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May 14 2007, 08:12 PM
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#21
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Contributor Posts: 118 Joined: 7-February 06 |
Just tried to see in my game if i have the same problem ... and i have. Drizzt won't start the mod (he has nothing to say) ... i have a very similar installation as Chev ...
I can CTRL+Q him and then mods starts ... so yes, it seems something within dialogues is gonna conflict. Anyway it's possible to start the mod forcing Drizzt to join. I have a question regarding this mod: is it a MUST to have Wulfgar, etc in your party? Or Drizzt is sufficient? Thanks, mm75 This post has been edited by melkor_morgoth75: May 14 2007, 08:43 PM |
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May 14 2007, 09:45 PM
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#22
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Forum Member Posts: 127 Joined: 28-August 04 From: California |
melkor_morgoth75,
If you are not playing with the 'Heros of IWD' in your group then you should have your members at 10-13 lvl. I think you only need to have Drizzt in your party. -------------------- I Ride for the King!
a.k.a. Chevalier |
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May 14 2007, 09:50 PM
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#23
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Contributor Posts: 118 Joined: 7-February 06 |
Thanks Chev,
just to arrange my game ... i'm far from playing it (may be i need a complete re-install, i hope not), but in the meantime i need to arrange my party thanks again mate, mm75 |
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May 15 2007, 06:05 PM
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#24
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Chef of Goblin pies ![]() Member of Graphics Dept. Posts: 204 Joined: 10-April 06 From: Sweden |
Hi,
Aye you need Drizzt but not the whole way if you don´t want to. minor spoiler when you can leave him coming up further down When arriving to Bruenors Cabin you don´t need Drizzt to continue the mod and get access to the areas. But it is advicable to have him for the storyline. After Drizzt quest there will be another one where none of the Dale heroes are needed for the storyline. This post has been edited by flysoup: May 15 2007, 06:06 PM -------------------- Don´t dwell in history or future due to those are times were you can not act within.
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