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> "Bug" thread + miscellaneous nitpickery, Was for V4.1
Raven
post Apr 26 2007, 06:51 PM
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QUOTE(thetruth @ Apr 26 2007, 01:42 PM) *

For example the target has Spell Truning + Spell Deflection + Spell Trap + Minor Globe of Invulnerability + SI: Abjuration.


Am I right that if that was a Globe of Invulnerability instead of Minor Globe then Ruby Ray would remove this before SI too as the Globe is 6th level, meaning you would need actually 5 Ruby Rays to get rid of SI?
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thetruth
post Apr 27 2007, 12:54 PM
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Yes exactly. In that case you would need 5 Ruby Rays in order to remove the SI.
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Romulas
post Apr 27 2007, 06:50 PM
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THanks for the insight on these spell. In all the times that I have played the game I have never really gotten into the defensive type spell, as I said in an earlier post I mainly selected and played my sorcerers as battle mages, for this run I am selecting a better mix.

As I am finding out it is defineately better to have two mages/sorcerers if you want to have any chance of knocking down the enemies protections before your fighters get waxed. Even with 2 it can still take along time to get all those spells off.

Romulas
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Sikret
post May 3 2007, 01:33 AM
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I released IA v4.2; so, I unpinned and closed this topic. Thanks again everyone.


--------------------
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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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