The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

10 Pages V  « < 2 3 4 5 6 > »   
Reply to this topicStart new topic
> Submit your new item upgrade requests!
luan
post May 11 2007, 11:57 AM
Post #61





Forum Member
Posts: 100
Joined: 25-April 07




Notice there aren't many Chain mail/Splint mail upgrades. Seems there are better leathers available!
Even in unmodded BG there weren't many good mail options.

Maybe something to further personify barbarians or even make fighter classes consider using chain.

Supreme Chain Mail +6
Red Dragon Scales
Barbarian Essence
2 Kings Tears
2 Diamonds
5 Potions of regeneration
Scroll of Protection from Normal Weapons
Scroll of Protection from Magical Weapons
Scroll of Protection from Normal Missiles
Manual of Elaboration
150,000 Gold

->
War Chain of the Barbarian Lords
Armor Class: -2
+40% Resistance to Fire
+1 Strength, +1 Constitution
20% resistance to physical damage
Regenerates 1 hit point per round
Immunity to slow and fatigue
Requires 19 Strength
Weight: 7
Not Usable By:
Lawful characters

A more magically styled chain:

Supreme Chain Mail +6
Kaligun's Amulet of Magic Resistance
2 Amulets of Protection
2 Potions of Magic Shielding
2 Potions of Magic Protection
6 Diamonds
Manual of Elaboration
150,000 Gold

->
Diamond Link Mail
Armor Class: -2
+50% Resistance to Fire, Electricity, and Ice
+25% Magic Resistance
+5 to all saving throws
Immunity to all mind affecting spells
+20% chance that an enemy spell will be absorbed and heal the user for 20 hit points
Weight: 7




This post has been edited by luan: May 11 2007, 11:59 AM
Go to the top of the page
 
Quote Post
rbeverjr
post May 12 2007, 11:27 PM
Post #62



Group Icon

Premium Member
Posts: 305
Joined: 25-February 07




The Real Hesperus
The same or similar to Hesperus as described. Although Sunray torched undead in the regular game, many of the tough undead seem very resistant - MR or immunity. Triple damage doesn't mean squat when you are not getting through the liches defenses.

The improvement: 10% of the time the strike will penetrate all defenses of an undead target, including protection from magical weapons. None of the defenses are dispelled, but you are insured a hit 10% of the time.

...I have no idea if there is any way to script this ability into the game engine, but it would be nice.
Go to the top of the page
 
Quote Post
sturmvogel
post May 15 2007, 05:42 AM
Post #63





Forum Member
Posts: 42
Joined: 24-October 04




Since Divine Remix limits druids to leather I'm sorely lacking in my accustomed ability to drop Jahiera's AC enough so she can effectively tank once her Ironskins is beaten down. She's wearing Aeger's Hide right now, but it would be very nice to be able to make a special armor for her since she doesn't get any special items at all. Unfortunately most of the available leather armors are utilized for either thieves or Valygar. So perhaps starting with:

Leather +3
Helmet of Charm Protection
Harper pin
3 piles of Adamantium dust
Amulet of Protection +1
Scroll of PfNW
Scroll of PfMW
2 Emeralds
10,000 gp

yields
Nature's Defender
AC-2
Saves +1
Immune to charm

This isn't anywhere near as good as Valygar's armor, but doesn't cost anywhere near as much, in either items or gold.
Go to the top of the page
 
Quote Post
sturmvogel
post Jun 7 2007, 12:07 AM
Post #64





Forum Member
Posts: 42
Joined: 24-October 04




One of the things that seem to have been overlooked when Sikret deprecated the ItemUpgrade mod were a number of convenience oriented item upgrades. These aren't necessarily all that powerful, but do consolidate abilities of various items. Seeing these adapted for IA would be nice for 4.3 if Sikret thinks that they're worthwhile. I'd recommend a second look at the Amulet of Ilmater, Rings of Preservation, Quivers/Case/Bag of Plenty +3, Enhanced Robe of the Archmage, Aeger's Hide +5 and the Sorcerian Ring. Some of these would have to be modified a bit, but I think that they would all be useful.
Go to the top of the page
 
Quote Post
muddymissfit
post Jun 10 2007, 08:50 AM
Post #65





Forum Member
Posts: 17
Joined: 6-June 07




How about dakkons zerth blade ?

Mayhap a certain component say "The Circle of Zerthimon " which gets given to the protagonist by kurin -non drop able- in exchange for "doing teh right thing" wink.gif RE the silver sword ?

I'm thinking a proper implimentation of the concept of the blade from planescape torment - which frankly was lost in the BG2 version of the blade.

So a item that can only be used by a protaginst with a suitably high wisdom score , which leads to the prob "bonding" with the blade and then increasing its stats at various points - maybe a combination of unlocking various circles in combo with gaining level status ?

The END result being a +5 blade which while doesn't add strength bonus to damage , can hit ALL monsters regardless of damage type / resistance - unless protected by absolute immunity / prot. magical weapons that is cool.gif .

That's the only factor I'd like to see tweaked in that regard - the other bonuses should be scalable , but not to a point where the sword wields the player and not the other way around laugh.gif the whole point is to add the content , maybe even a limbo related quest as part of "activating" the sword / unlocking the mystery - insert improved gith encounter as needed laugh.gif , not creating yet another "judgement day" . Not a bad thing , JD that is , but its already implemented , so why repeat?

o Mebe make it a risk breaker only sword ? <- random idea
Go to the top of the page
 
Quote Post
rbeverjr
post Jun 17 2007, 02:04 PM
Post #66



Group Icon

Premium Member
Posts: 305
Joined: 25-February 07




Note 1: I play a kensai protagonist and felt that getting the judgment day sword would be worth my effort for my first complete run through of Improved Anvil. It took several reloads and a lot of time, but I finally succeeded. I truly believe that this artifact weapon saved me time in the long run. I’d suggest keeping this weapon in the game. It has a nice background story and a brutal final battle to keep it. Thereafter, this sword is of tremendous value for people like me to make it through ToB.

Note 2: I would like to suggest a weapon that is useful for “weaning” off the judgment day sword. This weapon may be more powerful than other weapons, but is a lot less powerful than the judgment day sword. I’m sure a monstrous foe would guard it (or its ingredients). This weapon would be for fighters only and would provide them with their own defensive magic. I like flails for my dwarven kensai hero and would like to pair it with the flail of ages. So:

+5 Flail of Defense

Does 1D6+5 damage and +1 acid damage

Heals wielder for 5 points with each successful hit (something like vampiric regeneration)

Acts as a ring of regeneration. (As I understand, it regeneration rates typically don’t stack under the game engine, and this regeneration should not stack with other regeneration items or spells.)

10-25%??? chance on each hit of doing one of the following:
Protection from Magical Energy
Mirror Image
Stone Skin
Hardiness (Like the Wish spell, this Hardiness will stack with the HLA, but it will not stack with itself. Furthermore, the duration will only be 4 rounds. Alternatively, you could just use Protection from Magic Weapons, but I consider that spell to be more powerful.)

Restricted to use by straight fighters (any kit) of any alignment.

Thus, Absolute Immunity or Protection from Magic Weapons on the target renders this weapon almost useless. As you can see, it is far less powerful than the judgment day sword. It is also less powerful as an offensive weapon than the flail of defending and wounding. In fact, the flail of defending and wounding is probably more powerful, but I think Sikret is limiting that to straight rangers.

Note 3: I am using Keldorn who is dual wielding The Truth and Belm. I think that Sikret will make this impossible in the next version. I wish it wasn’t so because you often find paladins fighting demons and devils. The cavaliers, in particular, should love this weapon. So, I request that both paladins and fighters be allowed to use this weapon.

This post has been edited by rbeverjr: Jun 17 2007, 02:14 PM
Go to the top of the page
 
Quote Post
Sikret
post Jun 17 2007, 03:11 PM
Post #67


The Tactician
Group Icon

Distinguished Developer
Posts: 7794
Joined: 1-December 05




The Truth Sword will be usable by single-class warriors, which includes paladins and rangers as well as fighters.

Judgement Day will remain in the game. I don't remember anyone saying that it will or should be removed. The idea of a new "Evil" weapon in the JD plot seems good to me, but I think it should be only available to those who cooperate with the demons and forgo the main plot. For example, if a character agrees to surrender the Angurvadal to the demon, he may receive something in return which may open a path to make the new weapon. Is that what you had in mind, rbeverjr? If so, it seems to be a good idea. Forging the new "Evil" weapon may also trigger another encounter in its turn. How's that?


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
Arkain
post Jun 17 2007, 04:52 PM
Post #68





Forum Member
Posts: 154
Joined: 8-May 07
From: Germany




At least I would love that as my feeling is that evil guys get a bit... uh... well, let's say there are more reasons to play good than neutral or evil.

Something else about the items already in the mod: Why do they lose the abilities they had before? Take Hesperus as an example. Daystar had the ability to let the wielder cast Sunray. Hesperus lost this ability, but on the other hand gained the ability to inflict one while striking an opponent. Care to explain why?
Another thing which is quite irritating to me: Memory of the Apprenti. Um... well... it's quite the ultimate robe. Which looks like a cheap Adventurer's Robe in the beginning of the game o.O. Maybe make it a hooded one? It's not terribly annoying or something but somehow strange that the ultimate arch mage robe doesn't look like one (talking about the Robes of the Archmagi).

I've had an upgrade idea myself:

Chromatic Dragon Armor (or something like that... names aren't my strength)

-> An armor made of scales of likely every dragon there is. I mean at the end I had spare Red Dragon Scales. The same is true with Abazigals blue scales and the white scales (the armors simply aren't really useful in IA, imho). So, why not add black scales to the dragon in Suldanessalar and maybe green (or is it brown?) ones to Draconis. Or make the dragon in WK in level 5 a green one (again), so one could collect scales from him. Another option would be the dragon you encounter during the abyssal tests - get something for being evil, I'll say!
So, after you have red, black, white, blue and maybe green scales you could forge them into a single multicolored armor made of dragon scales. It would offer protection against all the respective elements. As total protection would be slightly overpowered wink.gif I would suggest something between 50% (take the Red, White and Shadow Dragon Scale for an example) and 75% (take a look at Valygar's family armor) Add in a good AC (let's say something like -3 at the least, as even the White Dragon Scale has -2. One could argue that due to the [of course enormous] amount of gold involved and all the hassle of actually collecting those parts it might be -4 or even lower [higher... you know what I mean]) and you have some serious suit of armor. Not sure about the type of armor though. Maybe a chain mail or leather type? The latter would be usable by likely all non arcane classes, while the former would be nice for the barbarian lovers among us. Some sort of Elven Chain Mail (so it may be usable by F/Ms and allow casting) might be too overpowered.

While this may seem somewhat overpowered I like the idea mostly because one would get something out of killing all different kinds of dragons. And don't forget that you get to kill Abazigal at the very end of the game... what's so bad about getting one last awesome item then?
Another possibility might be the involvement of a Manual of Elaboration and some scrolls, including one of Permanency. Or you would have to forge all the dragon hide armors (the black one being like the Shadow Dragon Scale armor) and then combine them into one armor. Would cost even more gold biggrin.gif. Maybe one would some other new component as well, which could be in possession of the WK dragon (as s/he is "the oldest dragon alive" s/he could have a powerful soul essence, for example). Or one would need the (improved) Dragon Helm as well as the Dragon Scale Shield.
Or let's say being evil and slaying Adalon would be worth it - as you could use Adalon's silver scales instead of the white ones. Or use them to make the armor more powerful, with more cold resistance, more AC or something similar.

This post has been edited by Arkain: Jun 17 2007, 06:10 PM
Go to the top of the page
 
Quote Post
rbeverjr
post Jun 17 2007, 08:50 PM
Post #69



Group Icon

Premium Member
Posts: 305
Joined: 25-February 07




QUOTE(Sikret @ Jun 17 2007, 11:11 AM) *

The Truth Sword will be usable by single-class warriors, which includes paladins and rangers as well as fighters.

Judgement Day will remain in the game. I don't remember anyone saying that it will or should be removed. The idea of a new "Evil" weapon in the JD plot seems good to me, but I think it should be only available to those who cooperate with the demons and forgo the main plot. For example, if a character agrees to surrender the Angurvadal to the demon, he may receive something in return which may open a path to make the new weapon. Is that what you had in mind, rbeverjr? If so, it seems to be a good idea. Forging the new "Evil" weapon may also trigger another encounter in its turn. How's that?


That's good news to me concerning The Truth longsword. I'm also glad that the judgment day sword will remain in the game; although, it is my goal to not need to use it some day.

I also like your idea of an alternate judgment day plot involving an evil weapon. However, my idea was simply a weapon that could be used by a fighter of ANY alignment which offered him some protection, but wasn't so powerful as the mighty judgment day sword. I was thinking of using this weapon instead of the judgment day sword, and then maybe some day only the nerfed standard game weapons. You see, I hope to be really good at this game some day. laugh.gif
Go to the top of the page
 
Quote Post
Sikret
post Jun 18 2007, 07:27 AM
Post #70


The Tactician
Group Icon

Distinguished Developer
Posts: 7794
Joined: 1-December 05




@Arkain

In v4.3 the following changes have already been implemented:

1- The Ancient Dragon has now different scales than other red dragons. It's called "Great wyrm Scales" and can be used to forge the ultimate Dragon plate armor.

2- A Green Wyrm is added to the game. Wyrms are very old dragons (though not as old as 'great wyrms' such as the ancient one) and he has his own scales which, according to Cromwell, can be used to forge a grand suit of armor: Green Wyrm Plate.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
rbeverjr
post Jun 19 2007, 03:08 PM
Post #71



Group Icon

Premium Member
Posts: 305
Joined: 25-February 07




War Hammer of Antimagic

This war hammer was constructed of an exceedingly rare material obtained by accident from another dimension. The material of this hammer is so hard and strong that no natural armor or hide is immune to its damage. (Of course, physical resistance still applies, as does immunity to crushing damage.) Furthermore, the material has antimagic/ antisupernatural properties which will allow it to damage any foe, including those only struck by +5 weapons. However, this weapon is not magical and does not confer a bonus to hit or damage. The antimagic property of this material also provides the wielder with 20% magic resistance. Furthermore, each time a foe is struck by this hammer, there is a 20% chance that a randomly selected ongoing spell of the target will be terminated. Finally, the antimagic ignores any spell protection that would normally render a weapon useless, including Protection from Magic Weapons (it’s not magical), and Absolute Immunity and Mantles (antimagic renders these spells useless against this weapon).

EDIT: The antimagical properties of this weapon prevents its use by spell casters. If any character tries to use it who can cast spells (clerics, bards, wizards, sorcerers, high level rangers, high level paladins, etc.), they will be stunned for 1d4 rounds and will drop the weapon to the ground. There is no way to prevent this effect.

This post has been edited by rbeverjr: Jun 30 2007, 10:33 AM
Go to the top of the page
 
Quote Post
Vardaman
post Jun 21 2007, 02:40 PM
Post #72





Forum Member
Posts: 135
Joined: 21-June 07




Could we get a ring or other item that can cast Ruby Ray of Reversal 1-2 times a day? The early mage fights are hell because you're at too low of a level to cast the spell so you're stuck waiting out the mage's spell protections.

I don't know if it would be easiest to have it be a found item, early (ish) quest reward or a forge-able item. It could even require a ruby ring as a component. laugh.gif
Go to the top of the page
 
Quote Post
Vardaman
post Jun 25 2007, 03:22 PM
Post #73





Forum Member
Posts: 135
Joined: 21-June 07




Could we get some sort of an upgrade for scimitars? There aren't many ones to combine. Belm, Water's Edge, and Rashad's Talon could be combined to make a +3 or +4 scimitar with an extra attack per round. Or you could combine the Scarlet Ninja-to with Drizzit's scimitars for an evil only +5 weapon with +1 APR, poison, +2 AC and frost damage. tongue.gif

And it would be nice to have a decent mace besides the MoD+2. closedeyes.gif
Go to the top of the page
 
Quote Post
angiras
post Jun 25 2007, 04:57 PM
Post #74





Forum Member
Posts: 14
Joined: 18-April 07




In looking over the item upgrades, I noticed that the only bow upgrade pertains to jan's xbow.No other bows can be upgraded.

Generally speaking, it seems that two particular classes got nerfed in IA, namely backstabbing thieves and archers. Unfortunately, these are among my favorite classes in the game.

I would love to see upgrades to some of the bows, such as tuigan, tansheron, and darkfire so that the archer class becomes a viable choice. Ive never liked the Gesen bow due to its slow missle (lightning) animation. A good ammo-less +5 bow, with dex based (or str based) extra dmg would be nice. Or perhaps a bow similar to Judgement Day sword (but not as powerful) which has a chance to proc various debuffs or disabling spells on hit.

Also, to make backstabbing thieves worthwhile again, I would like to see an upgrade (perhaps to the shortsword of backstabbing) so that it has a chance to dispell on hit (even if no dmg is imparted to the victim due to backstabbing immunity). This would make a backstabbing thief a viable option for reasons other than just chunking the victim, and would add a some new strategy to certain battles.

Im not looking for anything overpowered, just something to bring backstabbing thieves and archers on par with other builds in IA.
Go to the top of the page
 
Quote Post
Marceror
post Jun 26 2007, 02:37 AM
Post #75





Forum Member
Posts: 59
Joined: 21-June 07




Another thing that seems to be lacking from the game right now is a really nice Katana (that isn't usable by Valygar only).

Valygar's Katana is great, no question, but the person who just loves giving katana's to his/her protagonist, for example, is going to be pretty challenged to find one that keeps up.

Celestial Fury just isn't what it was in the vanilla game, especially when many foes can't be hit by anything less than +4 weapons. I think I can count on one hand how many times I actually managed to stun an enemy (and most of those were enemies that were killed in a couple of hits).

In my current game I have a swashbuckler/fighter with grandmastery in katanas who stopped using katanas altogether around halfway through the game. And more, celestial fury is a "component" for hammer of thor, so if you want to create that item you must sacrifice CF altogether.

So, a new nice +4 or +5 katana would be a very welcome addition.
Go to the top of the page
 
Quote Post
Vardaman
post Jun 29 2007, 06:39 PM
Post #76





Forum Member
Posts: 135
Joined: 21-June 07




Since the Helm of Clarity is more of a convenience item, does it have to consume a Permanency scroll?
Go to the top of the page
 
Quote Post
luan
post Jun 30 2007, 02:13 AM
Post #77





Forum Member
Posts: 100
Joined: 25-April 07




QUOTE

In v4.3 the following changes have already been implemented:

1- The Ancient Dragon has now different scales than other red dragons. It's called "Great wyrm Scales" and can be used to forge the ultimate Dragon plate armor.

2- A Green Wyrm is added to the game. Wyrms are very old dragons (though not as old as 'great wyrms' such as the ancient one) and he has his own scales which, according to Cromwell, can be used to forge a grand suit of armor: Green Wyrm Plate.

It would be great if there were scale (medium armor) versions of the plate counterparts. You could use roughly the same core ingredients too. Medium armor selections are lacking!
Go to the top of the page
 
Quote Post
rbeverjr
post Jun 30 2007, 10:49 AM
Post #78



Group Icon

Premium Member
Posts: 305
Joined: 25-February 07




I love the idea of a sentient, talking weapon. There's only one in the game (Lilacor), and I didn't even find it powerful enough to use very long in the regular game. I think it needs to be enhanced - a lot, in order to be preferable to using 2 weapons. I know that whirlwind can help ramp up the damage of 2 handed weapons, but I still think that an improve hasted 2 weapon wielder will do more damage in many battles due to limited HLAs. You can get 10 APR just be dual wielding with cutthroat (and the grandmastery patch). So, here's what I propose.

1d12 +5 enchantment bonus +2d4 psionic blast
chaotic commands while equipped

The psionic blast affects any target that is hit. Stoneskin does not prevent the weapon from hitting, rather it prevents the regular damage (1d12+5). Stoneskin will not protect against the psionic blast. Magical resistance does not apply, and there is no saving throw. Anything that prevents the hit (high AC, mirror image, etc.) will defend. Also, immunity to psionics or the spell chaotic commands will protect against this effect.

The average IA player should not be able to obtain the ingredient needed to improve Lilacor while at a low level. I think the best place for it would be in Watcher's Keep in the mindflayer lair. Perhaps, it could be the brain of a "noble" mindflayer (a new Sikret creature). Alternatively, the location of the ingredient could be randomized in the loot of suitably challenging creatures in SoA.

EDIT: Hmm. This may still be a might small compared to 9-10 APR dual wielders using Critical Strike. I suppose even this sword would interest solo characters, for those who like to solo.

This post has been edited by rbeverjr: Jun 30 2007, 11:57 AM
Go to the top of the page
 
Quote Post
Sikret
post Jun 30 2007, 12:04 PM
Post #79


The Tactician
Group Icon

Distinguished Developer
Posts: 7794
Joined: 1-December 05




QUOTE(Vardaman @ Jun 29 2007, 11:09 PM) *
Since the Helm of Clarity is more of a convenience item, does it have to consume a Permanency scroll?


The main idea behind permanency scrolls is to make "permanent" the effects added by potions and scrolls during the item upgrade. Since scrolls of Chatioc Commands are needed as ingredients to forge the helm, a permanency scroll is also added as an ingredient.



--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
Vardaman
post Jul 1 2007, 08:58 PM
Post #80





Forum Member
Posts: 135
Joined: 21-June 07




QUOTE(Sikret @ Jun 30 2007, 07:04 AM) *

QUOTE(Vardaman @ Jun 29 2007, 11:09 PM) *
Since the Helm of Clarity is more of a convenience item, does it have to consume a Permanency scroll?


The main idea behind permanency scrolls is to make "permanent" the effects added by potions and scrolls during the item upgrade. Since scrolls of Chatioc Commands are needed as ingredients to forge the helm, a permanency scroll is also added as an ingredient.


I see that it makes perfect sense in roleplaying terms but who's going to use a rare Permanency scroll to make it? sad.gif


Anyway, here are a few ideas I thought of yesterday:

Belm
Rashad's Talon
Sword of Flame +1
Famir's Blade (LS+2 that adds 1 cold damage)
10,000 gp
----->

Belm +4
1d8+4, +1 Fire +1 Cold damage
+1 Attack per round



Druids have several new items so here's one for clerics only:

Ring of Holiness *change the game's script so you always get this for completing the temple quest
3x Turquoise Gem (for the good luck effect)
Ring of Protection +2
20,000 gp
----->
Defender of the Faith
AC+3
Saving throws +3
Bless user while equipped
one extra spell for levels 1-4
Usable by: Clerics (single/multi/dual)



Why should Bards get all the Lore?

Glasses of Identification
Potion of Insight (18 wisdom)
Potion of Genius (+4 int)
1,000 gp
----->
Potion of Obscure Knowledge
Imbiber gains a permanent +15 to lore



Great off-hand weapon for a bard:

Dakkon's Zerth Blade
Malakar (Katana +2 that gives +2AC vs slashing)
Medium Shield +2
15,000 gp
---->
Dakkon's Evolved Zerth Blade
1d10+3
AC: +3
1 Bonus 1-4 level spells
Speed factor 1



Ruby Ring
Scroll of Ruby Ray of Reversal
Beljuril (or Scroll of Limited Wish or Permanency scroll, anything kind of rare)
5,000
----->
Ruby Ring of Reversal
Cast RRR 2x day



Short Sword of Backstabbing
Ectoplasmic Essence (new item from Shadow Jailer or Shade Lord, could use vial of blood .BAM and change it to black)
4 Horn Coral gem
4 Potion of Power
Manual of Elaboration
30,000
---->
Short Sword of Backstabbing
*change it's .BAM to have a black blade
1d6+5
0 speed factor
+40% to hide in Shadows and Move Silently
+20% to all other thieving skills
Usable by: Thieves (single, multi, dual)


Go to the top of the page
 
Quote Post

10 Pages V  « < 2 3 4 5 6 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 16th August 2025 - 06:09 AM