The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

 
Closed TopicStart new topic
> I'm having some trouble beating up..., *Spoilers*
Seifer
post May 8 2007, 06:41 PM
Post #1





Forum Member
Posts: 141
Joined: 22-July 04
From: London, England




...the Shard...Seems immune to anything I chuck at it...


Any suggestions?
Go to the top of the page
 
Quote Post
Valiant
post May 8 2007, 06:48 PM
Post #2


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




Seif, did you read all in-mod dialogs with Gulin and Pandaira properly? If you did, then it should be clear to you that you must hurt the Astral Shard with great fire, e.g. Fireball or something like that. Astral Shard itself is immune to evertything else, including weapons that add fire damage, except area fire-based spells...smile.gif

BTW, what about the areas you wanted??

This post has been edited by Valiant: May 8 2007, 06:48 PM


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
Seifer
post May 8 2007, 07:12 PM
Post #3





Forum Member
Posts: 141
Joined: 22-July 04
From: London, England




The ice chicks? Didn't get around to talking to them...but yeah..will try now

And I'm stil sketching those together for you, should have a scan soon.
Go to the top of the page
 
Quote Post
Valiant
post May 8 2007, 07:53 PM
Post #4


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




Yes, the ice chicks smile.gif As you passing around you can either ignore them, or you can try to free them from the ice prison... They are definetely not dead. Of course if you didn´t kill them while they were still in the ice snare...smile.gif

This post has been edited by Valiant: May 8 2007, 07:54 PM


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
Seifer
post May 8 2007, 08:29 PM
Post #5





Forum Member
Posts: 141
Joined: 22-July 04
From: London, England




Good stuff!

Also have a suggestion, might be worth adding a check for NPC quests to stop chararacters apearing outside of the tower. Not sure how Anomen's messenger arrived (one helluva swim..), but if this breaks the dialog with the captain, the party can end up stranded.
Go to the top of the page
 
Quote Post
Valiant
post May 8 2007, 10:18 PM
Post #6


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




OMG, i didn´t count with this! I have to think about it. Good suggestion. Thanks a lot.


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
Valiant
post May 8 2007, 10:28 PM
Post #7


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




Seifer, what is the name of the messenger?? Just want to find his resources quickly...


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
Razfallow
post May 9 2007, 04:21 AM
Post #8





Contributor
Posts: 57
Joined: 6-April 05
From: Czech Republic




QUOTE(Valiant @ May 9 2007, 12:28 AM) *

Seifer, what is the name of the messenger?? Just want to find his resources quickly...

Valiant, change area VA#001 to "Dungeon". It should solve this problem.
Go to the top of the page
 
Quote Post
Valiant
post May 9 2007, 06:53 PM
Post #9


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




Yes, I was thinking about the same thing. This is the most easiest way. Next version.


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
SirChet
post Jul 27 2007, 11:44 PM
Post #10





Forum Member
Posts: 47
Joined: 31-March 05
From: Orlando Florida, USA




QUOTE(Valiant @ May 8 2007, 02:48 PM) *
Seif, did you read all in-mod dialogs with Gulin and Pandaira properly? If you did, then it should be clear to you that you must hurt the Astral Shard with great fire, e.g. Fireball or something like that. Astral Shard itself is immune to evertything else, including weapons that add fire damage, except area fire-based spells...smile.gif

BTW, what about the areas you wanted??



Valiant:

Thanks for putting together a nice mod for higher level characters, or maybe I just need higher levels to survive it. tongue.gif I had a lot of fun, and I to missed the conversation that told me about the fire AOE working against the shard. I mean I read it, just didn't pay attention. unsure.gif

I like the custom portraits, especially Gulin. I will admit this is the first time I met a lizard shaman smart enough to cast time stop, I wasn't ready for that. The movie of the tower was pretty cool.

Again, thanks I really appreciate you guys that add content to my favorite game.
Bravo! Good Job! thumb.gif


--------------------
Help is good when asked for,
better when needed.
Go to the top of the page
 
Quote Post
Valiant
post Aug 2 2007, 06:52 PM
Post #11


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




@SirChet: thank you for your kind words. That´s why the mods are made - for adding another gaming experience to you all players. I´m glad you liked it.

Val smile.gif


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post

Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 19th May 2024 - 07:19 PM