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> How did YOU destroy Kangaxx?, We know it's not that hard
Daeva
post Jun 7 2006, 02:02 PM
Post #21





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Easy method that always seems to work with minimal effort during chapter 2 - make sure you've completed the shade lords dungeon and collected the sunstone bullets. Go down to his tomb, use whatever you like to kill his first form (usually sunray from daystar and traps). When he goes demi - summon a wizard eye and keep it next to him, have all your character retreat to the entrance, giving one of them a sling with the sunstone bullets and have them attack him. He can't imprison the wizard eye and will focus all his energies upon it, while the sunstone bullets will do 1-4 damage and soon kill him.
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WizWom
post Aug 4 2006, 01:47 AM
Post #22





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From: Wandering




well, let's see... my most memorable was the fighter/mage going in with immunity:abjuration, everyone else huddling for dear life against the wall, except, I think, Jaheira with the sling of Evarard. F/M tried daystar, only to find it insufficient in the dweomer department, had to switch to a backup, I think Cutthroat, the dagger. And IIRC, Kangaxx only has 9 imprisons. Then he switches to something else.

I can't recall trying him with less than about 13th level, though.

Hrm, looking at the original Kangaxx, I see we get DEMILICH_DEATH (with the wait 3 after) and DEMILICH_TRAP_SOUL (every 60 ticks, or once a turn). I've got someone's modded version, which actually tries to get him to attack further away party members, and ends up giving prefeerence to the furthest away (because the script writer was not aware of the fact that searching for a NthNearestEnemyOf() will always return the furthest if the number of enemies is less than N).

Kangaxx is not tough, if you are expecting him. I recall my first meeting with him, watching my whole party go away... and then my PC popped upstairs to wonder what the heck he was going to do. And realized I had just over-written my auto-save.
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NOG
post Sep 25 2006, 07:44 PM
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From: Virginia Beach, Virginia (AKA the Swamps of Hell)




Wow, I seem to have used a combination of most all your tactics. The first thing I do is get all the +5 weapons I can (without cheating). This means Carsomyr if I have a paladin, which I usually don't, Crom Fayr with Minsc or my hero (for this fight, it's usually w/ Aerie), and Staff of the Magi with Nalia or Aerie. Combine that with traps from my thief (whoever that is), PfME and berzerk, summoning elementals (fire and air) mainly for targets of his Imprisonment if one of my protections runs out, though they do nice damage as well, and my mages/clerics/druids backing it all up with buff spells, Melf's Minute Meteorite (seems to be able to damage ANYTHING a little), and whatever else they want to throw at him. With all this together, I can take him in chapter 2 (or maybe it was 3, before the Underdark anyway).


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