The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Jaheria Kit - info, Please
melkor_morgoth75
post Jul 10 2006, 01:15 PM
Post #1





Contributor
Posts: 118
Joined: 7-February 06




Hi all,

please can anyone post it here Jaheira kit info? I don't have the readme file and i'd like to know what does her kit do?

Thanks in advance,

Marco
Go to the top of the page
 
Quote Post
ScuD
post Jul 12 2006, 07:53 AM
Post #2





Forum Member
Posts: 14
Joined: 31-May 05
From: Boston. MA




Why don't you have the readme file?
Here's te info you requested:

PRIEST OF SYLVANUS: This druid kit was especially created for Jaheira to reflect her unique personality.

Advantages:
- She may gain the grand mastery in any missile weapons she can use including light crossbows.
- She gains +1 to hit, and +1 to damage with any missile weapon for every six levels of experience.
- She has access to three innate abilities, which become available from her innate slots as she advances levels:

1. Sylvanus Mental Agility.
This spell creates the energetic channel between Jaheira and her god that quickens the thought processes allowing her to cast spells more quickly than normally. Jaheira gains this spell at levels:
Level 1, +1 to casting speed factor for 2 rounds,
Level 6, +2 to casting speed factor for 7 rounds,
Level 12, +3 to casting speed factor for 9 rounds,
Level 18, +4 to casting speed factor for 12 rounds.

2. Sylvanus Physical Agility.
This spell quickens Jaheira's reflexes, enabling faster and more effective combat. Jaheira gains this spell at levels:
Level 3, +1 to attack speed factor and dexterity for 2 rounds,
Level 9, +2 to attack speed factor and +1 to dexterity for 7 rounds,
Level 15, +3 to attack speed factor and +1 to dexterity for 9 rounds,
Level 21, +4 to attack speed factor and +2 to dexterity for 11 rounds.

3. Sylvanus Shape Change.
Jaheira gains this spell at levels 12th, 24th and 36th. With this spell, she is able to assume the form of a powerful creature (mind flayer, iron golem, greater wolfwere, earth elemental, fire elemental, or giant troll), and becomes the creature she wishes, gaining almost all of its abilities. Thus, she can change into a mind flayer to stun her opponents and then become an earth elemental to crush her foes. These creatures have whatever hit points Jaheira had at the time of the shape change. Each alteration in form requires only a second, and no system shock is incurred. Note that the although the assumed form has the combat characteristics of the real creature, it may not have all of its immunities.

Disadvantages:
- No regular shapeshifting abilities.

This post has been edited by ScuD: Jul 12 2006, 07:56 AM
Go to the top of the page
 
Quote Post
melkor_morgoth75
post Jul 12 2006, 07:55 AM
Post #3





Contributor
Posts: 118
Joined: 7-February 06




QUOTE(ScuD @ Jul 12 2006, 07:53 AM)
Why don't you have the readme file?

Thanks a lot SCUD,

that WAS just because i was at work and i didn't have any stuff here tongue.gif tongue.gif tongue.gif

mm75
Go to the top of the page
 
Quote Post
melkor_morgoth75
post Aug 8 2006, 06:03 AM
Post #4





Contributor
Posts: 118
Joined: 7-February 06




Hmmm, please Vlad (dunnow if it has just been asked in the past) is it possible to install a kit WITHOUT installing NEJ?

Thanks,

mm75
Go to the top of the page
 
Quote Post
Vlad
post Aug 8 2006, 06:31 AM
Post #5



Group Icon

Mod Developer
Posts: 1400
Joined: 19-April 05




Sure, at least in the version you're playing. You just say NO to all other components and install only the kit.
Go to the top of the page
 
Quote Post
melkor_morgoth75
post Aug 8 2006, 07:25 AM
Post #6





Contributor
Posts: 118
Joined: 7-February 06




QUOTE(Vlad @ Aug 8 2006, 06:31 AM) *

Sure, at least in the version you're playing. You just say NO to all other components and install only the kit.


Great new, thanks Vlad biggrin.gif

Can i go a bit off-topic? I'm going tongue.gif ... I've never played IWD and NEJ too. As far as i know NEJ is something like importing IWD into BG2, is that correct?

Just to know mate, i'm willing to play IWD standalone before playing it in a different way in BG2 ... wink.gif

mm75
Go to the top of the page
 
Quote Post
Vlad
post Aug 8 2006, 03:12 PM
Post #7



Group Icon

Mod Developer
Posts: 1400
Joined: 19-April 05




QUOTE
As far as i know NEJ is something like importing IWD into BG2, is that correct?


No, it's not.
Go to the top of the page
 
Quote Post
melkor_morgoth75
post Aug 9 2006, 05:35 AM
Post #8





Contributor
Posts: 118
Joined: 7-February 06




Great ... again wink.gif

So the plot has nothing to do with IWD?

mm75
Go to the top of the page
 
Quote Post
Vlad
post Aug 9 2006, 12:02 PM
Post #9



Group Icon

Mod Developer
Posts: 1400
Joined: 19-April 05




It is more than IWD.
Go to the top of the page
 
Quote Post
melkor_morgoth75
post Aug 9 2006, 12:31 PM
Post #10





Contributor
Posts: 118
Joined: 7-February 06




Eh eh ... i have to use pilers to take out words from you mate wink.gif

I'm just wondering if playing NEJ will force me to "open" the IWD world i still have not opened ... i'm sure if your NEJ is IWD + some adjustments for Role playing it will be great wink.gif

mm75
Go to the top of the page
 
Quote Post
Vlad
post Aug 9 2006, 03:20 PM
Post #11



Group Icon

Mod Developer
Posts: 1400
Joined: 19-April 05




I have never played IWD too. biggrin.gif I have started it once, saw all those multiplayer setting and quit the game.
Go to the top of the page
 
Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 14th May 2025 - 11:22 AM