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Roy
post Apr 16 2007, 06:31 PM
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Hi

I am playing improved anvil right now.I finished IA3 and there's
certeinly a diffrence in it.It's tougher smile.gif .

I'm playing with a sorcerer protagonist.I did the boo kidnapping
quest and right after I got in the grove the 3 trolls ran after
my sorcerer and ignored everyone else.

There's a bug where the trolls remain on near death and just won't fall
down.

After I got out from the irenicus dungeon I went to the graveyard
to look for items.On the getting out I was ambushed by suna sei
and friends and they killed me a lot.

I got lucky with a confusion scroll that got the somehow.
How did you defeat them in the beginning?Interupting them
from casting greater command and confusion?
The mages are a problem without breach and weak dispel.

I tried to go and get Keldorn but the party in the sewers is tough.

I got liliacor,rescued jan and viconia and little quests from
other mods.I think the next ones I'll try will be the circus and
trademeet.

Another question is with the oasis in TOB.Did it in IA3.There's
lots of gem golems and a few mages.I couldn't win it without serious
cheese.Kelsey mirror imaged himself,landed tons of comets
and all his spells,than I killed the image and did it about 10
times.

How do I win the battle?Is there a way to kill the golems faster?
I usually bring all the fighter on them with hammers,maces and it
still takes a lot of time to get rid of them.And than they summon more.

Some golem slayer kit or equipment or spells like reducing physical
resistence will be lovely addition to IA5.

The no stealing from shops came as a surprise.Usually in the beginning
I buffed a thief and took every usful equipment I could find.
Now it not even possible to charge the wands like that.

BTW,is there any progress with the Mansur NPC?

Edit:After a long fight and lots of reloads I defeated the founder
of trademeet.All of my party and summons to take his blows surrounded
him and it took lots of minutes and healing to take him down.

The tough thing about him was the magic resistence and he summond a lot
of skeleton warriors and I think he had physical resistence.

Is there a fast way of defeating him?

Edit2 21/4:

Finished thieves guild quest,was really easy.Tried the sewer party
again and got defeated again.My party is levels 10 so can't deal
yet with all the spells.The mages are tough.
I also did the murders in the bridge district and the ghost in the
grave yard.

Edit 24\4:Somehow my brother did hard disc cleaning and erased my saves
and BG2.So I'm reinstalling and restarting.This time to save time
in the beginning I'm not installing improved illych.

I started a new TOB game without IA.One character vs. Illesira and
she was ridiculously easy.When I did it with IA4.1 it reminded
more of a scene from a predetor movie with the addition of her 5
party members.

Edit 26/4:Been a bit busy.still got to install mod NPCs and IA
and start a new game.



Roy

This post has been edited by Roy: Jun 21 2007, 07:24 AM
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Sikret
post Apr 17 2007, 09:21 AM
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Hi, Roy!

QUOTE(Roy @ Apr 16 2007, 11:01 PM) *
I'm playing with a sorcerer protagonist.I did the boo kidnapping quest and right after I got in the grove the 3 trolls ran after my sorcerer and ignored everyone else.


This doesn't relate to IA. I have not even touched trolls' scrpts and I don't know which 3 trolls you are referring to. Have you possibly installed some other AI improving mod? It's strongly recommended that you do not.
QUOTE
There's a bug where the trolls remain on near death and just won't fall
down.


This also has nothing to do with Improved Anvil. I guess you have installed other mods which you shouldn't have. If you want, you can PM me your WeiDu.log file and I will check it for you and will tell you which mods you need to uninstall.
QUOTE
I tried to go and get Keldorn but the party in the sewers is tough.


You can go to meet Keldorn through the south of the area safely.



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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Shaitan
post Apr 17 2007, 06:17 PM
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From: Copenhagen, Denmark




QUOTE(Sikret @ Apr 17 2007, 09:21 AM) *

Hi, Roy!

QUOTE(Roy @ Apr 16 2007, 11:01 PM) *
I'm playing with a sorcerer protagonist.I did the boo kidnapping quest and right after I got in the grove the 3 trolls ran after my sorcerer and ignored everyone else.


This doesn't relate to IA. I have not even touched trolls' scrpts and I don't know which 3 trolls you are referring to. Have you possibly installed some other AI improving mod? It's strongly recommended that you do not.
QUOTE
There's a bug where the trolls remain on near death and just won't fall
down.


This also has nothing to do with Improved Anvil. I guess you have installed other mods which you shouldn't have. If you want, you can PM me your WeiDu.log file and I will check it for you and will tell you which mods you need to uninstall.



Hi both of you! This has to do with UBs Boo kidnapping mod, a fix i found here: PPG forums


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Roy
post May 19 2007, 08:17 AM
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Ok,I started a new game with a F/M/T this time I started a bit differently.
I went all over athakla and picked every lock,took every item I could find
and kept or sold it and did very little unmodified quests.I did liliacor
and the thieves guild(which has huge number of locks to pick).

Anyway,my party is about in levels 11 and about 45k gold.

Where is the bag of holding in chapter 2?I read Sikert said there is
one but didn't find it and I'm getting very low in inventory space.
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Sikret
post May 19 2007, 08:27 AM
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QUOTE(Roy @ May 19 2007, 12:47 PM) *

Where is the bag of holding in chapter 2?I read Sikert said there is
one but didn't find it and I'm getting very low in inventory space.


The answer to this question is too much of a spoiler to be sent to the public forum. If you want I can send you a PM about it, but I suggest that you keep searching for it yourself for the bigger fun.



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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Roy
post May 19 2007, 04:06 PM
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After very long fight and lots of reloads I deafeated the party in the sewers
with hatchetman and Gaius.

They are probably not for levels 10 or 11.

I had my F/M/T running around with boots of speed triggering the fight and
running away trying to split them and wear of their buffs.

The other party memeber hid in a corner and after lots of running
I buffed them with haste,bless,armor of faith and sent them trying
to catch them one at a time.

After lots of reloads it worked.Without the buffs I got the two clerics
easily.The other dwarf was easy too.The fighter took lot of chopping
and so did Targnor.

Finaly it was everyone on Gaius.I thought him being mage or sorcerer it
would be easy.

It wasn't.

Spoilers
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*
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He had 3 stoneskins,4 improved mantles,was better tank then my fighters.
He had lots of attacks per round and moved like he was under improved
haste.All of the party maybe had undroppable boots of speed.

Magic missles didn't hit him.He was immune to fire and acid
and even had 3 chain lighting in a spell trigger.
And he casted spells.

And during the reloads I counted,he has more than 100 hit points.
Maybe 150.
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leonidas
post May 19 2007, 04:38 PM
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Gaius is a fighter/mage.
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Toxeus
post May 19 2007, 07:10 PM
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QUOTE(Roy @ May 19 2007, 08:06 PM) *

And during the reloads I counted,he has more than 100 hit points.
Maybe 150.

It's easy to watch any information about enemy by ShadowKeeper or NearInfinity.
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Roy
post May 28 2007, 06:56 PM
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I haven't played much lately.Did stuff in RL and somehow got Planescape:Torment
which also kicks ass.I went to Ribald's shop bought Vhalior's helm,scrolls of
protection from magic and went to the party in the in the promenade.

Than I found out it was nerfed and casts death spell.Not simulcrum.
Does it protect from critical hits?It doesn't say so in the description.
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leonidas
post May 28 2007, 07:06 PM
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QUOTE(Roy @ May 28 2007, 06:56 PM) *

I haven't played much lately.Did stuff in RL and somehow got Planescape:Torment
which also kicks ass.I went to Ribald's shop bought Vhalior's helm,scrolls of
protection from magic and went to the party in the in the promenade.

Than I found out it was nerfed and casts death spell.Not simulcrum.
Does it protect from critical hits?It doesn't say so in the description.


Via a quirk of the infinity engine, absolutely anything that goes in the head slot also protects against critical hits.
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Roy
post Jun 9 2007, 07:07 PM
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I finished playing Planescape:Torment for now so I'm back to improved anvil.
Currently I'm after few attemps at Torgal.He is tough.

My best attempt was after using summons and a hasted charater to waste
his storm than running to another room,there I got the gem golem but
couldn't do enough damage to kill him in melee.

Any ideas?

Edit:Didn't have a save from before just the quick save so I ended
seriously cheesing Torgal.I finished the slaver ship which was easy
after De'Arnise hold and the sewer party.

Edit2:Mencar Pebblecrusher and friends are also dead.Beaten on the first try.
Somehow I bottlenecked them with summons and my charecters that were held with
me getting them one at a time.

Edit3:Doing the unseeing eye quest.Got the rod and now fighting the undead
before the beholder dungeon.Thershal seems to directly go after my F/M/T
holding him with his melee attack and than killing him.He did it four times
in a row.Is he scripted to do this instead of randomly choosing a charater?

Dealt with the storm of vengence with haste and running to another area after
the *$%$# releases it.Torgal had SOV and now Thershal.Insted of running is
there another way of dealing with it.

BTW,teleport field with hasted characters is quite fun.


This post has been edited by Roy: Jun 14 2007, 05:52 PM
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Raven
post Jun 9 2007, 07:59 PM
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What level are you? If your fighters have trouble hitting consistently maybe you're going after Torgal a bit early.

In any case my advice would be to ignore the Gem Golem and focus on Torgal completely. Try to just get the Golem to attack a character with Mirror Image either through the spell or Ilbratha +1. It attacks really infrequently and goes through images pretty slowly.

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Roy
post Jun 14 2007, 07:38 PM
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Ok,I defeated Thershal,the zombie before the beholder lair and I think I
found a little bug here.
Keldorn approach to turn him hostile and after he will raise his defenses
he will use his dispel magic.Somehow he went to him invisble,Thershal
casted true sight,than there was the dialog,don't remember excatly what
I did but I was suprised when he didn't cast defensive spells
and storm of vengence.

He did cast one armor of faith though.

And naturally enough he was fire resistent and magic resistence.
My fighter(Keldorn,Minsc)are about 1000000 XP and it took lots of
time to take him out in melee.In the beginning he probably had potions
or regenerated or healed himself with spells as he kept moving back
from barely injured to uninjured.

After a death spell killed 5 skeleton warriors I just meleed him
and casted 5 lower resist and tried to find spells that will reduce
his health.Haven't tried Melf's arrow.Sikret,is he vulnurable to acid?

He is a zombie.Thought fire would get him.
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Shaitan
post Jun 14 2007, 08:00 PM
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I never experienced big troubles with Teshal comapred to ie Torgal or the Greater Yuanti. I've seen the same "problems" with Teshal, but I thought it was by design.


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Arkain
post Jun 14 2007, 08:03 PM
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He's actually immune to everything except magic damage and weapons, iirc. So you must try it with either some Magic Missiles etc. (after lowering his MR) or with brute force.

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Roy
post Jun 15 2007, 08:46 PM
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I did the pirate fight in the docks in the in behind the secret door.
That was some tough fight.
spoilers
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*
There was the captain the mage and the normal pirates.In the first few
tries I tried to kill the captain first.He was with HLA like hardiness,GWW
and critical hit I think.

The problem was he wasn't going down very fast.He wasn't going down at all
and at that time the mage and pirates were doing damage.The mage casted
horrid wilting,and during one long fight comet and dragon's breath that
finished me so I changed tactics.

I summoned creatures,dispeled magic with Keldorn on the mage that had
only SI:divination and improved invisibility.It's easier to take down
than SI:Abjuration.Than breach on him and everyone took him down.

Than the pirates,one at a time and finaly the captain.He had like
everyone magic resistence and from some reason until I breached him
had immunity to physical damage.That was surprising.

After some time he fell down.I found some lovely treasue.Don't want to spoil.
Now I'm not sure about what to do next,trademeet,windspear hills or
the sphere.
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Raven
post Jun 15 2007, 09:05 PM
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Roy, I believe the reason the Pirate Captain is immune to physical damage is that he naturally has a resistance of 60%+ to slashing/piercing/blunt and this is taken to 100%+ by the extra 40% from Hardiness. So, while Hardiness is active he is immune to weapon damage.

Fortunately the enemies with natural physical resistances this high don't seem to have more than one Hardiness. At least, the ones I've fought so far don't smile.gif
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Roy
post Jun 16 2007, 02:49 PM
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I defeated the guarded compound.It's different than IA3.I tried to get down
to split them up,the usual thing I do aginst them. found downstairs
skeleton lords and gem and coin golem.So I didn't try that on the second
try.

They casted storm of vengence.I don't like that spell.I defeated them by sending
hasted party up stairs running to one of the rooms downstairs and
bottle necking the kensai and the cleric than running up to finish the other
three.

I rested than and went to the room with the elemental golem.Had only one
try aginst him yet.My F/M/T didn't have a weapon to hit him so I sent
him to loot the vault and room.And there wasn't anything there.
In IA3 there was the holy avenger scabard.

Is there a reason other than XP to go fight him?

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Arkain
post Jun 16 2007, 03:18 PM
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SPOILER










At least in my game the golem carried the holy scabbard with him.









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Sikret
post Jun 17 2007, 06:06 AM
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QUOTE(Raven @ Jun 16 2007, 01:35 AM) *
Roy, I believe the reason the Pirate Captain is immune to physical damage is that he naturally has a resistance of 60%+ to slashing/piercing/blunt and this is taken to 100%+ by the extra 40% from Hardiness. So, while Hardiness is active he is immune to weapon damage.


This is true. However, the captain's resistance to physical damage is decreased/lowered in v4.3.



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