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The Black Wyrm's Lair Terms of Use |
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#21
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
For example the target has Spell Truning + Spell Deflection + Spell Trap + Minor Globe of Invulnerability + SI: Abjuration. Am I right that if that was a Globe of Invulnerability instead of Minor Globe then Ruby Ray would remove this before SI too as the Globe is 6th level, meaning you would need actually 5 Ruby Rays to get rid of SI? |
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#22
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
Yes exactly. In that case you would need 5 Ruby Rays in order to remove the SI. |
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#23
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Forum Member Posts: 86 Joined: 31-October 06 ![]() |
THanks for the insight on these spell. In all the times that I have played the game I have never really gotten into the defensive type spell, as I said in an earlier post I mainly selected and played my sorcerers as battle mages, for this run I am selecting a better mix.
As I am finding out it is defineately better to have two mages/sorcerers if you want to have any chance of knocking down the enemies protections before your fighters get waxed. Even with 2 it can still take along time to get all those spells off. Romulas |
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#24
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I released IA v4.2; so, I unpinned and closed this topic. Thanks again everyone.
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 10th September 2025 - 04:19 AM |