General Modding guidelines, WTP requirements, not many! |
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General Modding guidelines, WTP requirements, not many! |
Sep 24 2004, 07:45 AM
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The oak's first root Retired team member Posts: 297 Joined: 24-August 04 |
The only requirements for addon mods are that they can not refer to the existing plotlines, or baalspawn.
I will occasionally posting projects that are available to anyone loking for a mod to make. Maps, concepts, and in some cases animations will be provided by me. if you're working on a mod that you'd like included let me know.. this includes NPCs, kits etc. Any mod made to work in conjunction with wtp should be released as a standard bg2 mod initially, and will be incorporated into the wtp as a whole further into the project. |
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