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> Submit your new item upgrade requests!
methusalar
post Mar 8 2007, 10:57 PM
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Can I put in a request for an improved, improved flasher launcher.

Jan is a top level fiddler and yet his improved flasher launcher is pretty lame. Also, why would he want Cromwell to mess around with his invention when he could tinker away himself:

At 1 million xp:

By the addition of an alarming number of pulleys, cogs and wheels, as well as at least two whistles, Jan has managed to make reloading the weapon easier - Jan's Flasher Launcher can now fire twice per round.

At 2 million xp:

Using just an empty bottle and a pair of glasses of identification, Jan has managed to fashion a telescopic sight for his crossbow. When he's stopped annoying Minsc by getting him to look down it the wrong way, this results in an additional +2 to the weapon's thaco.

At 4 million xp:

Jan has developed a special gizmo that he can fit to the crossbow, enabling him to loose five crossbow bolts at once.

Once per day, Jan can create a special racks of bolts (and an additional rack at 5, 6, 7 and 8 million xp). These are used like normal ammunition, but do 5x(1d6+1) damage while also reducing the apr to one. These only last for 12 hours.

(Or cone of cold effect?? a la shot gun? - 5d6 damage to anyone within 30 ft of a 40 degree angle in front of Jan)

At 6 million xp:

You were sure that last time you looked, Jan's crossbow didn't have a rectangular box labelled 'Magazine - ^this way up^' sticking off it.

With this addition, as well as several more pulleys and you're sure that you can see your prized Gesen bow string tangled up in there somewhere, Jan has now created the world's first automatic crossbow. Normal apr for the weapon is increased by another 1 (to a total of 3 per round). In addition, if Jan gets some peace and quiet to load the magazine, he can fire it on 'Full auto'. Once per day, Jan can create 20 'rapid-fire' bolts - these strike as normal +1 bolts, but set Jan's apr to 10. These bolts only last for 12 hours.

This post has been edited by methusalar: Mar 8 2007, 11:03 PM
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Rhed
post Mar 12 2007, 09:00 AM
Post #42





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I think there should be some sort of specifc item for Imoen.

Compared to Nalia, Jan and Edwin, she's a bit underpowered at the moment - they all get individual bonuses of extra spell slots, she gets nothing!

Just a thought...
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Shaitan
post Apr 19 2007, 11:27 AM
Post #43





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Hi!

Time for this topic again!

I would propose an improved orc leather or something like this:

Orc Leather +3
cloack of prot +2
Human flesh
scroll of true seeing

improved orc leather:
immunity to backstabbing
charisma -2

or something like that.

Regards


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Roy
post Apr 19 2007, 02:31 PM
Post #44





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Anti Golem mace or hammer

Something like:
+5 bonus
Double damage vs.golems
Reduce physical resistence by 15% per hit(and stacks)
Save vs -5 or be destroyed(all kinds of them,including gem,coin,all the
new ones)

Shapeshifting Item

An armor,amultet,ring or whatever.Maybe it can start
with the cloak of sewers and be upgraded at various points
or the game.Some creatues will drop parts and that could be
add via cromwell or with some new quest with some
wizard that will send to quests.

I was thinking in the lines of changing elemental golems,dragons,
liches,giants,vampires,illithids and it can be really cool.

With all the improved difficulty it will be balanced(at least in my
opinion)

This post has been edited by Roy: Apr 19 2007, 02:33 PM
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sturmvogel
post May 3 2007, 04:50 AM
Post #45





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Keldorn lacks any specific upgrades since Item Upgrade isn't used in IA. How about:

Fire-cam Armor
Plate of Balduran
Delver's Plate
Scroll of Permanency
30,000 gp

yields

Improved Fire-cam Armor
AC-3, +8 hp, +2 charisma, +2 saves, free action


Items for some of the more common mod NPCs might be nice to allow them to survive better in the late game. I'll make some suggestions once I refresh my memory as to what they start with.
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rbeverjr
post May 5 2007, 12:25 PM
Post #46



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Mage-bane (aka Gon-gonchin’s Reward; aka Zusares)
* +5 fail (1d6+5) of shocking (+5 electrical damage each strike)
* For each hit, there is a 10% chance of removing all arcane-like protections. This effect is not stopped by magical resistance, spell immunity, spell shield, or any other protection. High AC (preventing the weapon from hitting) is the only protection.
Alternate 1: removes all temporary (spell) protections like the Holy Avenger.
Alternate 2: acts like Breach, but again, spell immunity does not protect
* For each hit, there is also a 10% chance that the struck foe will loose his highest level arcane spell or spell-like ability from memory. Randomly choose 1 if there are several spells at the same level as with wizards. If it applies to a sorcerer and he has 2 more spells at his highest level that he can still cast, then he will have only 1 remaining after this effect is applied.
Alternate: This effect could also apply to divine casters.
>The famed wizard slayer Gon-gonchin was rewarded for his years of service to the empire with a mighty weapon. The empire’s intent was that his future years of service be even more productive. With this goal in mind, a weapon was forged that is the bane of spell users. Gon-gonchin named the mage-bane flail Zusares.
>>Note: A save is not allowed! The tough foes will make their saves unless they roll a one. 5% x 10% = 0.5% Thus, the effect would then take place in 1 out of 200 strikes. That’s not worth the time to describe the effect. No Save Allowed.

>>>I have proposed alternates to each effect. If Sikret likes the weapon at all, he can choose which effect/alternate to use under each bullet (*) point. Or he could use this weapon description as ideas for a weapon with the same goal that he likes better.
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rbeverjr
post May 5 2007, 12:26 PM
Post #47



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Spider-bane (aka Bug Swatter)
* +3 warhammer (1d8+3), but +5 warhammer vs spiders (1d8+5 and does an extra +5 crushing damage to spiders)
* immune to web (including improved web)
* immune to poison
>The royal exterminator, Thud, was having problems with bug infestations at the castle. It seems that mighty spiders were coming out of the woodwork – mighty spiders never heard of before. After continually pestering the king concerning this matter, the king commissioned a weapon that would aid the royal exterminator in his job. Thud was very happy with his new warhammer, which he called his Bug Swatter. Even up to the day that he discovered that this weapon was not enough….
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rbeverjr
post May 5 2007, 12:28 PM
Post #48



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Golem-bane (aka Flail of Unmaking)
* +3 flail (1d6+3), but +5 flail doing triple damage to ALL golems (3d6+5)
* Morningstars do both piercing and crushing damage in DnD 3.5. This morningstar has short curved, talon-like blades forged into the heavy ball and does all three types of damage. Thus, the type of damage done should always be considered to be that to which the monster is most vulnerable.
>The red wizards of Thay were very concerned with the great frequency that illicit constructs were showing up. These constructs were often extremely powerful. What was most concerning to the red wizards was the fact these constructs weren’t controlled by them. Therefore, a group of red wizards were assigned the task of enchanting a weapon that would aid in ridding the world of these constructs.
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rbeverjr
post May 5 2007, 01:39 PM
Post #49



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Abestos

Ring that confers +25% resistance to fire, and also adds immunity to lower resistance fire.

>The elemental savant of cold was angry with his counterpart, the elemental savant of fire. This was one of the items that he had constructed in preparation for war.
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Shaitan
post May 5 2007, 02:12 PM
Post #50





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four nice items IMO

BTW Roy there's allready a "golem slayer" with chrushing dmg

This post has been edited by Shaitan: May 6 2007, 06:47 AM


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Ardanis
post May 5 2007, 07:44 PM
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Just a note - IA's forging requires a lot of diamonds but almost no other expensive gems (sapphires, king's tears, etc.).


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Shaitan
post May 5 2007, 08:23 PM
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QUOTE(Ardanis @ May 5 2007, 07:44 PM) *

Just a note - IA's forging requires a lot of diamonds but almost no other expensive gems (sapphires, king's tears, etc.).


It would be nice to use also rings/necklesses in forging of items. And I would like to second Ardanis's statement.


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Shaitan
post May 6 2007, 07:04 AM
Post #53





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I would like to see an improved Long Bow:
Elven court Bow
Breach scroll
permanency scroll
50.000
10 jasper gems

gives improved elven court bow +4
arrows also grants 1 point of chrusing dmg

Something like that. Anyway I feel there's need for an upgradable long Bow


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Exor
post May 6 2007, 08:29 AM
Post #54





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Boots of the Unstoppable Runner
Haste & Free Action

Mantle of Invisibility
Req:
-Cloak of Protection +2
-5 Scrolls of Improved Invisibility
-Permanency Scroll
-x gold
Grants permanent Improved Invisibility to the wearer.
After a invisbility purging effect takes place the mantles magic is disabled for 2 rounds.

Gloves of Purity
Increases the number of spells cast per round by one.

Only useable by clerics.

Cloak of Thousand Gems +[1 2 3 4]
Req:
- That charisma cloak at Mae'Var or its previous upgrade
- [1 2 3 4] Rogue Stones, Kings'tears, Smaragds, Diamonds,.. ?
- 20.000 gold
- Permanency scroll //only the first time

Grants 30% damage resistance to magial weapons of +1 +2 +3 +4 and lower.
+[ 1 2 3 4] to charisma.
Or maybe as a full fledged armor?


Longbow of Spiders +3
Req:
-Elven Court Bow
-5 Scrolls of Web
-Scroll of Free Action
-Permanency Scroll
-x gold

Grants immunity to web and entangle.
10% Chance to web the target(no save) for 1 round.

Or no upgrade at all and give it to Illasera tongue.gif


Metabolism Armor +2 (Leather)

Haste and hp Regeneration

Only useable by druids.

Metabolism Armor +5

Improved Haste and hp Regeneration

This post has been edited by Exor: May 6 2007, 08:34 AM
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Sikret
post May 6 2007, 12:41 PM
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QUOTE(Ardanis @ May 6 2007, 12:14 AM) *
Just a note - IA's forging requires a lot of diamonds but almost no other expensive gems (sapphires, king's tears, etc.).


QUOTE(Shaitan @ May 6 2007, 12:53 AM) *
It would be nice to use also rings/necklesses in forging of items. And I would like to second Ardanis's statement.


As for gem ingredients (other than Diamonds):

QUOTE


Two Rings of Protection +2
A Rogue Stone
30,000 gp

-> Ring of Protection +3
=======================================================
Two Rings of Protection +3
Two Rogue Stones
45,000 gp

-> Ring of Protection +4
=========================================================

Two +1 flails
Two Emeralds
5,000 gp

-> Flail +2
=====================================================

Corthala Family Blade
Corthala Family Scabbard
A +3 Katana
Dagger of the Star +4
ADjatha The Drinker +2
Two Demon Hearts
Three Star Diopside Gems
75,000 gp

-> Corthala Family True Blade +5

======================================================

Two +1 flails
Two Emeralds
5,000 gp

-> Flail +2

======================================================

Carsomyr +5
Holy Scabbard
Three Star Sapphire gems
50,000 gp
(Cromwell only)

-> Holy Avenger +5

======================================================

Iron Horn of Valhalla
A pile of Adamantine dust
Two king's Tears
Two Diamonds
10,000 gp

-> Adamantite Horn of Valhalla

=====================================================

Halberd +4: Wave
Halberd +3
Halberd +2, Duskblade
Battle Axe +3: Forstreaver
Aquamarine, Pearl and Water Opal gems
Scroll of Protection from Cold (green)
Permanency Scroll
100,000 gp


-> Poseidon's Wrath +5
========================================================

Dusty Rose Ioun Stone
Pale Green Ioun Stone
Pearly White Ioun Stone
Three Ziose gems
Three Iol gems

20,000 gp

-> Indigo Ioun Stone

======================================================

Dragon Helm
Helmet of Defense
Three Fire Agate gems
40,000 gp

-> Improved Dragon Helm

=======================================================

Two +1 halberds
One Emerald
10,000 gp

-> Halberd +2

=======================================================

Lock of cloud giant's beard
A non-magical girdle
Three potions of cloud giant strength
Three skydrop gems
Permanency Scroll
30,000 gp

-> Girdle of Cloud giant strength

=======================================================

Master of Disciplines
Magical Flower Seeds
Two Amulets of Protection
Three Bluestone Necklaces
75,000 gp

-> Grandmaster of Flowers

=======================================================

Gauntlets of Crushing
The Hand of Dace
Gauntlets of Weapon Expertise
Eight Chrysoberyl gems
20,000 gp

-> Gauntlets of Devastating

=======================================================

Club +3
Scales of a White Dragon
Ice Library Note
A Wand of Frost
An Aquamarine gem
20,000 gp

-> Rimed Club +4

=======================================================

Ankheg Plate Mail
Gorgon Plate +4
Tabitha's Hide
Three Bloodstone gems
Three Fire Agate Gems

25,000 gp

-> Improved Ankheg Plate Mail

=======================================================

Ring of Danger Sense
Ring of Lock Picks
Gloves of Pick Pocketing
Ring of Protection +1
Two Rogue Stones
20,000 gp

-> Ring of Burglary

=======================================================

Three +1 Bucklers
Three Rogue Stones
Three Emeralds
Three AQuamarine Gems

20,000 gp

-> Buckler +3

=======================================================

Two Cloaks of Protection +1
Laeral's Tear Necklace
10,000 gp

-> Cloak of Protection +2

=======================================================

Two Cloaks Of Protection +2
Two Laeral's Tear Necklaces
20,000 gp
(Cromwell only)

-> Cloak of Protection +3

=======================================================

Elven Ancestors' Legacy
Manual of Elaboration
Two King's Tears
Protagonist is a Fighter/Mage/Cleric
50000 gp

-> Elven Ancient Expertise

=======================================================

Cutthroat +4
Kundane +2
Short Sword +3
Long Sword +3
Four Diamonds
Four Bloodstone gems
75,000 gp

-> Cutthroat +5

=======================================================



Did I really have to copy and paste all of these here? You could review the documentation yourself. (Though, it's also probable that it was just a test to see if I even look at this topic or not, eh? wink.gif )

This post has been edited by Sikret: May 6 2007, 12:59 PM


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Shaitan
post May 6 2007, 01:41 PM
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wink.gif got it


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Ardanis
post May 6 2007, 01:42 PM
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Heh, no need to copy/paste. What I've said was based upon detailed studying of list. Yes, there is a lot of diamonds required and almost nothing (compared to them) of other high valued gems: two dozen of diamonds, ~ten RSs, very few sapphires and KTs, ~5 emeralds. Besides I see no use for last ones, since they are required for forges that unlikely will be needed. The same about "of Protection" things - there is a number +2 of them already in game.

In case it's still not clear - Charname's pack will always contain sapphires, emeralds, and RSs but not diamonds.

This post has been edited by Ardanis: May 6 2007, 01:43 PM


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Sikret
post May 6 2007, 02:10 PM
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QUOTE(Ardanis @ May 6 2007, 06:12 PM) *
Heh, no need to copy/paste. What I've said was based upon detailed studying of list.Yes, there is a lot of diamonds required and almost nothing (compared to them) of other high valued gems: two dozen of diamonds, ~ten RSs, very few sapphires and KTs, ~5 emeralds. Besides I see no use for last ones, since they are required for forges that unlikely will be needed. The same about "of Protection" things - there is a number +2 of them already in game.

In case it's still not clear - Charname's pack will always contain sapphires, emeralds, and RSs but not diamonds.


I suggest that you play the mod, Ardanis! (if you see what I mean)

Two of the upgrades which require totally 10 diamonds, are very difficult (and expensive) upgrades which require other hard-to-attain components. Your main problem for forging them will never be lack of diamonds but lack of their other and more important ingredients (and money as well):

QUOTE


Defender of Easthaven
Gnasher club
Two +3 Flails
six Diamonds
Ten Mithril Tokens
150,000 gp

-> Flail of Defending and Wounding +5

================================

Guildmaster's Dream +4
Dagger of the Star +4
Scroll of Improved Haste
Permanency Scroll
Four Diamonds
150,000 gp

-> Grandfather of Assassins +5



Now, if you decrease these 10 diamonds from the two dozens diamonds of the list, you will have 14 diamonds left which are required for other (less difficult) item upgrades. Are you actually playing the mod in practice? I don't see the point of complaining about the number of diamonds at all. They can hardly prevent a player from enjoying the game and the mod.

This post has been edited by Sikret: May 6 2007, 02:17 PM


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Ardanis
post May 6 2007, 05:08 PM
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I feel you've got it wrong way smile.gif
I meant - should I get a lots of diamonds I can use them for forging (20 is a fair amount nevertheless) while other gems - in fact only for selling. Gold is already a valuable resource, why not ro make the same with gems?
QUOTE
Your main problem for forging them will never be lack of diamonds but lack of their other and more important ingredients
That's what I'm pointing at - it's not a problem to get enough gems. And thus - it's less funny.

This post has been edited by Ardanis: May 6 2007, 05:14 PM


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rbeverjr
post May 9 2007, 12:45 PM
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+5 throwing warhammer of acid does 2d4+5 damage +1d6 acid damage, can also be used in melee (doing so does not penalize AC), speed factor 1

An alternate ranged weapon that does crushing damage. Trade in Bloodbane (Red Badge of Tactics) for this one. smile.gif
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