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The Black Wyrm's Lair Terms of Use |
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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
To all players who are playing Improved Anvil:
Please feel free to submit your item upgrade requests and suggestions here in this thread. Requests or suggestions of item upgrades can be of two different forms: (1) you may mention an existent item's name in the game which you want to be upgradable. (2) You can also suggest a complete upgrade recipe by mentioning a list of ingredients and the new item's description. New item upgrades will be added to the next version of the mod with the names of people who suggested or requested them. EDIT: Please check the document "Items.txt" (available in the "documents" folder) to make sure that the item upgrade you have in mind is not already there in the mod and that your suggested upgrade is really a *new* one. Thanks. This post has been edited by Sikret: Aug 5 2006, 11:24 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
Hi!
Actually not a request, but I thought "why are the items so expensive compared to Item Upgrade", but really - I think the prices are a little steep. Perhaps more character dependable items will be nice like "the Staff of Clerics" can be made for only clerics with a bonus on ie number of spells or other. Or some druid stuff an so on... -------------------- dooh!
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Thanks for the post, Shaitan!
I added your question about the prices to the mod's F.A.Q. In addition to Cernd's items (which were already upgradable in the previous versions of the mod), two new druid-specific item-upgrades are added to the new version of the mod. "Cleric's Staff + 3" is now an ingredient for one of the upgrades. This post has been edited by Sikret: Aug 6 2006, 01:26 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#4
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Forum Member Posts: 42 Joined: 24-October 04 ![]() |
Howabout an upgrade for Keldorn's armor in a couple of steps? First one to -2. Requires some adamantine powder and some other armors. Should keep existing abilities. The next upgrade would take it to -4 with the addition of Shuruppak's Plate and add its bonuses as well.
Might be worth splitting the upgrades for Valygar's armor as well. One for the later stages of SOA and the other for TOB. |
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#5
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![]() Cunning Linguist Forum Member Posts: 48 Joined: 9-September 06 From: Oakdale, MN USA ![]() |
Is there a possibility of allowing Jan a brief (24 hr) apprenticeship with Cromwell that would allow him to learn the art of making better ammo for his crossbow with certain ingredients?
24 hours + Manual of Elaboration + Scrolls of Fireball & Lightning + 30,000 gold allow Jan to make Flashers that do additional 1d4 fire & 1d4 electrical damage? Any chance for a different upgrade to Ankheg armor that allows Druids to wear the result? That always seemed the most logical armor for a Druid to me.... An upgrade to the Short Sword of Backstabbing to allow it to grant a possiblity of going invisible, or perhaps adding to Hide in Shadows? Sword + 2 scrolls of Invisibility + Manual Ela. + Permanancy + 50K = 10% chance of Inv. Sword + 8 potions Inv + MoE + PS + 40K = +25% to Hide in Shadows I always thought the reward blade from Renal Bloodscalp should be more than just a +3 short sword with no special abilities... ![]() Or maybe: Short Sword of Backstabbing + Cutthroat +4 + misc ingredients = short sword with +4, chance of invisibility AND bonus to Hide in Shadows Elven Court Bow + Ancient Elven Knowledge + PS + 40K = Elven bow +5, usable only by Elves or Half-Elves. Frostreaver axe + Stonefire axe + MoE + 2 potn of fire resist. + 2 scroll pro:cold +2 scroll pro:acid + 75K = +4 axe with 1d4 fire, cold, acid and grants 20% resistance to fire, cold, acid Staff of Curing + Gloves of Healing + Ring of Regen + +3 staff + Memory Scroll + 3 scrolls of Cure Med Wounds + 100K = Staff of Health +3, regen 1HP/6sec, cast Cure Med Wounds 3x/day, cast Cure Poison 1x/day, bearer immune to poison Lilacor + Illithid serum + scroll of confusion + MoE + 3 diamonds + 50K gives you +3 two-handed sword grants immunity to charm, confusion, domination, stun, psionics and allows user to cast confusion 1x/day Chainmail +2 + Ancient Elven Knowledge + 15K = Elven Chain Mail (always wanted this for my dual-classed mages) |
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#6
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![]() Cunning Linguist Forum Member Posts: 48 Joined: 9-September 06 From: Oakdale, MN USA ![]() |
Maybe something with the mask of King Strohm?
Mask + 2 Scrolls of True Sight + 2 potions of Icedust + MoE + 2 Star Sapphires + 25K = helm that mages and thieves can wear, grants True Sight 2x/day, Detect Inv. 4x/day |
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#7
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Thanks for all the good suggestions!
I'll certainly consider all of them and will probably apply some of them to the forthcoming version of the mod; but it may delay the release of the mod for one more day. By the way, which item were you referring to by "Ancient Elven Knowledge"? We have "Elven Ancestors' Legacy" and "Elven Ancient Expertise", but we don't have "Ancient Elven Knowledge". -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#8
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![]() Cunning Linguist Forum Member Posts: 48 Joined: 9-September 06 From: Oakdale, MN USA ![]() |
Hmmmm, well whichever you think would be most appropriate...
![]() I haven't found either of them, and was just typing from memory after looking at the list in the Documents folder. A delay for implementing an idea of mine is quite a compliment! Thanks! Looking forward to the IAv3... |
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#9
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Forum Member Posts: 43 Joined: 14-July 05 ![]() |
Please note that I am currently playing with Improved Anvil (with BGT and NEJ) but I have not reach the BG2 part yet. So I don't know if some of the items I ask already exist in the game.
Improved Anvil seems to focus on personal items upgrade (rather than generic item upgrades), and builds very powerful items, but I miss some "generic" midly-powerful items like Item Upgrade can build for us. -> A way to combine ring of wizardry, ring of acuity, and amulet of metaspell influence, to get a generic improved ring of wizardry. Nalia is not the only mage in the game. ![]() Item Upgrade's original reciepe was : CODE Ring of Wizardry Ring of Acuity Amulet of Metaspell Influence Ring of Protection +1 20,000 Gold Sorcerian Ring +1 AC, +1 saves, memorize an extra spell for each spell level 1 through 7 -> A way to improve robe of good/evil archimagi to get an alternative to the standard robe of vecna. Item Upgrade's original reciepe was : CODE Robe of the Good/Neutral/Evil Archmagi Cloak of Protection +1 Scroll of Spirit Armor Scroll of Contingency 20,000 Gold Enhanced Robe of the Archmagi AC 3, 10% MR, +2 saves, memorize one extra 1-4th level spell -> A way to get a powerful magical buckler for thief/druid/bard to use. I know IA allows to build a +3 buckler, but that's not enough. One star in One-handed weapon style is more powerful than a buckler, even +3. Item Upgrade allowed one very good buckler in my opinion : CODE Buckler +1 Symbol of Amaunator 5 Sunstone Gems 10,000 Gold Holy Buckler of Amaunator +2 Negative Plane Protection. False Dawn 2x/day. I don't ask for exactly the same upgrade than Item Upgrade, but I really would like some upgrades like these. This post has been edited by Anomaly: Oct 4 2006, 03:35 PM |
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#10
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
QUOTE Improved Anvil seems to focus on personal items upgrade (rather than generic item upgrades), and builds very powerful items, but I miss some "generic" midly-powerful items like Item Upgrade can build for us. You wouldn't have missed them had you checked the items text file document. It is attached to the readme in the forum as well. Let me quote myself (from the initial post in this thread) again: QUOTE Please check the document "Items.txt" (available in the "documents" folder) to make sure that the item upgrade you have in mind is not already there in the mod and that your suggested upgrade is really a *new* one. Thanks. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#11
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Forum Member Posts: 43 Joined: 14-July 05 ![]() |
ahem... I'm sorry, but I DID read your file several times before posting... Moreover, I would just find stupid to post suggestions without having read the documentation I could find and checked several times not to suggest an already existing upgrade.
There are generic upgrades like flail +2/flail +3, but I was not talking about that sort of upgrade. I was talking about building unique items useable by everyone with the listed components. I can assure you that you have only ONE upgrade with the ring of wizardry, nalia's ring, I have used text search for that. You have only ONE upgrade with the "buckler" word, the buckler +3 (unless you are improving some shields which are actual bucklers, but without the word "buckler" in their name, but I find that doubtful since in the original game you don't have any other magic buckler than the buckler +1). You have only ONE upgrade with robe of archmagi, Jan Jansen clothes. I may have missed some upgrades since 84 upgrades are a lot, but text search revealed nothing. So my suggestions ARE valid unless your mod included some new items in the game which are not upgrade per see, and are not listed in your Items.txt found here Feel free not to like my suggestions, this is your mod and I understand you don't have to like or take every suggestion, but please don't suggest I am posting without reading the documentation. I have another suggestion : it would be great to separate the item upgrade component from the tactical component of your mod, so players who likes Item Upgrade can install it along with the tactical battles from Improved Anvil. |
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#12
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Yes, as you admitted, at least one upgrade for each of those items already exists. So, I don't see what was the point of saying that the mod doesn't include upgrades for them. You could have said that you want more item upgrades for those items rather than suggesting that there is none in the mod.
For example, when we already have an upgrade for Buckler +1, I was right to say that you suggested an upgrade for an item which is already upgradable in the mod. I ask you to review the items file and only suggest upgrades for items which do not have any upgrades. As for separating item upgrades and tactical content of the mod, the question has already been replied here. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#13
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![]() Cunning Linguist Forum Member Posts: 48 Joined: 9-September 06 From: Oakdale, MN USA ![]() |
I really like the character specific items - the specificity makes the (almost overpowered) items much more acceptable.
However, I certainly understand Anomaly's desire for upgrades to potent items that would not be char-specific. All things in time, I suppose. ![]() How about something only usable by Drow (for Viconia or Solafein mod)? Perhaps an upgrade to the Girdle of Fortitude? GoF + 10 potions of Extra Healing + Heal Serious Wounds scroll + Perm Scroll +adamite dust = Girdle of Vigor = +3 CON, regen 1HP/4 turns (not a huge healer, but good for overnight resting) Ring of Wizardy + Scroll of Time Stop + Scroll of Impr. Alacrity + MoE + 6 Diamonds = Ring with ability to cast TS and Imp.Ala. (for mages that don't have 18 INT but still want the big spells) Arbanes Sword + SS of Backstabbing + 3 scrolls Greater Malison + Cleric scroll of Free Action + 3 scrolls Web + 2 Fangs of a Sword Spider + 2 Scroll Enchant Weapon + 3 Moonbar Gems + MoE +50K gold = The Spider's Fang +3 Short sword, bear immune to all hold/stun effects, 33% chance successful hit casts Greater Malison, 75% chance successful hit casts Web. |
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#14
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Thanks for the suggestions, smr!
As you know Girdle of Fortitude already has an upgrade in the mod. I'm reluctant to add more recipes for mage-specific items because "Memory of the Apprenti" is a very potent item and I don't want to add more powerful items for mages. (EDIT: Not to mention Noble and Royal staves) However, an upgrade for SS of backstabbing is a good idea and I will surely consider it for the next version of them mod. This post has been edited by Sikret: Oct 4 2006, 11:20 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#15
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![]() Cunning Linguist Forum Member Posts: 48 Joined: 9-September 06 From: Oakdale, MN USA ![]() |
Well, I was thinking that both the alternate Girdle and the alternate ring could be used for NPC mages, since you can't make the IA Girdle of Lordly Might or the Memory of the Apprenti if your PC isn't a mage with that stronghold -- think about poor Jan, dying to cast a Time Stop without having to use a scroll so that he can get in some vicious backstabbing against "turnip-hating scum"! Certainly you can agree that he deserves that chance, right?
![]() Also, I was thinking of Jan (or any thief) with a short sword that webs opponents while keeping the stabber mobile. ![]() I haven't played a Barbarian since my 2nd time through the game, but all those great chain mails are making me think about it. Same with the bard items. How about a really macabre hat that is only usable by mages 2 eyes of Elder Orb + 2 eyes Beholder + 1 eye Director + Scrolls of True Sight, Contingency, Stone to Flesh, Spell Turning, Pierce Shield + 3 potions of clarity Jaunty Hat of Many Eyes Wearer is immune to Petrification, Stun, Charm, Confusion, and can cast True Sight, Spell Turning, and Pierce Shield once a day. Maybe combining some of the harps together to make one special harp - perhaps only do-able by Maheer? Creating some kind of item from the broken mirror in the Sewers? Broken Mirror + True Sight, Detect Invisibility, Oracle, Mirror Image, Spell Turning = helm wearable by theives with predictable abilities. I am dying to make the SSs that increase backstab mulitplier - great idea! Clearly, there should be some kind of item that lets non-mages cast spell-protection destruction -- Spell Turning and Stoneskin is making me angrier than Minsc with a cracker-laden bedroll! ![]() |
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#16
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Girdle of Lordly Might can be forged regardless of your main character's class. (A golden Girdle is added to the game by the mod somewhere if you can just find it
![]() Yes, Memory of the Apprenti requires having the mage stronghold. But if your main PC is not a mage, you may have Nalia in your party and can upgrade her ring, eh? Nalia's ring can be upgraded without any need to have the mage stronghold (guess how?). The same is true for Jan's Armor. Any new powerful item for mages will result in having a mage with two poweful items. see how: 1- Main PC is a mage : Memory of the Apprenti + the new item 2- Nalia is in the party : Nalia's improved ring + the new item 3- Jan is in the party : Jan's Armor + the new item Only if you have Imoen with no other mages, the new item will be a good idea. If you want backstab multiplier bonus for your thief, there are two magnificent daggers if you forge them. Nonetheless, I will consider your suggestions about SS of Backstabbing as I promised. As for an item to help non-mages cast mage spells, Judgement Day Sword already does it; but I admit that that particular sword is not easy to forge (and it is only usable by good warriors). I have already made a "Ring of Many Spells" (usable by non-mages), but I have promised it to another modder to let him include the item in his own mod. However, I can make an alternate version of it for Improved Anvil. I will think about it. Thanks again for your suggestions. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#17
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
@Anomaly:
If you want to play the tactical portion of the mod and don't want the item upgrades, just ignore the items. There is no need to have it as a separate component for installation. But if you want to use the new items without having the tactics, it is cheese (if not cheat) and it is not possible for reasons explained in the thread I gave you the link. (Do you really want to make an easy game even easier by using the new items without having the Tactical challenges?) -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#18
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![]() Cunning Linguist Forum Member Posts: 48 Joined: 9-September 06 From: Oakdale, MN USA ![]() |
QUOTE ... Yes, Memory of the Apprenti requires having the mage stronghold. But if your main PC is not a mage, you may have Nalia in your party and can upgrade her ring, eh? Ugh! Nalia is the only NPC I absolutely can not stand. I loathe her pic, her voice set, and her back story. Unless I have the party of six I intend to take through the game when I hit the keep, I add her to the group and have her fight a troll (with predictable results), then remove her grey portrait from the group. ![]() Even Aerie has more potential - Spell Seq with Doom, Gr. Malison, Chromatic Orb. Any strength enhancer, and she is fairly decent with Alikkabar's Elven Chain Mail for early protection that allows spells. Or Aran's, if you are playing evil... ![]() QUOTE If you want backstab multiplier bonus for your thief, there are two magnificent daggers if you forge them. Nonetheless, I will consider your suggestions about SS of Backstabbing as I promised. That's all I can ask - I am working on the first dagger, but I have Neb's nasty cutter but Cromwell doesn't mention anything -- do I need +3 daggers as well before he comments on them? I was commenting on the brilliance of the idea of increased backstab multiplier in the previous post - only someone who knows the engine would have known that was even possible --- Bravo, sir! ![]() |
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#19
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Yes, you need to have at least one +3 dagger for Cromwell to have a comment.
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#20
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![]() Cunning Linguist Forum Member Posts: 48 Joined: 9-September 06 From: Oakdale, MN USA ![]() |
Maybe the Deep Gnome's Skullcrusher mace could be upgraded?
Skullcrusher + Patrol Leader Helmet + Mace: The Sleeper + Scroll:Enchant Weapon, Chaotic Commands + deep ore (held by the gnome's demon) + Man. of Ela. = Stoneknocker = +4 Mace, bearer immune to Sleep, Charm, Confusion, successful hit = unconscious unless save vs spells (-4 penalty for all full size creatures, no penalty for gnomes & halflings). Usable only by gnomes & halflings. Something for a bard - don't know if game mechanics would allow it.... Harp of Discord + Scrolls: Emotion, Feeblemind, Confusion, Free Action, Haste, Enchant Weapon, + 3 Star Sapphires + Methild's Harp + 35K gold + Perm. Scroll = Riveting Performance = Harp that when played, grants user Free Action and Haste and forces all enemies in view to attack the bard instead of other party members (unless save vs spell) as they are mesmerized by the song. They will try to move close to the bard and ignore all else. The bard can then run around while the enemies follow, creating a hostile sort of conga line. ![]() This post has been edited by smr49: Oct 12 2006, 01:48 PM |
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