply um... well, beating mages to puddles of blood by pure force. It's possible and due to the dispelling ability triggered at times it's a lot easier but it still doesn't allow one to play how he would like to.
Maybe Sikret could think about publishing another set of scripts which don't use SS, though it might get to easy then (wooo, one RRoR less |
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May 26 2007, 06:43 AM
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#25
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Forum Member Posts: 3 Joined: 25-May 07 |
Yes, I was referring to the Spell Shield bug. It doesn't matter how many Ruby Rays you pump into them, the Spell Shield just keeps on ticking. As the previous poster stated, the only way to beat them is just brute force them. I don't have the Holy Avenger, so this is a very dangerous strategy. Most mages surround themselves with a fireshield that does some major damage as you try to penetrate their stoneskin. Apart from that, they usually prepare some nasty spell triggers/contingencies, like three Horrid Wiltings and all the while they expend large amounts of Mantle/PfMW scrolls.
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May 26 2007, 07:41 PM
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#26
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany |
That's why I usually protect my party (all, if not then at least the fighters) from electricity, fire and cold. After gaining more levels protecting them from magical energy became another option. It helps
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May 26 2007, 11:27 PM
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#27
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Forum Member Posts: 3 Joined: 25-May 07 |
Oddly enough, Protection from Magical Energy does not mitigate fireshields. I do however put on Protection from Fire with SI:Abj. A useful combination with an Inquisitor in the party as he can then dispel magic with near impunity.
This post has been edited by BotD: May 26 2007, 11:27 PM |
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May 27 2007, 04:02 AM
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#28
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany |
PfME protects you only from pure magic damage, like Magic Misslie, Skull Trap or Abi Dalzim's Horrid Wilting (name? I've got a German version of the game, sorry if it's wrong
This post has been edited by Arkain: May 27 2007, 04:03 AM |
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May 27 2007, 07:03 AM
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#29
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
I forgot to reply to the following:
QUOTE I will correct Spellstrike's description in the next release of the mod. It's a pure Abjuration spell. The description is incorrect. Actually it's you who's incorrect. Spellstrike belongs to Alteration school, not Abjuration one. Just posting for the sake of posting, eh? If Spellstrike is an alteration spell in *your* game, then you have a different game on your computer from what we have and I strongly recommend that you do not use IA (or any other BG2 mod) for that different game. We are discussing BG2 here. But if you have the same game, then I suggest that you check things before posting. Don't waste our time with such baseless comments anymore, please. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 27 2007, 09:07 AM
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#30
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Forum Member Posts: 146 Joined: 1-November 06 From: Saint-Petersburg, Russia |
I'm getting a strong feeling that I should leave BWL completely... Whenever I say smth here I get silly accusations in my adress. Just thoughts aloud...
Back on topic. I know that in bg2 it's an abjuration spell. What I said was related to PnP rules. According them Spellstrike is alteration spell. Ok, at least according the version/edition/whatever sounds better I have. -------------------- aka GeN1e
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May 27 2007, 10:13 AM
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#31
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
I'm getting a strong feeling that I should leave BWL completely... Whenever I say smth here I get silly accusations in my adress. Just thoughts aloud... That's because you say silly things or you say them in silly ways. QUOTE Back on topic. I know that in bg2 it's an abjuration spell. What I said was related to PnP rules. According them Spellstrike is alteration spell. Ok, at least according the version/edition/whatever sounds better I have. If that's what you meant you should have stated it in a way such as "In my opinion, it's better to change it to alteration school" instead of "Actually it's you who's incorrect. etc..." -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 28 2007, 09:22 AM
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#32
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Yes, I was referring to the Spell Shield bug. It doesn't matter how many Ruby Rays you pump into them, the Spell Shield just keeps on ticking Yes, the spell is bugged in the original game. Some times ruby ray removes it and some times it doesn't (no matter how many ruby rays you cast). I fixed the bug. It will work fine when you install IA v4.3. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 28 2007, 07:25 PM
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#33
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany |
Maybe I'm blind or something, but IA v4.3 isn't released yet, correct? Is there an releasedate already?
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May 28 2007, 07:34 PM
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#34
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Forum Member Posts: 137 Joined: 11-March 07 |
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