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> General Modding guidelines, WTP requirements, not many!
Chevar
post Sep 24 2004, 07:45 AM
Post #1


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




The only requirements for addon mods are that they can not refer to the existing plotlines, or baalspawn.

I will occasionally posting projects that are available to anyone loking for a mod to make.

Maps, concepts, and in some cases animations will be provided by me.

if you're working on a mod that you'd like included let me know.. this includes NPCs, kits etc.

Any mod made to work in conjunction with wtp should be released as a standard bg2 mod initially, and will be incorporated into the wtp as a whole further into the project.
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